I am glad that the city selling won't be in the next version but I'm still intrigued by how it works. You must be right about the question of saleability being related to whether the buyer would be interested in liberating the city or not, Post Scriptum, but there seem to be other factors involved too.
Now playing as USSR, you can take Pinsk or Brest-Litovsk and sell them to Britain or France (but sometimes it's only one of them, and not always the same one, and seemingly not necessarily related to their diplomatic stance toward you, though that seems to play some role. On the same turn (reloading to before the sale of the city) you can't sell a recently-taken Lvov, which seems never to be up for sale.
Also, it does surprise me you can't sell a Polish city (playing as Nazis) that will eventually become Soviet after Poland falls to the Soviets while they are at war with Poland but just before the fall (and have the city just stay Soviet) since they clearly would want the city. If, after the fall, I sell a Polish city I took (playing as the Soviets) to Italy, then they pay lots and keep the city (as ally to Germany I think they count as at war with Poland after its fall...whereas if I sell it at the same time to UK or France, they pay less and it reverts to Polish).
Given all the complications, just eliminating selling cites, while keeping gifting of cities, does seem the wisest course.
An amusing non-historical thing happened in this game (USSR on second highest setting). In 1940, the Italians launched a surprise attack on me....in Poland, while I was away in Finland. And after I beat them back, saw all their units leave and I signed a peace treaty, they left a little pocket of Poland with 'Italian culture' (Italian borders/territory).
Some of the things that happen with this mod are hilarious and interesting at the same time as the game does its best to punish you for assuming everything will happen according to script (which is why I left the Polish border completely unattended). You've done a great job, Gedemon, of blending the scripting of events with unscripted game play creating occasional clunky transitions but usually just interesting variations on history.
My latest plan is to take Switzerland and see if all the cites have banks...there must be one in Zurich
Now playing as USSR, you can take Pinsk or Brest-Litovsk and sell them to Britain or France (but sometimes it's only one of them, and not always the same one, and seemingly not necessarily related to their diplomatic stance toward you, though that seems to play some role. On the same turn (reloading to before the sale of the city) you can't sell a recently-taken Lvov, which seems never to be up for sale.
Also, it does surprise me you can't sell a Polish city (playing as Nazis) that will eventually become Soviet after Poland falls to the Soviets while they are at war with Poland but just before the fall (and have the city just stay Soviet) since they clearly would want the city. If, after the fall, I sell a Polish city I took (playing as the Soviets) to Italy, then they pay lots and keep the city (as ally to Germany I think they count as at war with Poland after its fall...whereas if I sell it at the same time to UK or France, they pay less and it reverts to Polish).
Given all the complications, just eliminating selling cites, while keeping gifting of cities, does seem the wisest course.
An amusing non-historical thing happened in this game (USSR on second highest setting). In 1940, the Italians launched a surprise attack on me....in Poland, while I was away in Finland. And after I beat them back, saw all their units leave and I signed a peace treaty, they left a little pocket of Poland with 'Italian culture' (Italian borders/territory).
Some of the things that happen with this mod are hilarious and interesting at the same time as the game does its best to punish you for assuming everything will happen according to script (which is why I left the Polish border completely unattended). You've done a great job, Gedemon, of blending the scripting of events with unscripted game play creating occasional clunky transitions but usually just interesting variations on history.
My latest plan is to take Switzerland and see if all the cites have banks...there must be one in Zurich