Raliuven SG1

Got it, will start Friday.
 
Finished my turns, will post results in a little while.

Edit: I was most dissatisfied with this turnset, the catapults were almost useless, and the ansars were very poor against entrenched muskets. I think the next war should go better, when we will have cavalry. Just be aware that Carthage has tons of defenders, so allot at least 6 cavalry for each city, if not more. Also, upgrade those worthless catapults.

Here is my turnlog:

Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look at the Military situation, I think the war should begin soon, but worry about Muskets being hard targets. Also, raise research slider to 70%.

Non-Combat
Workers 30
Settler 1
Slaves 52

Military units:
Spearmen 2
Pikemen 10
Maces 15
Ansars 37
Catapults 24

Support:
Total Units: 119
Allowed Units: 0
Unit cost: 119 gpt

Contacts
Rome=> Peace Republic, Strong to
Iroquois=> Peace Republic, Strong to
Russia=> War Republic, Strong to
Japan=> Peace Republic, Strong to
Carthage=>Peace Republic, Weak to
America=> Peace Republic, Strong to
France=> Peace Republic, Strong to

Capital Size 9, grows in 13, Ansar in 5 turns.

Sliders
6/4/0, Metallurgy in 6 turns at 0 gpt, 428 in the bank.

Press Enter=>

IBT: Some Iroquois and American movement, otherwise quiet.
Damascus Settler=> Settler.
Kufah Ansar=> Ansar.
Tours Worker=>Worker.
Chartres Worker=>Worker.
St. Regis Worker=>Worker.
Houston Catapult=>Temple.
St. Louis Spear=>Temple.

Turn 1, 660 AD: Declare on Carthage, move into war positions.
At Carthago Nova, 3 retreats, 1 loss, 2 wins, Carthago Nova ours.

IBT: Little Carthage, Iroquois and American movement, otherwise quiet.

Turn 2, 670 AD: 11 catapults miss at St Petersburg. 3 retreats, 5 wins, 4 losses, a great leader is produced, and St Petersburg is ours.
Empty army waits for Cavalry. Take out a spear clean at Kiev.
Note that Odessa is Iroquois.

IBT: Lose a Pike and four Ansars to Carthage counter-attacks.
Tours Worker=>Temple.
Aleppo Ansar=>Ansar.

Turn 3, 680 AD: Lose 2, 1 retreat, 2 wins. No luck at Rusicade.

IBT: Disaster at Rusicade, 3 Knights kill 3 Ansars and take our catapults.
Metallurgy=>Military Tradition.
Paris Barracks=>Ansar.
Orleans Courthouse=>Barracks.
Fez Ansar=>Ansar.

Turn 4, 690 AD: At Russadir, cats useless, but 2 Ansars prevail, Russadir is ours! Kiev taken clean, 4 slaves taken, but Russia has a settler out.

IBT: Carthage’s Knights trash our Ansars, this tiger is very angry! Several slaves recaptured, we are losing this war.
Mecca Ansar=>Ansar.
Damascus Settler=> Settler.
Baghdad Ansar=>Ansar.
Najran Ansar=>Ansar.


Turn 5, 700 AD: Cats useless, Ansars win 4, retreat 2, lose 1, Moscow not taken and Carthage won’t talk.

IBT: Carthage’s Knights do well vs exposed Ansars, but not in towns.
St Petersburg starves, Kiev riots.
Khurasan Courthouse=>Ansar.
Kufah Ansar=>Ansar.
Marseilles riots.
Anjar Ansar=>Ansar.
Mansura Courthouse=>Ansar.
Miami riots.
Shiraz Ansar=>Ansar.
Carthago Novo riots.
Merw Courthouse=>Cannon.
Aden Worker=>Courthouse.

Turn 6, 710 AD: Moscow can’t be taken with catapults, which seem worthless vs Muskets.

IBT: Carthage’s Knights savage more exposed units.
St Petersburg starves, Worker=>Worker.
Aydab Musket=>Walls.

Turn 7, 720 AD: Tiny bit of good news, Kill Russia’s lone Settler, and the fledgling Russians are gone!

IBT: We are not prevailing, and Carthage has begun their turnaround to attack us.
Washington Temple=>Wealth.
Atlanta Temple=>Wealth.
Basra Galley=>Galley.
Add2 stories to palace.

