Discussion in 'Civ3 - Succession Games' started by Raliuven, Sep 2, 2011.
I've got the save!
creamcheese (on deck)
CKS (just played)
1400 AD preflight
I do a little MM that is very tedious but does allow us to drop science to 80%, still in 3t @ +74gpt. It is probably six of these or half-a-dozen of the other, but I do it anyway. Weve got enough money to push through any 4t deficits.
I check on the AI and they are hopelessly behind. ICBM will make excellent prebuilds and it is unlikely AI will ever reach the techs required to build a nuke let alone an ICBM. Manahatten will cost 800 shields up front but production is not a problem. I highjack the offshore platform at Tlacopan to prebuild the palace. Also start Seti either as a prebuild or a real build, well see.
We are strong vs Iroquois and Spain, Average to Japan. I dont see anyone attempting an invasion and if they get uppity we can nuke them. We are ridiculously under the unit limit even for a republic: Allowed: 251, Total: 95.
We have a total of 19 infantry and it would cost 570gp to upgrade them. I decide to do a few each turn to dissuade the AI from getting funny.
Turn 271 (1405 AD)
Two spots of pollution one at Tlalmanalco that makes us miss building a bomber by 1 shield!
Turn 272 (1410 AD)
New units: 1 tank, 1 mech, 1 bomber.
One spot of pollution.
MM because it is the last turn for space
IBT Japan is moving a lot of Frigates along our coasts. No transports. Are they scouting or something?
Turn 273 (1415 AD)
Learn Space, Start Fission due in 4t @ 70% science, +214gpt.
Build Hoovers. Start Apollo due in 5t.
Two spots of pollution.
IBT Japan orders us out of their lands. Yawn.
Turn 274 (1420 AD)
Upgrade of infantry basically done except for a few deployed unit.
IBT Japan offers his map if we give him our map and Medicine. What a **cough, cough** generous offer Tokugawa. Thanks but no thanks.
Hiawatha wants to trade world maps too. Nope. P.S. we didnt leave any open land anyway.
Turn 275 (1425 AD)
One spot of pollution. Tenochititlan always seems to get hit. This time it delays the Apollo build by 1 round. Grr.
Turn 276 (1430 AD)
We are now strong vs. Japan.
MM this turn because Fission is due in 1t.
Turn 277 (1435 AD)
Learn Fission, start Nuclear Power due in 4t @ 70% science, +207gpt.
Swap palace to Manhattan due in 10t.
We have 5 sources of uranium.
Turn 278 (1440 AD)
Build Apollo. Start the UN as a prebuild.
Start 3 spaceship parts SS Docking Bay (due in 5t), SS Cockpit (due in 9t), SS Engine (due in 14t). We are 27 turns to the end. Start a new palace prebuild.
IBT Spain would like a MPP & ROP. Isabella does not offer us what she is smoking, however, so I decline.
Turn 279 (1445 AD)
IBT Deal with Japan ends for silks, spices, wines & fur. Negotiate for Ivory, Gems, Incense, combustion, electricity they give silks, spices, wines, fur, espionage & 1005gp.
Japan builds US.
Turn 280 (1450 AD)
Start the Intelligence Agency as a prebuild.
Science down to 60%, Nuclear Power in 1t @ +316gpt. Current bank is 5618gp.
The exterior casing under SF is the most expensive piece at 640 shields. We have plenty of prebuilds. I started Manhattan due in 7t so we can build ICBMs as prebuilds which at 500 shields will net up anything except the casing as a prebuild. I put the early space pieces in lower shield cities on slow build so that the higher shield cities are free for the later builds.
Nuclear power is due in 1t. I did not MM this turn but there is little to do. I have been swapping some taxmen in at the 1 turn point to net some gold but it is really not necessary.
I just renewed our deal with Japan so we have silks, spices, wines & fur for 20 more turns unless Japan does something stupid. We are 25 turns from launch assuming we break into the production queue and swap the last prebuild. Otherwise 26 turns for sure.
Raliuven (just played)
Elephantium (on deck)
Looks good. We can MM as much or as little as we want now, I think. The gold we can gain is unlikely to be used. We might need to fiddle with things when we start robotics, but probably not even then. Without MM, the turns go quickly. If Japan decides to cancel the lux trade, there may be a few interesting turns, but otherwise we can coast through the modern age to launch.
Got it, seems I had the lasts turns of warring really, and now we are coasting.
Until someone gets frisky and invades Japan's ex-Iroquois holdings
It would be unconscionable for someone to load our two empty armies with tanks (or MA) and go rampaging across the Japanese homeland in search of luxuries to secure. It would also bust our rep, not that we really have much use for it now. Think of the hard time our tanks will have with their cavalry and rifles.
If we tempt the Japanese into a DOW with espionage, would that bust our rep?
AFAIK the AI won't blame you if they are the ones who break the deal.
You'll want to double-check that with someone wiser in the ways of C3C though
I'm sure it does not damage our reputation, but I'm also pretty sure we don't get war happiness out of the declaration.
Sleepy set of turns, mostly managing prebuilds and building a few nuclear plants for kicks.
