GeoModder said:Oh, but I already did that.![]()
Oh really? Where's the typed up report Mister?

GeoModder said:Oh, but I already did that.![]()
GeoModder said:Check through page 40 to 101, you're bound to find a nice number of links/suggestions and advice.![]()
On other news, I'm on the third (reworked) tier of techs sofar. I think I deserved dinner now...![]()
IVZanIV said:Is there anything I can help with? I can't do graphics, but I would actually like to try Python with a helper... I know XML too.
GeoModder said:So, I gather this is gonna be the second generation moontank?
(first being a reskinned mech infantry)
GeoModder said:Bah, we don't need many military models with that prepromo mod.
What is available now?
- mech infantry
- SAM truck
- Sharicks wheeled tank
- the "hover"tank
- a lunar rover
Anything I forgot?
Guess I better start typing that revised tech tree (till tier 4 techs).
Belizan said:Bite your tongue, Geo!
As for Python, IVZanIV, there is an old bit of CS wisdom that says that when you add a programmer to a project, you actually lose productivity until the number of coders you have added brings the total to 5. Personally, I don't think that's so true, but like most such sayings it has grains of truth in it. At the moment, between Matt and myself, I think we've got Python well covered and well subdivided. If we lose Matt, though... :/. I think we could use a native graphics person, but that seems to be an ongoing disagreement between Woodelf and I 8). I still need my buttons, Woodelf! 8).
IVZanIV said:Okay, I'll wait for the XML then, if you need me.
Elsewhere I had thought to model the purchase of building support structures from earth once we have the Old World immigration screen (as I call it), by allowing you to basically buy units whose only power was to be able to create a building in a city which could then be upgraded into the building in question. So, for instance, a Fabrication Plant Architect, might be able to build a Fabrication Plant Foundation, which could be upgraded into a Fabrication Plant.
matthewv said:I can't wait till you have the old world immigration systen done. As I mentioned before isoslation should be represented by a declareation(sp?) of independence from earth.
We could have a tech that allow a player to declare indepedance and once a player declares indendence he braeks all trade with earth(only for that player). Before declareation of independance the players colonies will become more and more unhappy as the game progresses to represent the population's desire for indendependence.(this rate will depend on the type of civilation. Indepentents will get unhappier quicker, etc.)
Belizan said:So I still want...
Circular Buttons (same size as the end turn button):
Earth, Grayed out Earth, and cursive X-d Earth buttons
Light/Dark Side of the moon buttons
And some pair of buttons to represent being Earthbound or Independent.
I also would like two new advisor buttons, one with a rocket, and one with a satellite on it.