Turn 8, 730 AD: Start moving troops to defend Aydab. Try contacting Carhage and they will talk! Negotiate a peace treaty, they give us 35 gold. Whew! Net gain, 3 cities. Box a Musket in so we may resume the war sooner than 20 turns if we want.

IBT: Some movement, otherwise quiet.
Mecca Ansar=>Ansar.
Orleans Barracks=>Ansar.
Fustat Ansar=>Ansar.
Turn 9, 740 AD: Not much to do.

IBT: Damascus Settler=> Settler.
Najran Ansar=>Ansar.
Chicago Worker=>Cannon.
Sana’a Worker=>Cannon.

Turn 10, 750 AD: Leave units unmoved, save here.

Non-Combat
Settler 1
Workers 34
Slaves 63

Military units:
Spearmen 3
Pikemen 9
Maces 13
Ansars 23
Catapults 24
Galley 1
Army 1, empty

Support:
Total Units: 106
Allowed Units: 0
Unit cost: 106

Contacts
Rome=> Peace Republic, Strong to
Iroquois=> Peace Republic, Strong to
Russia=> Gone
Japan=> Peace Republic, Strong to
Carthage=>Peace Republic, Weak to
America=> Peace Republic, Strong to
France=> Peace Republic, Strong to

Capital Size 12, grows in 13, Ansar in 3 turns.

Sliders
3/7/0, Military Tradition in 1 turn at -16 gpt, 95 in the bank.


The save:
 
Well, any progress against Carthage is good. We got out before they could do much, we'll do better with cavalry, and we're almost to cavalry. Since Carthage has no saltpeter, we won't even have to worry about their cavalry.

Congratulations on getting rid of Russia.

Remember, this is PTW, so artillery units don't do well against cities. I'll upgrade catapults to cannons, but this won't help a lot when attacking cities. They are much better at pinging units in the open.

We might as well fill the army with cavalry. Is it worth building the heroic epic or the military academy? My inclination is not to build either one. We don't need armies, as PTW armies stink. We don't need leaders; Bach's would be nice, but not necessary, and Carthage has built us everything else.

I've got the save. I should be able to play tomorrow.
 
Eek! You are brave attacking muskets and knights with ansars. Some progress is better than none, but I would have waited for cav. At least now Carthage will be slightly weaker for our grand coalition against them. I hope that is still in the works for when we have cannons and cav?

Armies are weaker in PTW, but cav armies are still nice to have. I'd go for military academy so we can rush armies if we want them.
 
If we face rifles, we might want cav armies, but not for muskets. With no extra attack and three turn healing with a barracks, they just aren't worth it, in my opinion. I sure hope this game is over before the AI get to rifles.
 
I'm sure it will be over before the IA. IIRC Carthage is the most technologically advanced with Banking and Astro but lacking Chem.

That gives them:
Chem, Metallurgy, Physics, Magnets, and one other tech whose name escapes me atm = 5 techs to research, 20 turns @ 4-turn research. I don't think they're researching that fast :) At worst, I'd expect them to get Rifles halfway through our next war with them

Japan is the next biggest player, and I'd peg them as being maybe 70-80% of Carthage. They might get Rifles if we leave them for last in our wars of conquest, but I'm not too worried.

Is this game going to go long enough that we'll care about Rails?
 
I think it will last just long enough for one or two end wars with the AIs that are left. I am still skeptical about cavs vs muskets. 6vs4 is not so good if they get a 50% from walls or hills or size 7 plus 25% from fortifying, that makes them def 7. greater than 50% casualties is kinda steep for a quick victory. Cannons can improve that but are slow, need protection, and we get WW in a slow war.
 
For 200 shields (?) I think HE is worth it to increase the chance of getting leaders. Armies are no where near as good as C3C but at least the AI will avoid attacking it. I don't know about bothering with the MA or rushing armies. I don't think we need them; but extra leaders can rush all sorts of things and armies are okay if only because they are walking roadblocks. We could use it to make a funnel of doom for Japan, start a 'fake' war with them and pick off some units to keep them weak, fish for leaders, give our catapults/cannons something to shoot at without slowing our Cavalry. When we have the strength we can renew the push into Carthage with our Cav units. If Japan loses steam we can push out there, units permitting.

