Turn 235 (1200AD)
Do some more rushing on the east coast.
Galleon for 176gp, 176gp, 84gp.
Upgrade 11 knights to cavs for a total of 165gp (15gp each).
upgrade 2 rifle to Infantry for a total of 30gp (15gp each).
Upgrade 1 musket to Infantry for a total of 45gp.
Load all galleons and then . . . a misclick sends the entire stack in wrong direction.

They will now arrive on turn 5 rather than unload on turn 4.
After worker actions and sending out settlers we are at +1299gpt and 3835gp in the bank.
IBT - a barb steps out of the fog by Nottingham.
Turn 236 (1210AD)
Builds:
Frigates: 4
Galleons: 12
Infantry: 3
Worker: 2
Cavalry: 2
Even after using almost all our settlers we are still at only 52% landmass.
Upgrade 2 knights to cav for a total of 30gp (15gp each).
Cav cleans up the barbs.
Rush a southern galleon for 124gp
Rush a eastern galleon for 168gp
4693gp in the bank, +1333gpt. Unit support down to 14gpt.
IBT - zzz, but really, what can they do at this point?
Turn 237 (1220AD)
Builds:
Frigates: 1
Galleons: 2
Worker: 3
Cavalry: 6
Settler: 1
Load 4 infantry into Galleon Q and move to 1st check point in chain where Galleon R is already waiting. Transfer to Galleon R and move to 2nd check point. Galleons S & T move into position to start forming the east side of the ship chain.
At eastern end rush galleons: 172gp, 196gp, 168gp, 196gp, 168gp, 196gp. That should do it.
Rush one last Frigate: 120gp.
Southern ship chain is gathering. Galleons are listed as S-A, S-B, etc. Frigates are S-01, S-02, etc.
Rush southern galleons: 196gp, 196gp, 196gp.
4222gp remaining. +1333gpt.
Rush a handful of settlers for a total of 372gp. Swap many worker builds to settler builds.
IBT - zzz
Turn 238 (1230AD)
Builds:
Army: 1
Frigates: 1
Galleons: 9
Worker: 1
Cavalry: 2
Settler: 10
Load 8 cav onto Galleon S & U and sent to check point 1, loading to Galleons T &Q, move to check point 2. Galleon R w/4 infantry moves from check point 2 to check point 3, but no galleons in the chain are there yet, but it has caught up with the main invasion force which all land next turn. Galleon V & W take up position at the western end of the chain. Galleons X, Y & Z make for the western end of the chain to take up position next turn.
Southern Ship Chain is almost ready.
5183gp in bank. +1333gpt.
Complete a round of MM. Rush a few items, swap military builds to banks for towns making 30gpt or more. Swamp most worker builds to settlers. Realize we are still running 10% science and turn that off w/lone scientist at work.
4687gp in bank. +1506gpt.
IBT - Aztecs request an audience. Hello, Red Will Rule Inc., how may we destroy you today? Monty wants to offer us a MMP and a ROP. Tempting but we are about to attack you so it would not be prudent at this juncture.
An Aztec galley sails past our armada heading towards the Japanese island.
Turn 239 (1240AD)
Builds:
Galleons: 1
Worker: 3
Settler: 1
First wave lands on Aztec lands.
Galleon R also drops its load of 4 infantry. Galleons Q &T move to 3rd check point and are almost in place with the returning frigates from the landing force. Galleons V & W load and move to check point 1 and unload to Galleons S & U, move to check point 2 and wait. Galleons X, Y & Z are now on station in the west.
It is time to DOW on the Zulu. Shaka is annoyed with us. I send him a basket of cavalry (15/15 cav army, 1 cav, 2 infantry, 1 settler in the first wave).
For southern invasion rush:
Galleons: 188gp, 196gp, 196gp
Frigate: 236gp
Rush a few other things. 4773gp in bank. +1542gpt.
IBT - Zulu impi flees from Bapedi and our approaching army.
Aztec galley sails in circles.
Turn 240 (1250AD)
Builds:
Frigates: 1
Galleons: 3
Worker: 2
Infantry: 1
Settler: 2
Settle on tip of Aztec continent. Build Aztec Invasion FOB. Start a harbor. Disband a 4/4 knight. Rush Harbor for 172gp. Move army to chokepoint. All 36 invasion cavalry follow.
Swap units from Q & T to A & B. A & B drop 8 new cavs on the Aztec lands. Q & T move back to check point 2 to start building chain backward. S & U move to check point three and transfer units to C & D for immediately drop on the Aztec mainland. Form new cav army at Aztec mainland.
Battle for Bapedi - 15/15 cav army vs 4/4 impi - flawless win. 15/15 cav army vs 3/3 impi - win, -2hp. 13/15 cav army vs 4/4 archer - flawless win. Raze the city. No slaves.
Found Zulu Invasion FOB. Start harbor. Disband a cavalry. Rush harbor for 160gp. Unload 4 more cavs. Use ship chain to drop 4 fresh cav. This was done by loading Galleon F and meeting Galleon B at the 1st check point. Then Galleon B sailed to the tile outside of Zulu Invasion FOB. Galleon B will stay on location there because when Galleon B arrives it unload into Galleon A. Galleon A with 4 move points can move the single tile there and back twice to drop off two loads. Workers will be in the next load to start railing once the harbor is constructed. The 8 cav dropped on Zulu land move on Zimbabwe.
