Originally posted by Jazz_Newton
I like the way they work now. It works for gameplay. To quote the designer of another game, "Anything that hurts gameplay should be blindfolded and shot". Unfortunately, your ideas mainly fall under "appearance", or work on a hypothetical model of how you think the game should work
If it ain't broke, don't fix it.
We're crying so much cuz we feel it IS broke. How useful is it to bombard or pillage squares? Not very. And it gets nothing but worse in the late game. Why even have the option?
But if you have only a few roads/rails, now what happens?
First, your Workers can concentrate on the useful stuff, like linking cities, mining, and irrigating. They don't have to spend all day building roads just to take advantage of a minor trade bonus or rails for a minor production bonus.
Second, those roads/rails are actually important now. Lose that road and your cities get cut off. If you want a little redundancy, you can have it by building a couple extra lines. Think of running power and water lines in Sim City 2000. YOu don't cross over the roads with just one power line, or just one water pipe, cuz you never know where disasters will hit you. Likewise, you can only go so long with the minimum necessary roads before you need to make some spares.
Third, if you have foreigners in your territory, they can get even more annoying than they already are. I feel you should be able to walk through them myself, but if you have a war going on, it's a lot more important to you to take those guys out before they cut your roads, or if we implement the "battlefield destruction" idea I suggested earlier (where the defenders of a battle may end up in a pillaged square) then you really want to get these guys out of your territory. You might not be so quick to grant RoP to feuding civs on either side of you.
Fourth, we get rid of all that ugly crap all over the countryside. The default graphics are not especially pleasing, and even the graphic mod I DLed doesn't help much (was designed for that purpose).
Now what to do about that production shortfall? That's why I (and others) suggested the Superhighway (and other) Improvement(s). With one of these in your city, each tile worked will get a bonus to its food or shield production, JUST LIKE WHAT RAILS DO NOW. But no ugly graphics. No hassle building all those rails. And NO LOSS OF PRODUCTION.
I suggest a single building, rather than the Civ2 approach, to continue with the streamlining-style that Civ3 has going for it. Why waste all day building farms on top of irrigation, or super-mines, and why build supermarkets and all that other stuff. KEEP IT SIMPLE. Why be overcomplicated when it's no fun to do so?