Unless we start units into Japan soon, or start building a small fleet to cross from west to east, just the time it takes us to move units might put us into the IA (assuming we keep researching). A backbone of rails is probably all we'll need to put the lid on this game, though.

Whether Carthage & Japan get there depends on how well they trade.
 
We are back at war with Carthage. Japan, Iroquois, and Rome were also at war with them, but Rome has just made peace. We can buy Rome back into the war for iron if we like. (Rome was not allied against them; Rome was already at war when Carthage declared on us.)

We haven't seen any real counterattack from Carthage, despite being weak militarily to them. Something is screwy here. We've taken six cities from them pretty easily. Maybe they were all tied up with Rome, and we'll see some if we don't buy Rome back in.

No Japanese troops have headed west. A couple of roman troops have; perhaps they've blocked the way, but I haven't seen any Japanese movement at all.

We need to get some troops to the east, in case the Japanese decide to move against us. I've started moving a couple of units that way. Also I've put two MI in a boat to send toward New Orleans.

I haven't done a lot of rushing; I've upgraded a lot. We are making 400 gpt, so the next player can do some rushing as desired.

Spoiler :

Turn 0:
Trade territory maps, make about 40 g.
Changed some courthouse builds to markets in cities near the FP

IBT: learned military tradition, shut off research. 328 gpt.

Turn 1:
Upgrade some ansars.

IBT: Rome learns chemistry.

turn 2:
Upgrade ansars and catapults, move troops

IBT:
Nothing

Turn 3:
Same
IBT: Nothing

Turn 4:
Mecca gets 20 spt at -1 fpt.
declare on America. Ansar retreats from reg spear.

Turn 5:
Cav kills American spear, MI kills American spear
IBT: Japan learns chemistry, American longbow kills MI, Carthage has a source of saltpeter - they've hooked up the supply in Moscow.

Turn 6:
MI kills longbow.

Turn 7:
MI kills spear, cav kills spear, ansar dies to redlined sword, the last defender :(

Moscow (saltpeter) and Cirta (horses, incense) have 3 defenders each, and we have several cavs near each. Ask Carthage to leave, they declare. Ally Japan and Iroquois for some luxes. (Rome is already at war with them.)

At Moscow: 5 cavs kill 3 muskets, taking city with great wall
At Cirta: Army kills musket - switch Mecca to Heroic Epic, due in 7, Cavs kill musket, Numidian Merc, take city with Sistine Chapel.
Lost a couple of cavs trying to kill the redlined musket that had been trapped, before giving it up as a bad idea.

IBT:
Knight kills cav at Cirta. Some movement.

Turn 8:
Cav kills NM at Rusicade, cav kills loose knight, cav kills NM at Rusicade, takes city.
Irritating musket has moved to hill, kill it with a cav.
Cav retreats at Viroconium, Ansar retreats from NM
2 cavs win to take Sulcis.


Cav kills sword at Detroit, I realize the Americans have build New Orleans.

IBT: Knight kills cav, longbows kill cav, ansar

Turn 9:
Cav retreats, 3 cavs win to take Viroconium
IBT: Carthage and Rome sign peace treaty.

Turn 10:
Cav kills musket, Ansar dies to redlined NM at Malaca
1 Cav retreats, 1 dies, 2 win at Leptis Magna, take city.
2 cavs retreat at Lugdunum.
 

Attachments

Here is a picture of our Carthage situation.
 

Attachments

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I'm at work so I can't look at the save. :(

Sounds like things are going pretty well. Any chance we are finally average vs Carthage? :crazyeye:

Looks like creamcheese is up next!

ROSTER:

-Raliuven (on deck)
-Elephantium
-TheOverseer714
-CKS (just played)
-creamcheese (Playing)
 
Very nice progress :thumbsup:

I think we should set up a stack of 4 Cavs, 4 Muskets, and half a dozen Cannon on the hill outside of Rouen, then declare on Japan. They'll rush their units straight into the killing zone, letting us bleed their strength in advance of a major offensive once we're done with Carthage. :hammer:
 
@Raliuven: Nope. We are still weak vs Carthage. I saw almost nothing from them, though - two knights and two longbows attacked me, with towns having 2 or three defenders (mostly muskets, but several NM). This really bugs me. I don't know if my military adviser is lying to me or if they really have a huge military somewhere else. We've got 26 cavs and 12 MDI; what can they possibly have hidden that makes us weak? And why are they letting us just take city after city if they do have a military?
 
