same here. Version 3.14.2, all mods disabled.
Which, btw is very frustrating as I believe this mod to be a HUGE improvement on the gameplay (and I sincerely thank you for that)
Log :
[2840165.376] [Localization]: Validating Foreign Key Constraints...
[2840165.398] [Localization]: Passed Validation.
[2840165.732] [Configuration]: Validating Foreign Key Constraints...
[2840165.732] [Configuration]: Passed Validation.
[2840177.361] [FullTextSearch]: Initializing FullTextSearch
[2840182.029] [Gameplay]: Validating Foreign Key Constraints...
[2840182.073] [Gameplay]: Passed Validation.
[2840184.054] [Configuration]: Validating Foreign Key Constraints...
[2840184.055] [Configuration]: Passed Validation.
[2840207.368] [FullTextSearch]: FTS - Creating Context
[2840210.544] [FullTextSearch]: FTS - Creating Context
[2840276.806] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2840276.806] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2840276.806] [Gameplay]: Validating Foreign Key Constraints...
[2840276.808] [Gameplay] ERROR: Invalid Reference on BuildingModifiers.BuildingType - "QUO_BUILDING_TEMPLO_MAYOR" does not exist in Buildings
[2840276.820] [Gameplay]: Failed Validation.
[2840276.861] [Gameplay]: Validating Foreign Key Constraints...
[2840276.877] [Gameplay]: Passed Validation.
[2840278.539] [FullTextSearch]: FTS - Creating Context
[2840278.700] [Configuration]: Validating Foreign Key Constraints...
[2840278.701] [Configuration]: Passed Validation.
Just bug fixes this time to try to close off issues for people who do not have various DLCs installed and are unable to run the mod:
- Hopefully fixed a bug with the Aztec DLC turned off causing a crash to menu when starting the game
- Hopefully fixed a bug with Nubia DKC turned off causing a crash to menu when starting the game
ok, got it
after several tries and error, I figured out the errors were pointing towards DLC-enabled civ. So, to make a long story short, in my case, it's now fixed having Nubia and Aztecs DLCs enabled.
that's an issue with the new patch not the mod
Hi Isau. Really love your mod. I'm wondering if you're able to incorporate some ideas from Gedemon's mod Combat and Stacking Overhaul.
Can you make ranged/siege units stackable with melee units? And reduce range of archers, crossbowman 1 instead of 2?
AI is too friendly. Isau, I am not sure if this is related to your friendship perks (or even the mod, I am still trying to test). The AI no longer declares war, and very civ makes friends with everyone else. I am playing on the Yet another Euro map, with all of the civs available for that map, and even 100+ turns into the game, not a single DOW on me. Usually, the AI would hit me as soon as they could joint war; and I'd be at war with someone for the entire game almost. Now, nothing.
Every time I load a game, three Quo's mod related Pop-Up Screens (game rules and MyOptions settings) are displayed, which is annoying :/
It's fine if they are displayed once, prior starting new game.
Hi Isau. Really love your mod. I'm wondering if you're able to incorporate some ideas from Gedemon's mod Combat and Stacking Overhaul.
Can you make ranged/siege units stackable with melee units? And reduce range of archers, crossbowman 1 instead of 2?
StateType="DIPLO_STATE_FRIENDLY" DiplomaticActionType="DIPLOACTION_DECLARE_FRIENDSHIP" Worth="15" Cost="0"/>
StateType="DIPLO_STATE_NEUTRAL" DiplomaticActionType="DIPLOACTION_DECLARE_FRIENDSHIP" Worth="-10" Cost="10" AiAllowed="false"/>
StateType="DIPLO_STATE_UNFRIENDLY" DiplomaticActionType="DIPLOACTION_DECLARE_FRIENDSHIP" Worth="-40" Cost="30" AiAllowed="false"/>
When I come across it again I'll let you know.Can you please post a screenshot showing an example?
here's the pre summer patch diplomaticactions.xml
<Row BaseState="DIPLO_STATE_NEUTRAL" TransitionState="DIPLO_STATE_FRIENDLY" RequireTransitionMax="15" AllowTransitionMin="-5"/>
<Row BaseState="DIPLO_STATE_NEUTRAL" TransitionState="DIPLO_STATE_UNFRIENDLY" RequireTransitionMin="-15" AllowTransitionMax="5"/>
This small update attempts to correct a possible bug on Firaxis' part that is resulting in civs being too ready to move from neutral to friendly and to formally declare friendships.
- Changed min threshold for a Civ to declare friendship to 15 (up from 5)
- Changed min threshold for a Civ to flip from neutral to friendly to 5 (up from -5)
This has not been extensively tested but seems to produce much more precarious relationships than before. There is no MyOption at...