Turn 0, 1450AD; Look around, take note of prebuilds so they don't accidentaly build. Admire our vast arrays of farms. Hit enter.
IBT; Nuclear power-->satellites in 4 for ICBMs.
Turn 1, 1455AD; I think we have too many prebuilds started too quickly, we can't tech fast enough, so a I switch a few to nuclear plants for more sheilds in the future.
IBT; 2 polluton tiles. Docking bay completes.
Turn 2, 1460AD; clean pollution.
IBT; 1 pollution
Turn 3, 1465AD; clean pollution, Iros are in anarchy. Slider to 50%.
Turn 4, 1470AD; Iros are Democracy, japan in anarchy.
IBT; satellites--> laser. We see the whole world. Japan boots us, 1 pollution.
Turn 5, 1475AD; clean pollution, switch to thrusters.
IBT; thrusters built.
Turn 6, 1480AD; Japan is demo. Fix cuello.
IBT; Cockpit built. Manhattan project built. Intelligence agency built.
Turn 7, 1485AD; Fix athens. ICBM prebuilds. Slider to 60%
Turn 8, 1490AD; zzz
IBT; laser-->robotics in 4 for manufacturing plants, not that we really need them. 1 pollution.
Turn 9, 1495AD; Party lounge in 2 in our capital, . clean pollution.
IBT; 1 pollution.
Turn 10, 1500AD; clean pollution, MM a little. Robotics in 3. On track for launch in 15 turns.
ICBMs have given us more than enough prebuilds. We will win on CKS' turnset. If anyone wants to do any score maximizing things, go ahead . Our capital is doing like 130+ spt, more if you build a manufacturing plant in three turns.
Good luck, and good game guys!
I'll need a skip - busy weekend
Okay, I've got it.
Docking Bay DONE
Engine Malinalco - DONE
Exterior Casing Syn. Fibers, 640 shields
Stasis Chamber Robotics, 320 shields - DONE
Storage Syn. Fibers, 160 shields
Fuel Cells Superconductor, 160 shields - DONE
Life Support Superconductor, 320 shields - DONE
Lounge Tenochtitlan - DONE
I'm too lazy to MM, so push enter.
IBT: Finish Planetary Party Lounge. Start UN.
Turn 1 IBT: Finish Engine, SETI.
Turn 2 IBT: Learn Robotics, start Superconductor, switch UN build to Stasis Chamber
1515 IBT: Finish Stasis Chamber, start manufacturing plant.
1520 IBT: Finish manufacturing plant.
1525 With the plant, Tenochtitlan makes 159 spt. Mine an irrigated tile to reach 165 spt. We're slowly starving, but we have a lot of stored food, so it doesn't matter. Pollution hits, though.
1530 IBT: Learn Superconductor, finish Fuel Cells and Life Support.
1535-1550: Clean pollution.
The UN is a prebuild for Mass Transit in Tenochtitlan. We learn Ecology this turn.
Tlatmanalco has a palace prebuild for exterior casing. Lots of places could build Storage/Supply - Tenochtitlan can build it in one turn if it doesn't get hit by pollution, but it is probably worth building it somewhere else so that pollution can't delay us a turn.
Very nice, I think that means I've got the save!
Turn 300 (1550 AD)
Limited pre-flight Ecology in 1t at a measly +810gpt. 9500 gold in the bank.
After Eco we need SF and thats the game.
Allowed Units: 265, Total Units: 126.
The AI is still bumming around in the IA. Weve got trade deals with Japan for the next 19t on luxuries.
No much to do but cruise to victory.
Turn 301 (1555 AD)
Turn science up to 70% to get SF in 4t @ +373gpt.
Turn 302 (1560 AD)
Turn science down to 60%, SF in 3t @ +494gpt.
Turn 303 (1565 AD)
Turn 304 (1570 AD)
Zitlaltepec finally builds a marketplace.
SF in 1t @ 60% science crank it up to 70% to make sure there are no mistakes. Still +378gpt, 11644gp in the bank.
Put down two new cities. Why not?
IBT - zzz
Turn 305 (1575 AD)
Learn SF. Break into big picture. UN becomes the casing wasting 179 shields. Grab the ICBM at Atzcapotzalco to make the storage/supply because it is the first suitable build I come across. Waste 212 shields.
Build Casing & Storage Supply.
We are Montezuma the Magnificent.
Eye candy for lurkers:
Final Piece builds:
Victory (I think someone fell asleep while playing, 144 hours! )
Turn before victory:
Nice game, guys. It was a lot of fun.
Much appreciated gentlemen! Thoroughly fun, especially the early warring - some nail-biting turns there! Excellent game everyone!
Good game guys!
What are we going to do for the next one?
Well if we stick with the progression, Deity is up next. Or we could deverge and do a varient. I like the idea of an AW game but I've tried a few and it didn't go too well.
I'm up for anything: deity, AW, or even something peculiar.
I've done always war at regent and monarch, with reasonable success (rather more than I've had on deity).
For a game at deity or AW at emperor or above, let's not pick a civ with traits that don't match our victory condition, though.
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