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Raliuven SG3.5 Regent

Discussion in 'Civ3 - Succession Games' started by Raliuven, Mar 6, 2012.

  1. CommandoBob

    CommandoBob AbstractArt

    Joined:
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    Messages:
    8,231
    Location:
    Too near The Temple of Jerry Jones
    I only found time to play five turns. We are going up to Fort Sill, OK, to attend our son's graduation from Basic Training, so no more time in the next few days, either.

    We learned Military Tradition and started on Astronomy. We will need better boats to cross the oceans. We'll need to get Navigation (Magellan's Voyage) or Magnetism in order to safely traverse the ocean tiles.

    We might want to consider building Magellan's Voyage, to give us that one extra tile per turn.

    Science is still rather high, since we do have techs we need to learn.

    Cavalry are online and headed to the front lines. None have faced combat yet.

    Two settlers are in route to the front line areas, though there are promising places to place cities along the way.

    We took one city, Istanbul, from the Ottomans. This has split the Ottomans into two parts, since Istanbul was next to the coast. And it appears we are past the jungle barrier.

    We have units next to Antalya and might be able to capture it next turn.

    There is a Spanish settler pair causing traffic problems on our roads to the front lines. We need to have two different routes to get there.

    We need a group of workers/lslaves near the front line to build roads through jungles and other rough terrain and to build quickly (one turn to move into the tile and enough workers to build the road the next turn). We also need some jungles cleared or some of our Korean cities won't grow very big.

    We don't need any more libraries or universities. Instead of science farms, we will need tax farms, which will allow us to rush and short rush our military builds.
     
  2. Verarde

    Verarde Pondering Wearing A Hat

    Joined:
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    3,795
    Location:
    Northern VA
    So, I guess I'm up, eh? Should I play 5 turns, 10, or 15? I got it.
     
  3. Raliuven

    Raliuven Emperor

    Joined:
    Jun 21, 2010
    Messages:
    1,428
    Location:
    Minnesota
    I'd say play 15 turns if it works out well to keep us in track. Good luck!
     
  4. Verarde

    Verarde Pondering Wearing A Hat

    Joined:
    Nov 25, 2009
    Messages:
    3,795
    Location:
    Northern VA
    Turn Set Report -- 700 AD - 850 AD

    Pre-Turn - 700 AD
    A little bit of micro management.

    IBT
    Nada.

    Turn 1 - 710 AD
    Edrine: Worker -> Musketman
    Mr Ed: Cavalry -> Cavalry
    Miss Scarlet: Settler -> Courthouse
    Iron River Resort: Cavalry -> Cavalry
    West Coast: Worker -> Musketman

    Kill one spear in Antalya, retreat to the other.
    Move some dudes to staging areas.
    Workers work.

    IBT
    Ottoman Longbow comes out from shadows and attacks a Knight next to Izmit, defense successful.

    Turn 2 - 720 AD
    Red Bulls: Aqueduct -> Cavalry
    Seaside Shores: Cavalry -> Cavalry
    Red Man Tobacco: Cavalry -> Cavalry
    Stavanger: Settler -> Settler
    Crimson and Clover: Settler -> Settler

    Astronomy comes in, start on Physics.
    Palace expansion.

    Antalya remains out of our grasp.
    We capture Izmit.

    I accidentally rushed a marketplace in Reykajik for 180 gold or so. :(

    IBT
    Ottoman longbow comes out of Bursa (new capital) and causes a Knight to retreat.

    Turn 3 - 730 AD

    Bergen: Barracks -> Cavalry
    Reykjavik: Marketplace -> Library
    Iron Range: Cavalry -> Cavalry
    Sippar: Cavalry -> Cavalry
    Light Bay Horses: Aqueduct -> Courthouse
    In The Middle: Barracks -> Cavalry
    Telloh: Aqueduct -> Barracks
    Allen Town: Worker -> Barracks

    The Portuguese are building Knights Templar.

    We capture Konya.

    IBT
    Nada.

    Turn 4 - 740 AD

    War Weariness sets in.

    Aarhus: Barracks -> Cavalry
    Little Lake City: Worker -> Barracks

    I up the Lux Slider to 20% and science down to 40%. :(

    We capture Antalya.
    We capture Bursa.


    Unfortunately, First Cavalry 670 AD died in the assault on Antalya.

    IBT
    Nada.

    Turn 5 - 750 AD

    Corse: Cavalry -> Cavalry
    Damcyan: Harbor -> Barracks

    I note that someone built a 4 Knight SoD in Corse. Preparation for the Mongols? I add the new cavalry to the group.

    We capture Kafa.

    IBT
    Two Portuguese Horsemen go to opposite sides of the border of Bridge Town. Is this a prelude to war?