Very nice progress :thumbsup:

I think we should set up a stack of 4 Cavs, 4 Muskets, and half a dozen Cannon on the hill outside of Rouen, then declare on Japan. They'll rush their units straight into the killing zone, letting us bleed their strength in advance of a major offensive once we're done with Carthage. :hammer:

I think I will wait on this until we are average vs Carthage, just in case they really do have a stack of doom come out of nowhere. The use of the chokepoint is a good idea though, hell I could build some fortesses :crazyeye:.

@Raliuven: Nope. We are still weak vs Carthage. I saw almost nothing from them, though - two knights and two longbows attacked me, with towns having 2 or three defenders (mostly muskets, but several NM). This really bugs me. I don't know if my military adviser is lying to me or if they really have a huge military somewhere else. We've got 26 cavs and 12 MDI; what can they possibly have hidden that makes us weak? And why are they letting us just take city after city if they do have a military?

I saw lots of Carthaginian Knights on my turns, I don't know where they went. Maybe they are stuck in one of those AI indecision loops moving back and forth in between enemies turn after turn.

This is my 'got it' by the way. I will have time to play on wednesday (tomorrow).

EDIT: did we eventually build the FP somewhere? Or did I miss that in someone's log?
 
A somewhat depressing set of turns, although some progress has been made, and I think Carthage is gassed.

Turn Log:

Spoiler :
Turn 0- 850AD; Look around, rush some cav and temple to fill our borders, hit enter.

IBT; nada

Turn 1- 860AD; Raze malaca, no losses; lose 1 cav at saldae, fail to take it; take Lugdunum, no losses.

IBT; Kill two knights on defense with cavs, a longbow comes out of the fog. Ugh War weariness hits, scroll ahead and fix it.

Turn 2- 870AD; Advance troops.

IBT; I think I found their stack. Kill two longbows on defense, a cav retreats (?) to a KNIGHT ARMY :eek:! Others come out of fog.

Turn 3- 880AD; nvm, two knights and a MDI, still scary. Luckily the stack it attacked has 10 cannons in it :D. I shout "Bring it down!" at the top of my lungs and commence bombardment. Got it down to 4/12 and the musket under it to 2/3. Kill it with a cav! We are Average vs Carthage :rolleyes:! Lose 4 cav attacking Theveste, take city with army. Take Saldae, no losses.

IBT; Heroic Epic in mecca.

Turn 4- 890AD; Advance army. Not a lot.

IBT; Our palace gets a roof. Numidian kills a MDI. our musket kills a longbow.

Turn 5- 900AD; lose 2 cav, take hippo, I think they are out of Iron now. Clean up some marauding Muskets. Large stack in front of Carthage.

IBT; Bugger! That previous attack was only a prelude. 6 MDI, 4 longbow, 2 numidians, 2 muskets, 2 catapults (thats right, this AI is so scary it attacks with artillery :eek:), and ANOTHER ARMY this one 3 knights :eek:, appear out of the fog. Knight army kills a cav, cav kills longbow.

Turn 6- 910AD; good thing my 10 cannon stack is in range of that army :D. It looks like they really want that Iron back. Bombard army down to 1 hp, kill with cav! Bombardment at Carthage is miserable, lose 2 cav, an MDI, and elite ansar, and redline the army, but take the city! It has sun tzu's, I am going to try and hold it. Clean up some of the attackers.

IBT; Watch Japan take Dijon. France is still alive? Ugh, this is getting monotonous, ANOTHER MDI/ 2 knight ARMY :rolleyes: apears from the fog and kills a cav! Well, now we know why they were beating everyone down and staying strong to us. More longbows and MDI apear as well.

