R.E.D. World War II development thread

could you post the log please ?
 
Okay, Here is what I have done:
1st delete all other version as you are supposed to
2nd cleared cache
3rd loaded the mod
4th Loaded the save from Custom mod Menu
 

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I will test your crash Fix as I had the Fall of France crash. Hope it works!

Edit1: Nothing related with the crash but Light Infantry tanks still have 30% defence instead of 20%

Yes, I've missed their promotion, but it should not be the case with the latest version posted today (but light tanks from a save game will keep the 30% defense, the fix only apply to new build tanks)

edit: I don't know if it's linked with your crash on load (maybe from having different DLC loaded you and me) but I've also pushed just now a small fix to delete the reference to PreLoading.lua that was removed from the project (your log shows error linked to that)
 
Hmmm Maybe disabling all DLC

nop, the save need to be made that way first, I've forgotten that, sorry, you'll have to test during one of your own game.
 
I'm opening a new thread for v.39 beta 5, I'm going to upload it on steam ASAP, so I'd like to catch any game breaking bugs before that (and test the Fall of France event)
 
Any chance of updating the art? JFD's WWII mods include an excellent De Gaulle, Churchill, Mussolini, and Hitler that could be used, even if you didn't use the 3D hitler.

I've not looked at anything art-related since I'm back, I've just seen the 3D leaderhead and a few units.

But yes, why not, I really like FouR_Pharao icons, but I could use good diplomatic background and some consistency on the arts used...

Anyone knows if we can use spoken statement with 2D leaders BTW ?
 
It's certainly possible, in fact you can get this in the base game by turning leaderscreens to minimum. Is there speech in the mod already, are are you just considering adding it?
 
Just considering, finding speeches is one thing, finding "normal"sentence (ie greetings, yes, no, etc...) for WWII leaders is another...

But to have speaking WWII 3D leaders in the mod, yes, I'd like that.

Before that I suppose we could just rewrite the leaders texts to better fit the mod.
 
either in the project properties (content tab) before compiling (or in the "R.E.D. WWII Edition (v 39).modinfo" file after compiling) change the entry point type from CustomRED_ to CustomRED

With future release this way I'll enable by default only a few scenarios, but I'm very happy to see modmods and encourage everyone who want to mod to re-enable any scenario for testing/editing :D

I just don't want to make them accessible too easily by people that just want to play and may not be aware that they are not fully tested and relatively stable, but I forgot to document that here, sorry.

I tried to load the map 'world 1936' after changing the entry point to CustomRED. The scenario load corectly in game but cant load it with the world builder. I want to add oil fields for a start.
 
Try to load another map first, then the earth 1936 when WB is already open.
 
Nevermind, I found out. WB not friendly with me, I was trying to load the map with the WB screen maximised. It seam its the same thing as world view and it make WB crash with huge map.
 
FYI I plan to work on a world map once v.39 is released, based on play the world extended.
 
FYI I plan to work on a world map once v.39 is released, based on play the world extended.

Ok, ill wait for that map! Meanwhile, ill practice on that world 1936. I already added oil where they supposed to be, added some oil convoy and activated oil resource for that scenario but for the convoy I am only in 1937 still and none appeared.
 
Thanks, but I'd prefer to avoid music during the speeches if possible (I may need to edit some of the others BTW), as I have a WIP related to the music tracks and it would overlap.
 
from the "fall of" topic:
I'm afraid I'll have to stop Testing now, however I have one small question for Gedemon:

How would I go about changing the unit supply limit in the lua files (for each civ)

TIA

simple, in DefinesEuro1940.lua find
Code:
-- Modifier for maintenance free units
g_Units_Maintenance_Modifier = {
	[FRANCE] = 0,
	[ENGLAND] = 10,
	[USSR] = 0,
	[GERMANY] = 0,
	[ITALY] = 7,
	[GREECE] = 5,
}

and change the numbers (you can use negative values, I may try that for USSR)

this table can be copied in others scenario defines files too if you play with them.
 
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