    Turn 6 - 760 AD

    Mount Ellipi: Cavalry -> Cavalry
    Birka: Worker -> Barracks
    Indian Food: Settler -> Settler
    Fish Town: Worker -> Harbor
    Red October: Worker -> Barracks

    Palace expansion.

    We capture Uskudar.

    IBT
    Nope, nothing from the Portuguese.

    Turn 7 - 770 AD

    Alesund: Cannon -> Barracks
    Karana: Marketplace -> Barracks
    Eblan: Worker -> Worker

    We capture Aydin.
    We capture Sinop.


    IBT
    Nada.

    Turn 8 - 780 AD

    Babylon: Cavalry -> Cavalry
    Iznik: Worker -> Barracks
    There Is No Cow Level: Cavalry -> Cavalry
    Fabul: Settler -> Barracks
    Just Another Town: Worker -> Worker

    Found Marsh Land.

    IBT
    Nada.

    Turn 9 - 790 AD

    Red Snappers: Caravel -> Caravel
    Telloh: Barracks -> Cavalry

    The remaining Ottoman cities are removed by a stretch of no man's land that will take a few turns to cross.

    IBT
    Nada.

    Turn 10 - 800 AD

    We get Physics! Off to Magnetism in 9 turns.

    Seaside Shores: Cavalry -> Cavalry
    Pusan: Cannon -> Barracks
    Mr Ed: Cavalry -> Cavalry
    Cheju: Settler -> Worker
    Shuruppak: Cavalry -> Cavalry
    Forest Clearing: Cavalry -> Cavalry
    Iron River Resort: Cavalry -> Cavalry
    Ankara: Worker -> Worker
    Tell Wilaya: Aqueduct -> Barracks
    Aiur: Aqueduct -> Courthouse

    Spain completes the Sistine Chapel in Barcelona.

    More moving of dudes to the other Ottoman cities.

    IBT
    Nada.

    Turn 11 - 810 AD

    Istanbul: Worker -> Worker
    Bergen: Cavalry -> Cavalry
    Iron Range: Cavalry -> Cavalry
    Silky Red Pajamas: Musketman -> Cavalry
    Backwater: Aqueduct -> Barracks

    Carthage completes Knights Templar in Hippo.

    We capture Salonika.

    IBT
    Nada.

    Turn 12 - 820 AD

    Red Bulls: Cavalry -> Barracks
    Mount Ellipi: Cavalry -> Cavalry
    Red Man Tobacco: Cavalry -> Cavalry
    Sippar: Cavalry -> Cavalry
    Haried: Barracks -> Courthouse
    In The Middle: Cavalry -> Cavalry

    Found Nowhere.

    Moving troops, find Denizli. Second to last Ottoman city.

    IBT
    Nada.

    Turn 13 - 830 AD

    Karana: Barracks -> Cavalry

    Found Desert Ghost Town.

    We captured Denizli.

    The final Ottoman city is in sight.

    IBT
    Nada.

    Turn 14 - 840 AD

    Seoul: Cannon -> Worker
    Babylon:
    There Is No Cow Level:
    Namp'o: Temple -> Worker
    Konya: Warrior -> Temple
    Adab: Settler -> Worker
    Crimson and Clover: Settler -> Settler
    Mongol's Doorstep: Library -> Temple

    Found Filler Town.
    Found East Coast.
    Found Incensed.

    Turns out the town I thought was Ottoman is actually Mongol. I have no clue where this Ottoman city is now.

    IBT
    Nada.

    Turn 15 - 850 AD

    Reykjavik: Library -> Barracks
    Stockholm: Temple -> Courthouse
    Antalya: Worker -> Worker
    Tell Wilaya: Barracks -> Cavalry
    Jungle City: Worker -> Worker

    The Spanish are building Copernicus' Observatory.

    Found The Oasis.
     

    Attached Files:

  5. del62

    del62 Deity

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    Location:
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    lurker's comment:

    A reason for putting an embassy in prior to war.

     
  6. Verarde

    Verarde Pondering Wearing A Hat

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    We're aiming for Magnetism for Galleons and Frigates, as well as Ocean movement. Afterwards, we should go for Navigation to be able to trade maps. After that, we should be able to find the final Ottoman city. My thought is to make peace with them for now, start war with someone else, then finish them later.

    We could begin taking out the Mongols now, we have enough units being produced to start attacking them. We could also work on the Portuguese, as they are closest to the majority of our units.
     
  7. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
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    Location:
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    Verarde, I'd go for Navigation first -- that gives us ocean movement earlier, so our Caravels might be able to find the island well before we hit Magnetism. Actually, we might as well aim for Steam Power if we're going to Magnetism. That will simplify logistics for setting up our invasion fleets.

