1400 AD preflight
I do a little MM that is very tedious but does allow us to drop science to 80%, still in 3t @ +74gpt. It is probably six of these or half-a-dozen of the other, but I do it anyway. Weve got enough money to push through any 4t deficits.
I check on the AI and they are hopelessly behind. ICBM will make excellent prebuilds and it is unlikely AI will ever reach the techs required to build a nuke let alone an ICBM. Manahatten will cost 800 shields up front but production is not a problem. I highjack the offshore platform at Tlacopan to prebuild the palace. Also start Seti either as a prebuild or a real build, well see.
We are strong vs Iroquois and Spain, Average to Japan. I dont see anyone attempting an invasion and if they get uppity we can nuke them.

We are ridiculously under the unit limit even for a republic: Allowed: 251, Total: 95.
We have a total of 19 infantry and it would cost 570gp to upgrade them. I decide to do a few each turn to dissuade the AI from getting funny.
Turn 271 (1405 AD)
Two spots of pollution one at Tlalmanalco that makes us miss building a bomber by 1 shield!
IBT zzz
Turn 272 (1410 AD)
New units: 1 tank, 1 mech, 1 bomber.
One spot of pollution.
MM because it is the last turn for space
IBT Japan is moving a lot of Frigates along our coasts. No transports. Are they scouting or something?
Turn 273 (1415 AD)
Learn Space, Start Fission due in 4t @ 70% science, +214gpt.
Build Hoovers. Start Apollo due in 5t.
Two spots of pollution.
IBT Japan orders us out of their lands. Yawn.
Turn 274 (1420 AD)
One pollution.
Upgrade of infantry basically done except for a few deployed unit.
IBT Japan offers his map if we give him our map and Medicine. What a **cough, cough** generous offer Tokugawa. Thanks but no thanks.
Hiawatha wants to trade world maps too. Nope. P.S. we didnt leave any open land anyway.
Turn 275 (1425 AD)
One spot of pollution. Tenochititlan always seems to get hit. This time it delays the Apollo build by 1 round. Grr.
IBT zzz
Turn 276 (1430 AD)
We are now strong vs. Japan.
MM this turn because Fission is due in 1t.
IBT zzz
Turn 277 (1435 AD)
Learn Fission, start Nuclear Power due in 4t @ 70% science, +207gpt.
Swap palace to Manhattan due in 10t.
We have 5 sources of uranium.
One pollution.
IBT zzz
Turn 278 (1440 AD)
Build Apollo. Start the UN as a prebuild.
Start 3 spaceship parts SS Docking Bay (due in 5t), SS Cockpit (due in 9t), SS Engine (due in 14t). We are 27 turns to the end. Start a new palace prebuild.
IBT Spain would like a MPP & ROP. Isabella does not offer us what she is smoking, however, so I decline.
Turn 279 (1445 AD)
Nada.
IBT Deal with Japan ends for silks, spices, wines & fur. Negotiate for Ivory, Gems, Incense, combustion, electricity they give silks, spices, wines, fur, espionage & 1005gp.
Japan builds US.
Turn 280 (1450 AD)
Start the Intelligence Agency as a prebuild.
Science down to 60%, Nuclear Power in 1t @ +316gpt. Current bank is 5618gp.
The exterior casing under SF is the most expensive piece at 640 shields. We have plenty of prebuilds. I started Manhattan due in 7t so we can build ICBMs as prebuilds which at 500 shields will net up anything except the casing as a prebuild. I put the early space pieces in lower shield cities on slow build so that the higher shield cities are free for the later builds.
Nuclear power is due in 1t. I did not MM this turn but there is little to do. I have been swapping some taxmen in at the 1 turn point to net some gold but it is really not necessary.
I just renewed our deal with Japan so we have silks, spices, wines & fur for 20 more turns unless Japan does something stupid. We are 25 turns from launch assuming we break into the production queue and swap the last prebuild. Otherwise 26 turns for sure.
Roster:
Raliuven (just played)
creamcheese (Playing)
Elephantium (on deck)
CKS