Very good work. It's very pleasant that you listen to the opinions of civilizators here. After all the collective mind sometimes (not always, but very often) are more effective than the single one. I'm satisfaed of options and the posibilities of setting that you wrote. That's very justly. When the mod will be in the alpha stage me myself or Clack will editing the Russian text for the last time. I think that will be Clack, because i will be busy in the recent weeks...and in the next months be at the countryside... Well, before Combined tweaks have entering the Steam I have some suggestions for the mod. Or it may be the suggestions for the future mods if you are planning to create something else. But first I should say that in all my gaming years (not only civ, but in many other games and genres) I never was much fan of the mods, because the developers almost always made the games as it should be, but now in our modern days, gamers are more oftenly collide with simple lack of balance or some old game mechanics that we loved, so they needs modding communityes now more than ever. I'l tell you again that your mod is right and makes game better. And in the tandem with others global mods makes the Civ VI are very strong game. The developers still should understand that the fans may guide the directions, but not always have the resources for global installations. And I should say that the firaxis are clearly understands that and uses our creativity to short work to themselves and create just a minor patches...at least for now... That explains why they 're continuing simplified the mod creating processes.... Well I may tell much, but wat I really whant to tell as the synopsys - it is good to have such creative community as Civfanatics. Mods were needed always. but in my opinion they should feel organic. And your mod is definately that one...and mods of some other peole here ofcourse. So, back to suggestions. You may agree with them, may disagre, you can even tell me that they are not relevant, but I'm still post them here:
1) Two cards for the last Civic that called "The future government" or "the government of the future" (I don't check how it called in the english version cause I play in russian). The idea is simple and may be integrated in the quo's Combined Tweaks if you agree.
First card - the red War card. Name: The Future Army (Армия будущего). Effects: Reduction of the maintenance fee for all military units by 3 gold per turn. Discount of 70% gold on the improvement of all military units. (Снижение стоимости содержания для всех военных юнитов на 3 золотых в ход. Скидка 70% золота на улучшения всех военных юнитов.).
The second card is the brown economic card. Name: Robotic production (Роботизированное производство). Effects: +5 to production in all cityes (+5 к производству во всех городах).
In the brackets I wrote the russian translation. Yes, I know that you may say to me that's this two additional cards not very necessary but for me it very unfare to see that the developers are not giving some kind of strong bonus for completing the entyre civic three. Same thing with the Last technology in the tech three but there we can place some very strong unit... at least for now, until the developers or modders will create the Future era. I always liked some small future instalments. Since Civ IV. But now at least two future policy cards... Maybe in the future Deliverator will create some future era units for Moar Units mod and placed them on the "Technology of the future" tech.
2) Cultural annexy of territory and the cities. The mechanic that I loved back in the civ IV. I understand that in the current game status it's very difficult to achieve, and that sould be another global mod... Here in Combined Tweaks i liked the idea of cultural bomb from the wonders and the districts... I understand that you're using the base ability of Poland that the developers added paches ago... or you reprogram something global by yourself? I don't know is there was something similar in the Civ V mods... In that time I'm not tracked the most mods...only a few...
3) Can you make an option in Combined Tweaks options file that may return the ability of capturing enemy settlers? I think that should be optional too. On default you may leave this theak turned on.
4) The ability of creating constant alliances with one of the AI or human players until the end of the game. That was a very interesting mechanic back in the Civ IV days...
I can write many things, but i understant that some of my wishes may be Implemented only by the developers if they will decide to make them be... It's a very difficult programming process...