    I like the idea of smashing the Portuguese before taking on the Mongols. IMO the ideal time to declare is on the same turn they get Gunpowder -- after gifting them up to Metallurgy to obsolete the Great Wall, of course! :mischief:
     
  8. Raliuven

    Raliuven Emperor

    Joined:
    Jun 21, 2010
    Messages:
    1,428
    Location:
    Minnesota
    Elephantium, Toxic has been MIA in the other games. Do you want to pick it up and we can put him back in rotation when/if he reappears?

    Roster
    Raliuven (on deck)
    CommandoBob (warming up)
    Verarde (just played)
    Toxicman007 (MIA)
    Elephantium (Playing)
     
  9. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
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    Location:
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    Got it. I'll get started tomorrow night.
     
  10. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
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    Location:
    Minneapolis, MN
    Spoiler :
    Pre-turn:

    Look around. Rush a Caravel in old Viking-land.
    I also establish Embassies to avoid a repeat of our Ottoman problem :)

    Why do we have so many Temples? We don't need them for happy faces, and we'd get the culture borders faster and cheaper by making Settlers. They're really just a waste of shields and gold.

    Similarly, we have a LOT of really corrupt villages building extensive infrastructure projects...and Edrine building a Musket when it doesn't have a barracks.

    IBT:

    Not much happens other than building a bunch of Workers and Settlers.

    Turn 1 (860 AD):

    Science slider to 70%, Magnets next turn.

    Since things are too quiet, I declare war on England!

    Near the main front, Cav takes a Worker.

    Leeds:
    Cav kills Spear.
    Cav kills second Spear and seizes the city.

    On a whim, I send our Caravel near Old Vikingland east...and spot sea. I make contact with Japan and see green borders besides.

    Japan is very backwards. They are technically in the MA, but they don't have any techs from it yet.

    Eep, automove is on! :nono:

    IBT:

    Magnets > Banking

    Turn 2 (870 AD):

    Battle of Coventry:
    Cav kills Pike
    Cav kills Pike
    Cav kills LB, takes the city.

    Cav kills Knight

    Battle of Newcastle:
    Cav kills Spear, city is ours.

    Battle of Mugla, Ottoman capital (N of Leeds):
    Cav kills Pike, takes city.
    Ottomans are gone.

    Explorers sail N and meet the Aztecs.

    Ashur founded.

    Battle of Brighton:
    Knight kills Spear
    Cav kills Spear. City is ours.

    IBT:

    Portugal boots us. I comply.

    England captures Alesund
    They lose two Knights on our Cavs
    They shuffle some other units.

    Turn 3 (880 AD):

    Battle of Norwich:
    Bowman kills Spear, razes city.

    Lose a Bowman vs. a Spear before we kill the settler pair.

    Ellipi founded in Old Korea
    Akkad and Uruk, too.

    York:
    Lose a Cav
    Cav kills Pike
    Cav kills Spear
    City holds.

    Nottingham - Cav kills Spear, city holds.

    We retake Alesund with a Cav.

    Reading: Knight kills Pike. Spear left defending.
    Eridu built in our backyard.

    Samarra built in the Flood Plain on the Mongol border.

    Coldstone built near Odense

    IBT:

    We get a couple of complaints about explorers. Also, the Mongols boot us. We comply.

    Turn 4 (890 AD):

    Knight kills stray English Warrior near Brighton.

    Reading:
    Knight kills Spear
    City is ours.

    York:
    Cav kills Musket
    City is ours.

    IBT:

    English want peace. Not just yet, Liz.
    English lose LB on a wounded Cav and a Warrior on a Warrior of ours defending a deep jungle town.


    Turn 5 (900 AD):

    Hastings:
    Cav kills Musket
    Cav kills Pike, taking the city.

    Portuguese front:
    Cav retreats

    Knight kills Horse and captures Worker
    Three Knights kill Spears and take Badajoz.
    Cav dies at Luanda

    IBT:

    Banking > ToG

    Turn 6 (910 AD):

    Just moving troops

    IBT:

    Spain offers us Printing Press for Banking. Nah...
    English lose an LB vs. our MDI.

    Carthage boots us. We comply...for now. Their time will come!

    Turn 7 (920 AD):

    Castelo Branco:
    Cav kills Spear
    Cav kills second spear, city destroyed.

    Cav retreats from an Archer outside the city.

    Luanda:
    Knight kills Spear
    Cav kills Spear; city taken.