Turn 7- 920AD; Use 17 :D cannons to bombard army and numidian down to relined, kill with cavs.... again... Move 15 stack of cannons towards Oea. Getting low on troops. Buy japanese WM for 6 gold and ours, France has another city. Have to abandon Hippo or it will get taken.:mad:

IBT; Brace for bad things... 'only' lose 3 cav and a musket. This is getting brutal.:mad:

Turn 8- 930AD; I think I should have pulled back sooner, we are running low on troops and Carthage is pushing hard. Pull back to Lugdunum, still have all 17 cannons, so that counts for something... Move on Oea in force. Probably have more units healing in Carthage than is wise, but it can't be helped.

IBT; Only loose 1 cav this ibt... crap philly riots. War weariness is killing us.

Turn 9- 940AD; Miserable bombardment at Oea.. lose 2 cav, raze it, Take that you , uh, expletive types. Retreat to lugdunum is complete... Move up new cavs.

IBT; St. Regis flips to iros... ugh.:mad:

Turn 10- 950AD; Move forward, regroup, etc. I think I finally gassed Carthage, barely any units are around. They still have lots of muskets though. Left a stack at Lugdunum unmoved, I haven't the heart to attack in that sector again.


Okay I lost a lot of units to Carthage's somewhat effective 3 army counter-attack, and had to abandon a city, but I took Sun Tzu's and that has helped a bit. Carthage is probably gassed, but I would be careful about advancing without muskets guarding your stacks. Cav getting picked off by MDI and longbows was getting annoying. There is an unmoved artillery stack at Lugdunum that can advance somewhere. I was too disheartened in that sector to do anything else.

The reason Japan hasn't helped us at all is that Carthage has/had some cities over on their peninsula. One is left, so they won't come in time to help us out.

Also, St. Regis flipping is really annoying, and war weariness is hitting us hard. Oh, and I landed some troops to finish off the USA.
 

Attachments

It sounds like Carthage was involved with Rome, then, and when they made peace, we got the units. That is strange - usually when the AI is at war with me and somebody else, it seems like they prefer to attack me.

Finally we are average vs Carthage! And they've lost half their land since this war started, so we've made good progress. I'm sorry you had to deal with the large counter attacks and war weariness, creamcheese.

The Iroquois have silks we could trade for to ease our war weariness, since we don't want to make peace until our alliances expire. I think the Japanese are next on our agenda, so signing a 20 turn deal with the Iroquois shouldn't be an issue.
 
Very nice! Finally average! Good job!

I don't have time tonight to look at it, but I've got the save. I will play tomorrow.

**Edit**

Okay, I did take just a peek.

Iro wont trade silks for our spices and gems straight up. The best I can do is they throw in silk, banking and astro for metal, gems and spices. They also have some gp & gpt they could thrown in as a substitute.

Japan will trade Banking, Astro, PP, WM & 13gp. They would do gpt but since they are our next traget, that's probably not wise.

Rome and France have little to offer and america will proably be dead next turn.

So the question is, should I trade Metal to get us caught up and to capture as much income as possible? Or do we reserve this trade to keep the AI further from Cavs.

Japan has two horses that I can see - one is pretty close to us and a maurading army could disconnect that. The other is up by New Orleans, where we conveniently have troops that could destroy Toyama - not that that city is connected to the rest of Japan at the moment. Same for salt. The salt is even closer to our armies and would probably fall with Yokohama. The other source is up north and not even in a city radius yet.

The Iroquois have both horses and salt but I don't think that small civ is going to give us much trouble. Cathage has neither.

By the way, I just checked and our advisor is saying we are Strong vs Carthage. Way to go creamcheese!
 
If cities keep flipping to the Iros we might want them back on our agenda...

I was using the slider to make happiness since we aren't using it for anything else. We are religious, and we could switch I suppose. It is worst in our corrupt cities where I have to use entertainers since the slider does nothing to help. Some are starving, but its not like that is an issue really, just very depressing to deal with while playing.

I guess I did better than I feel like I did, but it still was hard slugging compared to my 1 ansar lost in the US campaign. :sad:

EDIT; I forgot to mention the funny looks I got from my roommate and his friend when I yelled "bring it down" at that army. :)
 
I don't know if it is worth trading away metallurgy for silks.

Remember, samurai don't require horses, so disconnecting Japan's horses doesn't do much for us. And since samurai are defense 4, disconnecting saltpeter doesn't do much for us either. Still, I think Elephantium's proposal will take care of any spare units they have.
 
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