DOW on the Aztecs and drop the new army and 1 Infantry & 1 cav on the doorstep of Chalco.
Advance Cav army & stack of 45 cavs into Aztec lands.
IBT - Aztec galleys sail in circles.
Zulu 4/4 horse dies to 4/4 cav.
Turn 241 (1255AD)
Zulu Invasion FOB builds a harbor. Start a barracks.
Aztec Invasion FOB builds a harbor. Start a barracks.
Builds:
Frigates: 1
Worker: 4
Infantry: 1
Settler: 2
Zulu War
Battle for Zimbabwe - 4/4 cav vs 4/4 impi - win, -1hp. 4/4 cav vs 4/4 impi - win, -2hp, promote elite. 4/4 cav vs 4/4 impi - win, -1hp. 4/4 cav vs 3/3 archer - win, -2hp, promote elite. Capture city. We have another harbor. 1 resister (of 1).
Capital jumps to far away Mpondo.
Cav army and 3 cavs advance on Isandhlwana.
Via ship chain unload 5 fresh cav, 1 fresh infantry and 2 fresh workers. All but one of the cavs joins the advance on Isandhlwana - a misclick sends one to a hill. Lay two tiles of rail into zululand, workers covered by infantry.
Aztec War
Battle for chalco - 12/12 cav army vs 3/3 spear - flawless win. 4/4 cav vs 3/3 spear - win, 1-hp. Capture city & sink a galley. 2 resisters (of 4).
Battle for Cempwhatever. 12/12 cav army vs 3/3 spear - flawless win, promote 13/13. 13/13 cav vs 3/3 spear - flawless win. 3/3 LB is top defender. There was a defensive shot from a longbow. That will be the threat to our cavs.
Battle for Tlalmanalco - 5/5 cav vs 3/3 spear - win, -1hp. 5/5 cav vs 3/3 spear - win, -3hp. Raze city. 2 slaves.
Scouting cav finds another nearby city - Tula. 4/4 cav vs 3/3 spear - win, -2hp. 5/5 cav vs 3/3 spear - win, -3hp. This city has a short name so we keep it. Capture 2 slaves. 4 Resisters (of 5). Advance knights to hold city, cover cavs.
Capture a wandering worker with a 5/5 knight.
Two forest chops at Aztec Invasion FOB - rush barracks for 80gp. Lay 3 tiles of rails inland.
Ship Chain drops 1 infantry and 7 workers.
Scouting Cav finds Malinalco. 4/4 cav vs 4/4 spear - lose, -1hp. 5/5 cav vs 3/3 spear - win, -1hp. 5/5 cav vs 3/3 spear - flawless win. 5/5 cav vs 3/4 spear - win, -1hp. GL. Rename Aztec Slayer*. 4/4 cav vs 3/3 LB - win, -1hp. Raze city. 4 slaves.
Form Aztec Slayer Army (ASA). Leave unfilled for the moment until the 5/5* can rejoin.
Use a scouting cav to find Tamuin. Rest
5/5 cav vs 4/4 spear in the open - win, -2hp. 5/5 cav vs 4/4 archer - flawless win.
Move settler forward and found a city.
Battle for some T city - 13/13 cav army vs 3/3 spear - win, -2hp. See a 4/4 horse coming.
Abandon the idea of the western invasion - take all ships in that area and move them down towards the divide between the north and southern continents. They will be the transfer fleet labeled W-A and W-01 for galleons & frigates.
Rush some settlers & a few galleons.
5743gp, +1597gpt.
IBT - Aztecs - two 4/4 horses suicide on a 5/5 cavs, -1hp. a 4/4 LB suicides on a 4/4 cav, -3hp.
Zulu shuffle units, no attacks.
Japan wants to talk. They will give us dyes if we given them wine and 161gpt. No thanks. We're doing just fine.
Resistance in Zimbabwe ends.
Resistance in Chalco ends. riot. Starve the city.
Turn 242 (1260AD)
Aztec Invasion FOB builds a barracks=>worker
Builds:
Galleons: 5
Worker: 3
Infantry: 2
Settler: 12
Zulu War
Drop a new load of cavs, some settlers and workers.
5/5 cav vs 3/3 impi in the open - win, -2hp.
Battle for Swazi (on the northern continent) 4/4 cav vs 3/3 impi - win, -1hp, promote elite. 4/4 cav vs 3/3 impi - flawless win. Capture city, sink galley. Set to taxman & wealth.
Battle for Isandhlwana - 4/4 cav vs win, -1hp. 4/4 cav vs 4/4 impi - flawless win. 4/4 cav vs 3/3 archer - flawless win. Capture city. No resistance.