    Rio Janeiro:
    Cav kills Spear, barely
    Cav kills second Spear

    IBT:

    Lose a redlined Cav to Portugal
    They lose LB to MDI
    then kill it with a Horseman
    LB dies on our Cav

    Turn 8 (930 AD):

    London:
    Cav redlines but then dies dies on a spear
    Second Cav kills his spear handily
    Third Cav puts paid to Spear #1
    Fourth Cav kills redlined MDI and seizes London!

    Rio Janeiro:
    Cav kills another Spear
    Cav kills Spear - city is ours.

    Sao Paulo - Cav kills Spear

    IBT:

    Portuguese lose one LB and one Horse attacking Rio Janeiro.

    Turn 9 (940 AD):

    Canterbury:
    Lose a Cav to a Pike
    Cav kills Spear
    Cav kills redlined Pike and seizes the new English capital!

    Sao Paulo:
    Cav kills LB
    Cav kills Horseman, city is ours.

    Liverpool:
    Cav barely kills Musket
    Cav kills Spear; city is ours.

    IBT:

    Cav dies; Rio Janeiro is lost.

    ToG comes in; we drew Nationalism :(

    Turn 10 (950 AD):
    Steam Power in 8 at 50% science.

    I have a lot of cities on Wealth because of budget problems; we are Strong to everyone anyway, so reinforcements aren't a big deal.

    Warwick:
    Lose Cav
    Cav kills Spear
    Cav kills redlined Musket
    city is ours.

    Lagos:
    Knight kills Spear
    Cav retreats
    Cav kills Spear and takes the city.

    To prevent riots, I buy Furs from the Aztecs for Engineering.


    I'd wait until we have Steam Power to gift the Mongols up to Metallurgy and declare; getting the rail network in place will greatly ease military operations in about 20 turns. Plus, that'll help us set up for overseas invasions.
     
  11. Raliuven

    Raliuven Emperor

    Joined:
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    1,428
    Location:
    Minnesota
    Looks like I'm up! I have RSG4 as well but I will get these done over the 4th of July holiday. Sounds like a lot of fun!

    The 'to-do' list - start assembling boats for invasion/ship chain. Get to Steam ASAP so we can lay rails and then turn off research or are we going to grab RP before shutting down? Infantry & rails make holding border cities so easy, not that we are going to have a huge problem with the other island if they are only at engineering.
     
  12. CommandoBob

    CommandoBob AbstractArt

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    Location:
    Too near The Temple of Jerry Jones
    Well, I like faster workers, Infantry, to both attack and defend, and real Artillery to redline enemy units from inside our borders on our own rails.

    Tanks...we can live without. I prefer the Move 3 Cavalry to the Move 2 Tanks.
     
  13. Toxicman007

    Toxicman007 Custom User Title

    Joined:
    Sep 28, 2009
    Messages:
    442
    Location:
    Norway
    I'm back. Woo... I can take the save after you, Ral.
     
  14. Raliuven

    Raliuven Emperor

    Joined:
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    Messages:
    1,428
    Location:
    Minnesota
    Hey, welcome back! :band:

    I did not get this done yesterday but I am almost finished - I'll wrap it up tonight. We have rails and the east-west backbone in the north has been railed and we are working our way to the southern battlefront and the Mongols. Electricity should be done when Toxic hits enter from my last turn. That only leaves RP.

    I made a bad deal with Spain that I will apologize for now. :( It won't do any lasting harm to us and Spain violated it almost immediatley because of the way I set it up. But it did manage to kill off the English and get the AI warring with each other.

    Portugal is almost out of the fight and we have a cav army on the field. I may declare on Carthage before the end of my turn. Our unit costs are a little high but we are cranking out more settlers and soon we'll be turning off research so I didn't place too much concern on that.

    We have three easy crossing points for our units to the other islands and boats are starting to gather. Once Portugal is out of the way and we have rails there will be a nice crossing point to the southern island. :)
     
  15. Raliuven

    Raliuven Emperor

    Joined:
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    Messages:
    1,428
    Location:
    Minnesota
    Here's my set. England and Portugal are gone and we've DOW on Carthage. We have two armies but one is only newly formed and needs a third cav. Both need some healing. Our rail framework is in place and we are on RP due in 4t @ -69gpt. I'm thinking the game might not make it back to me! :D

    We have some Spanish and Mongol invaders walking around in our southern lands (look around the old Korean/Ottoman lands); I've been ignoring them but they be a good way to start a war.

    Spoiler :
    U]Goals[/U]
    Conquest by 1420AD (Turn 274; 64 turns to go)
    Finish assault on England and Portuguese.
    Start war against Carthage and Spain if possible.
    Finish Steam; start Electricity.
    Start to rail our lands concentrating on a rail line north/south and to the Mongol border (may need to locate coal; hopefully with the amount of land we have with roads it will already be hooked up).
    Build ships for ship chain to start war with the Aztecs who appear to be our closest across the sea neighbors (project already underway by the Tusked One).
    Need Gems, Dyes and Ivory; Furs are on loan.

