Rail & Misc 1660AD

One more vote. Jayne moves Wednesday morning.

  • Generally build Vans and Engineers (R)

    Votes: 8 100.0%
  • Complete most of the 11 Dips in production (R)

    Votes: 8 100.0%
  • Cymru Straits: switch Dip 28/30 to IPRB $4 Van in 5?

    Votes: 4 50.0%
  • Cymru Straits: we need Dip 28/30, then start Van?

    Votes: 4 50.0%
  • If in doubt, build another Van. Beast GG DH FA etc! (R)

    Votes: 6 75.0%
  • Start a few Temples. We're only building 11 now. (R)

    Votes: 8 100.0%
  • Speedup Vans: IPRB=30 & 40 $11, do 7 per year (R)

    Votes: 6 75.0%
  • Speedup Vans: IPRB=30 & 40 $11, do 3 per year

    Votes: 0 0.0%
  • Don't favor Mordhiemia to build improvements (R)

    Votes: 5 62.5%
  • Mordhiemia: Rush Buy £82 Market in 41? Then Van

    Votes: 3 37.5%
  • Neuma=8+, next: Sewer or Harbor

    Votes: 3 37.5%
  • Neuma=8+, next: Engr

    Votes: 4 50.0%
  • Nemo Bay: [b]switch Van 43/50 to Dragoons in 2[/b]

    Votes: 5 62.5%
  • Nemo Bay: Silver Van 43/50 in 2, demanded RC & Dehli

    Votes: 3 37.5%
  • Keep Dips in Mulled, Cymru & near LC and the Indians (R)

    Votes: 8 100.0%
  • CJ Engr near Indian Watcher: recall to Railroad Aonia

    Votes: 4 50.0%
  • CJ Engr near Indian Watcher: stay to Road in India

    Votes: 3 37.5%
  • Nemo, those Engineer work plans look pretty good! (R)

    Votes: 6 75.0%
  • Nemo, not so much production, focus on interconnect!

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
Civ1-addict has posted numerous plans in Turn 1660AD (as have I) so let's discuss them here. I am generally in favor of his ideas. Mordhiemia £82 is in this poll, and the Neuma question. A few others I take exception:
Neuma=8: forest to Elvis, Celeb! PRB £72 Market in 5, then what?
BedFont Lakes: Van or Market, not an Engineer, poor food.
Penguin: is already switching to Engr (A) this plan. Then Van.
Banana Bay: Caravel in 3, then Van rather than Ironclad.

Engineers 1660AD and a couple poll options.

None Engr near RC: Clear.Orders, move to Ely's Silk RR,
  RR safe roads GG to REGIA CIVITAS.
Civ Engr NW of Ely: move to Ely's Silk and RR. RR to CJ.
Frozen Toe: leave both Forests, RR interconnect.
Marl Downs: Fin Irrg, Road, NW Road
Octavia: Clear.Orders, N N N to RR Ebor Mine.
Capri: RR Pheasant and interconnect.
Mord @ Janus: Road, then RR interconnect.
Ren: S & W to RR Wine Mine.
Ren @Cymru: fin Irrg, Road, then RR LC to CJ.
Neuma: continue to Irrigate.
Castle Jayne: Needs Road for all serfs!
Routskilde: forget the swamp, NE SE RR Peat, Forest.
Mulled Mine: starving, problem in 11, send Engr to Irrg (A?)
  serfs Elvis & grass, Food-1, send Engr below:
Udal: Skara SE Road Forest, then ignore Skara, Irrg Mulled.
DH Engr near Upps: RR Buffalo, ship back South?
MT near Viborg: Road, then RR Viborg to Hladir.
LM: fin River Bridge near Trond, RR Trond Hladir Kaupang
Civ1's settlement plans take priority. I merely mention useful work while awaiting Caravel pickup. Generally, RR production squares with serfs or interconnect, some heading to MT CJ area charging and building RR, then RR CJ to GG to Ely, also RR GG to RC. Boost production, and Rail the main backbone for Van deliveries. RR the Wine Mine & Coal Mine.
 
I suppose the dragoon in Nemo Bay is meant to move to Boreum to provide extra security? I like that.
I also like the plan of letting the engineers do a mixture of RR on specials/production and connecting.
 
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