4/4 cav vs 4/4 impi in the open - flawless win. 4/4 cav vs 4/4 horse in the open- flawless win, promote elite. 4/4 cav vs 4/4 impi in the open - win, -1hp, promote elite. 4/4 cav vs 4/4 impi in the open - win, -1hp. 4/4 cav vs 4/4 impi in the open - flawless win. 4/4 cav vs 4/4 impi in the open - win, -1hp.
Battle for Ulundi - 13/15 cav army vs 4/4 impi - win, -1hp. 12/15 cav army vs 4/4 impi - flawless win. Capture city & 1 slave. We have dyes now. 1 Resister (of 5). This also moves the Zulu horses out of their control (but not into our control).
Aztec War
Battle for Teayo - 4/4 cav vs 4/4 spear - retreat, -2hp. 4/4 cav vs 3/3 spear - flawless win. 4/4 cav vs 3/3 spear - win, -2hp, promote elite. 4/5 cav vs 2/4 spear - win, -1hp. Capture Teayo. 3 Resisters (of 7). It's got a barracks, which is nice.
Battle for some city - 13/13 army vs 3/3 LB - flawless win. Raze the city. 2 slaves.
Fill ASA with cavs.
Battle for Xochicalco - 5/5 cav vs 4/4 spear - win, -1hp. 5/5 cav vs 3/3 spear - lose, -2hp, promote vet. 4/4 cav vs 2/4 spear - win, -2hp. Raze city. 3 slaves. Uncovers a hores. Planting a city here will give us fur.
Settle Fur Town. Drop Lux to 0%. +1697gpt. 7097gp in the bank. Settle Salt Lake City on Aztec salts and a freshwater lake. 4/4 cav vs 4/4 horse in the open - win, -2hp. 4/4 cav vs 4/4 horse in the open - flawless win. See LB. 5/5 cav vs 4/4 horse in the open - flawless win. 11/13 cav army vs 3/3 LB in the open - flawless win. See Jag Warrior.
Battle for Tamuin - 4/4 cav vs 3/3 spear - flawless win. 4/4 cav vs 3/3 spear - win, -2hp. Capture city and 2 slaves. 2 Resisters (of 6).
Battle for Atzcapotzalco - 4/4 cav vs 4/4 spear - lose, -3hp, promote elite.. 12/13 cav army vs 3/3 spear - flawless win. 12/13 cav army vs 3/3 spear - flawless win. 5/5 cav vs 2/5 spear - win, -1hp. GL. Make Monty's Revenge. 4/4 cav vs 4/4 horse - win, -3hp. Raze city. 6 slaves.
6037gp, +1812gpt. +2978 from cities, +634 taxes, -1643 corruption, -111 maintenance, -46 support.
IBT - Lose a 4/4 cav to a 4/4 zulu horse. Aztec galleys are still sailing around with nowhere to go.
Turn 243 (1265AD)
Builds:
Worker: 4
Cavalry: 1
Settler: 2
Lots of banks build, +1929gpt.
Zulu War
5/5 cav vs 2/4 horse that killed our cav - flawless win. GL. Immediately form an army. Form the Zulu Slayers.
Drop a load of workers & 1 infantry.
Position units and build rails.
Aztec War
Shave off a worker from Teayo for 36gp.
Battle for Calixtlahuaca - 4/4 cav vs 3/3 spear - win, -3hp. 4/4 cav vs 3/3 spear - win, -1hp. 4/4 cav vs 4/4 LB - win, -1hp, promote elite. Raze city per the orders of CommandoBob. If I can't pronounce it, it must be destroyed.

3 slaves.
Load Monty's Revenge with cavs. Send them out scouting the Aztec lands for the next attack route.
4/4 cav takes a worker in the open to get it out of the way of the invasion path.
Battle for Tlacopan - 5/5 cav vs 3/3 spear - flawless win. 4/4 cav vs 3/3 spear - flawless win. Raze city. 2 slaves.
Battle for Tzin . . . soon to be razed town - 4/4 cav vs 4/4 spear - win, - 2hp. 4/4 cav vs 3/3 spear - 2hp. Raze city. 1 slave. that gives Japan room to grow which will start spreading out their units for easy pickings in a few turns.
4/4 cav meets a 4/4 Jag Warrior in the open - flawless win. Find 2 archers, 2 LB, 1 spear, 1 settler, 1 warrior. Wow, they are pulling out all the stops on this one. 4/4 cav vs 3/3 spear in the open - lose, -1hp after a defensive shot. 5/5 cav vs 5/5 warrior - flawless win. 4/4 cav vs 2/3 spear - win, -2hp. 5/5 cav vs 4/4 LB - win, -2hp. GL. Create the Green Killing Machine.
Find next enemy city in the mist.
Battle for next-soon-to-be-razed city - 12/13 cav vs 4/4 spear - flawless win. 12/13 cav vs 4/4 spear - win, -5hp. 13/13 cav vs 3/3 spear - win, -1hp. Raze city. 3 slaves.
5/5 cav vs 4/4 archer in the open - win, -1hp. GL! Make the Soldiers of Fortune. 5/5 cav vs 4/4 LB - win, -1hp, but no GL. Darn cheating game. That's one whole elite battle without a GL! 4/4 cav vs 3/3 archer - flawless win.