    Civilian units:
    Settler: 1
    Workers: 117
    Slaves: ??? (plenty)

    Military units:
    Muskets: 1
    Knights: 27
    Cavalry: 40
    Galley: 1
    Caravel: 2
    Galleon: 2

    Unit Support:
    Total Units: 191
    Allowed Units: 174
    Support Cost: 34 gpt

    Enemies/Hit list:
    Korea=>Eliminated
    Mongols=>Republic=>Strong compared to=>17 cities
    Carthage=>Republic=>Strong compared to=>17 cities
    England=>Republic (Swapped from Monarch)=>Strong compared to=>2 cities
    Spain=>Republic=>Strong compared to=>12 cities
    Portugal=>Republic=>Strong compared to=>13 cities
    Scandinavia => Eliminated
    Ottomans=>Eliminated
    Japan=> Republic=>Strong compared to=>13 cities
    Zulu=> Despotism :eek:=>Strong compared to=>9 cities
    Aztecs=> Republic=>Strong compared to=>18 cities

    We have 124 cities and one settler. Total Enemy cities: 101

    Victory
    Babylon % of World Area: 19
    Babylon % of World Population: 32
    Rival Remaining: 9

    Research: Sciene: 60%, Steam, 7 turns +69gpt, 154gp in the bank.


    Turn 210 (950AD)

    Start with a round of MM; swap most cities from wealth back to cavs. Stream in 6t @ +32gpt.

    Need a settler to capture the gems next to Salonika.

    Set Sao Paulo to build s settler; hopefully resistance will end in 1 turn.

    It is time to start some chaos. I ally Spain with us against England and the Portuguese. All we need to do is make sure that Spain captures the last city for each nationality. We give Spain banking in the deal and they give us 90gp, 31gpt & gems. We eventually won’t need the gems but it will take 5-7 turns to hook them up.

    Lux down to 10%, Science up to 70%, Steam in 5t @ +57gpt. Need to adjust one city to a scientist but production really is not a problem at this point.


    IBT – We lose a redlined knight outside of Sagres to a Portuguese LB who promotes vet (3/4).
    Resistance in London ends.


    Turn 211 (960AD)

    Babylon: Cav=>Cav
    Edrine: Worker=>Worker
    Birka: Worker=>Worker
    Forest Clearing: Cav=>Cav
    Resistance in Sao Paulo ends. Very nice.
    Leeds is attempting to disband into a worker. Change to a settler. England will be dead soon and we can use the cow for quick growth.

    We receive a palace expansion – add a walkway to the east wing.

    First things first – battle for Dover – 4/4 cav vs 3/3 spear – win, -1hp, promote elite. 4/4 cav vs 3/3 spear – win, -2hp. Capture city. Set to settler. Now it is up to Spain to finish off Lizzy’s southern holding at Oxford. I expect that will happen on the IBT.

    Rush a settler at Sao Paulo for 116gp.

    Battle for Rio Janeiro – 4/4 knight vs 3/4 LB – win, -1hp to defensive shot. 4/4 knight vs 1/4 LB – flawless win. Capture city & 1gp. Start a worker. 2 resisters.

    Evac Hastings as it is a flip risk to Spain.

    Battle for Sarges – 5/5 knight vs 3/3 spear – win, -3hp. 4/4 cav vs 3/3 spear – flawless win. Capture city & 1 worker. Start Settler.

    Battle for Braga – 4/4 cav vs 3/3 spear – win, -1hp. Retreat from this battle for now – there is at least 1 more spear and 1 LB in the city. Need to gather some strength to continue the push.


    IBT – Japan asks us to leave. Right, just passing through to check out the real estate.
    The Spanish destroy the English. This violates our deal? I thought that they had to keep it? Well, it puts Spain at odds with the Portuguese at least. Darn. The good new is that the elimination of WW balance out against the lost luxury.
    See a Spanish Conquistador.
    Mongols advance on ???. Maybe a settler pair, though. Need to look at it.
    Carthage is building Cops.
    Portuguese LB advance on Sagres.

    Turn 212 (970AD)

    Corse: Cav=>Cav; cultural borders expand.
    Backwater: Settler=>Galleon
    Sao Paulo: Settler=>Settler
    Telloh: Cav=>Cav
    Eblan: Worker=>Worker
    Brighton: Worker=>Settler

    Battle outside of Sagres – 4/4 cav vs 3/3 LB – win, -1hp. 4/4 knight vs 3/3 LB – win, -1hp.

