Thanks.
A small post to explain why v.45 beta is not released yet:
As you know the Germany AI is not performing well in all situations, so I've added a kind of observer mode and run a lot of test games, which, as you may know, takes a lot of time...
Understanding the combat AI is a mandatory step for future version, so in the end this extra time spend on v.45 will be usefull for the "reloaded" development.
Result of those tests were not very good, even after some tweaks to AI related DB values and to the C++ code.
So I've taken the brute way and completely removed some part of the C++ code related to defensive positions: those were causing the AI to put many units in defensive positions where they were not needed at all, penalizing Germany by mobilizing many units far from the front while having to maintain them.
In my first test game Germany invaded France, U.K. and was close to Moscow and Stalingrad in 1945. (without Maginot and Siegfried lines)
I've launched another test game today, I'll check the result when back from work and try to release a beta version.
During beta, I'll try to bring back the removed code with new checks to prevent "bastions" and other defensive positions far from the front.