    IBT – The Portuguese want to talk. We talk. Henry has nothing and will never have anything so what was the point again dear Henry?
    Portugal responds by shuffling some units. I guess we should have made peace after that horrible onslaught.


    Turn 213 (980AD)

    Red Bulls: Settler=>Settler
    Red Man Tobacco: Cav=>Cav
    Shuruppak: Cav=>Cav
    In The Middle: Cav=>Cav
    Alesund: Worker=>wealth
    Just Another Town: Worker=>Settler
    Ellipi: Worker=>Settler
    Marsh Land: Worker=>Settler

    Outside of Sagres: 5/5 cav vs 4/4 LB – flawless win and GL! Immediately run him back to Sagres and make an army. Will load with cavs starting with the 5/5* next turn.

    4/4 cav vs 3/3 spear in the open – flawless win.
    Found Gem City. Start a settler.
    Low lux to 0%. Swap to a market in Bergen, Tell Wilaya, Telloh.

    Steam still due in 2t @ +83gpt, science at 70% again.

    2nd Battle for Braga – 5/5 cav vs 3/3 spear – win, -2hp. 4/4 cav vs 3/3 spear – win, -3hp. Capture city. Start a worker. 4 resisters.

    Portugal has no iron, horses or salt.

    IBT - Spain asks us to leave their lands.
    Units shuffle. More conquistadors run off towards Portugal.


    Turn 214 (990AD)

    York: Worker=>Settler
    Bursa: Worker=>wealth
    Stavanger: Settler=>Settler
    Light Bay Horses: Cav=>Market
    Another Desert: Worker=>wealth
    Viking River: Worker=>Settler

    Build Are We There Yet. Start a settler.
    Cav army is loaded with 3 cavs – 13/13. Move into Portuguese lands. The bulk of our forces have arrived at the Portuguese border.


    IBT – Shuffling units. Spain arrives on the battle front.
    A Portuguese horse appears near unprotected Uskudar. Cav can’t make it there before it captures the city; gift it to Carthage.

    Turn 215 (1000AD)

    Learn Steam, start Electricity due in 6t @ +82gpt. We could go 5t but it would be at -77gpt. Decide the extra turn is not worth it.

    There is No Cow Level: Cav=>Cav
    Hastings: Worker=>wealth
    Mount Ellipi: Cav=>Cav
    Pusan: Worker=>Settler
    Iron Range: Cav=>Cav
    Cheju: Worker=>Settler
    Braga riots, starve them.
    Ankara: Worker=>Settler
    Crimson and Clover: Settler=>Settler

    We’ve got multiple sources of coal and one of them even has a road! Start rails.

    Battle for Guimaraes – 13/13 1st Cav Army vs 3/3 spear – flawless win. 13/13 1st Cav vs 3/3 spear – flawless win. Capture city. Start worker.

    Battle outside of Braga – 5/5 cav vs 3/3 LB – win -1hp. 5/5 knight vs 3/3 LB – flawless win.

    Battle outside of Coimbra – 5/5 cav vs 3/3 LB – flawless win.

    Advance on Lisbon, Coimbra and Leiria.

    Build I Can See Spain. Start Settler.


    IBT – Lose a worker stack to a Portuguese horsemen. Grr. Where did that bum come from?



    Turn 216 (1010AD)

    Istanbul: Worker=>Worker
    Babylon: Cav=>Military Academy
    Mr Ed: Cav=>HE
    Sippar: Cav=>Cav

    4/4 cav vs 3/3 horse – flawless win, promote elite.

    Battle for Leiria – 4/4 cav vs 3/3 spear – flawless win. 5/5 cav vs 3/3 spear – win, -1hp. Capture city. Start worker. 3 resisters.

    Battle for Lisbon – 13/13 1st Cav vs 3/3 spear – win, -1hp. 12/13 1st cav vs 3/3 spear – win, -1hp. 11/13 1st Cav vs 3/3 spear – win, -4hp. 4/4 cav vs 3/3 spear – win, -1hp. Capture city, 2 slaves and the Oracle. Start worker. 6 Resisters.

    Battle for Coimbra – 4/4 cav vs 3/3 spear – win, -1hp. 5/5 cav vs 3/3 spear – win, -1hp. Capture city. Start worker. 2 resisters. Capture 2 slaves outside the city.

    Battle outside Braga – 5/5 knight vs 3/3 LB – win, -1hp.
    Battle outside of Coimbra – 4/4 cav vs 3/3 LB – win, -1hp, promote elite. 4/4 knight vs 3/3 LB – flawless win. 4/4 knight vs 3/3 LB – win, -1hp.

    Advance on Emerita and Oporto.

    Do a round of MM, push science to 80%, electricity in 4t @ -12gpt.

    IBT – Zulu give us a pre-boot from their coastal waters. We’ll be back!
    Spain makes an attempt on Oporto and completely botch the job. They lose a conquistador to a 3/3 spear and have a retreat after causing 1hp of damage on another spear.


    Turn 217 (1020AD)

    Red Bulls: Settler=>Settler
    Seaside Shores: Cav=>Cav
    Sinop: Worker=>Settler
    Reading: Galleon=>Galleon
    Filler Town: Settler=>Settler

    Battle for Emerita: 4/4 cav vs 3/3 spear – win, -1hp. 4/4 cav vs 3/3 spear – win, -1hp. Capture city. Start a Galleon. 1 resister.

    Battle for Oporto – 4/4 knight vs 3/3 spear – win, -1hp. 4/4 knight vs 2/3 spear – win, -2hp, promote elite. 4/4 knight vs 1/3 spear – win, -2hp. Capture city. Start worker. 4 resisters.

    Advance on Evora. 4/5 cav vs 3/3 LB – win, -1hp. That clears the way.

    Battel for Evora – 4/4 cav vs 3/3 spear – win, -1hp, promote elite. 5/5 cav vs 3/3 spear – win, -1hp. Capture city. Start worker. 6 resisters. Capture 2 slaves outside of city.

    Found Food & Fuel. Start worker.

    Rails from east to west are mainly in place. Building south towards the Mongols and to the warfront.

    IBT – Spain charges Carthago Novo with its Conquistadors.


    Turn 218 (1030AD)

    Wonsan: Worker=>wealth
    Mount Ellipi riots. ???
    Forest Clearing: Cav=>Cav
    Iron River Resort: Cav=>Cav

    Battle for Guarda – 4/4 cav vs 3/3 spear – flawless win. 5/5 knight vs 3/3 spear – win, -2hp. Capture city & 1 slave. Start Galleon. 3 resisters.

    Battle for Alcacer do Sal – 4/5 cav vs 3/3 spear – win, -2hp. 4/5 cav vs 3/3 spear – flawless win. Capture city. Start Galleon. 1 resister.

    4/5 cav vs 3/3 LB – win, -1hp.

    Stage to take Faro.

    Portugal has 2 cities remaining.

    IBT – Spain finally captures Carthago Novo. Good job guys.


    Turn 219 (1040AD)

    Bergen: Market=>Cav
    Eridu: Settler=>Settler

    5/5 knight vs 5/5 spear (settler) in the open – win, redline, capture 2 slaves.

    Found Railroad Junction. Start worker.
    Found Frontier City. Start worker.
    Found Pearl City. Start Settler.

    Battle for Faro – 4/4 cav vs 3/3 spear – retreat, -1hp. 4/4 cav vs 3/3 spear – lose, -1hp, promote vet. 4/4 cav vs 3/4 spear – retreat, -1hp. 4/4 cav vs 2/3 spear – win, -1hp. City holds.

    Our Cavs can reach Carthage/Spain in 1 turn. Rail backbone is nearly complete.


    IBT – Spain captures Faro and Portugal is dead.


    Turn 220 (1050AD)

    Learn Electricity, start RP. Science 100%, due in 4t @ -100gpt.
    Resistance ends in Portuguese cities.

    There is No Cow Level: Cav=>Cav
    Namp’o: Worker=>Settler
    Iron Range: Cav=>Cav
    Red Man Tobacco: Cav=>Cav
    Antalya: Settler=>Settler
    Aarhus: Market=>Cav
    Karana: Cav=>Cav
    Mongol’s Doorstep: Settler=>Settler
    Jungle City: Settler=>Settler


    Time to remove Carthage. DOW on Hannibal. Carthage has 17 cities.

    16/16 1st Cav approaches Nora vs 3/3 NM – win -2hp. 14/16 1st Cav vs 3/3 NM – win, -3hp. Capture city. 2 resisters. Start settler.

    Park a cav outside unprotected Uskudar.

    Battle for Saldae - 5/5 cav vs 3/3 NM – flawless win. 5/5 cav vs 3/3 NM – retreat, -1hp. 4/4 cav vs 2/3 NM – win, -2hp. 4/5 cav vs 4/4 warrior – win, -2hp. GL. Name him Slayer of Warriors (Cavalry)*. Capture city. 2 resisters. Start worker. Immediately create the 2nd Cav army and load with 2/5 cav.

    4/4 knight vs 3/3 LB – win, -1hp.

    Send army to Alcacer to heal.

    Advance on Sulcis w/4 knights.

    Battle for Leptis Minor – 4/4 cav vs 3/3 NM – win, -3hp. 4/4 cav vs 3/3 NM – win, -3hp. Capture city. 1 resister. Start worker.

    Found Bridge City. Start a settler.
    Found Hillcrest to bridge a hill. Start worker.

    I left a cav by Nora in the hopes that the knight will attack the cav rather than our wounded army.


    Goals
    Conquest by 1420AD (Turn 274; 54 turns to go)
    Finish assault on England and Portuguese. Done
    Start war against Carthage and Spain if possible. War against Carthage begun, war with Spain at next player’s leisure.
    Finish Steam; start Electricity. Done
    Start to rail our lands concentrating on a rail line north/south and to the Mongol border (may need to locate coal; hopefully with the amount of land we have with roads it will already be hooked up). Done
    Build ships for ship chain to start war with the Aztecs who appear to be our closest across the sea neighbors (project already underway by the Tusked One).Unfinished
    Need Gems, Dyes and Ivory; Furs are on loan. Gems secured.

    Civilian units:
    Settler: 3
    Workers: 136 (+19)
    Slaves: ??? (plenty)

    Military units:
    Muskets: 1
    Knights: 26 (-1)
    Cavalry: 60 (+20)
    Galley: 1
    Caravel: 2
    Galleon: 3 (+1)
    Army: 2 (+2) (8/16, 5/9)

    Unit Support:
    Total Units: 234
    Allowed Units: 206
    Support Cost: 56 gpt

    Enemies/Hit list:
    Korea=>Eliminated
    Mongols=>Republic=>Strong compared to=>21 cities (+4)
    Carthage=>Republic=>Strong compared to=>14 cities (-3)
    England=>Eliminated
    Spain=>Republic=>Strong compared to=>16 cities (+4)
    Portugal=>Eliminated
    Scandinavia => Eliminated
    Ottomans=>Eliminated
    Japan=> Republic=>Strong compared to=>13 cities (+0)
    Zulu=> Despotism :eek:=>Strong compared to=>9 cities (+0)
    Aztecs=> Republic=>Strong compared to=>18 cities (+0)

    We have 147 cities (+23) and three settlers. Total Enemy cities: 91 (-10) :D

    Victory
    Babylon % of World Area: 37
    Babylon % of World Population: 53
    Rival Remaining: 6

    Research: Sciene: 90%, RP, 4 turns -69gpt, 456gp in the bank.


    Roster
    Raliuven (just played)
    CommandoBob (Playing)
    Verarde (on deck)
    Toxicman007 (waiting)
    Elephantium (counting peanuts)
     

    Attached Files:

  16. CommandoBob

    CommandoBob AbstractArt

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    Oh, goodie! Rails and Cavalry. :woohoo:

    Let's have some fun! :trouble:
     
  17. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I think we should have shut off research after Steam Power. All we need is a rail backbone to ease logistics, so faster workers aren't terribly important. We don't need Infantry at all when we have large numbers of Cavs trotting around. Likewise with Artillery; we're producing enough Cavs to kill all the AI tribes even if we lost all our Cavs every turn. With those logistics, redlining Pikes and the occasional Musket seems kind of pointless.

    CBob, if I were playing this set, I would shut off research and rush boats in Old Scandinavia. We can finish off Spain and Carthage in half a turnset, and we can gift the Mongols up to Metallurgy and declare pretty much anytime. From there, they will fall quickly.
     
  18. Raliuven

    Raliuven Emperor

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    I must have messed up my notes on our 1st Cav army, it can't possibly be a 16hp army. :confused: Better check its heath, don't rely on my notes. I must be confusing it with RSG4's AC Army.
     
  19. CommandoBob

    CommandoBob AbstractArt

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    Location:
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    We have five cities in that area building boats. We'll need at least 10 boats to invade; with five for the initial landing and the other five to send reinforcements/ship chain. As we expand our beachhead we'll need even more ships.

    We can shut off research for a bit to rush these boats but I am concerned about not getting Replaceable Parts. Concerned; not opposed. Overseas, no one knows about rails, so if we send workers across to lay rails to speed our units to the front lines, shouldn't they be the faster workers? (We would send workers across, wouldn't we?)

    Or am I missing something basic because I play a lot of pangea maps (and thus don't invade very often)?
     
  20. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
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    Yes, definitely send workers across in the second wave. Fast workers will be nice for railing more quickly, but I don't think they're a necessity. Mostly what I'd like to see is the first blows struck against the Japanese or Aztecs by the end of your turnset.

    It probably doesn't make a huge difference either way -- we are pretty close to RP. Go with whatever makes the most sense to you :thumbsup:
     

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