Randland 1.0 -Wheel of Time Map (75x50)

This is the current list of unique units i have come up with for the WOT. I am lacking ideas for some nations. Does anyone have any ideas?

Aiel: Wise One, Aiel Warrior
Altara: the Kin, Duelist
Amadicia: Whitecloak, Questioner
Andor: Queen's Guard, Two Rivers Longbowman
Arad Doman: Razor Cavalry,
Arafel: Defender of the Borderlands
Cairhien: Cairhienin spy,
Far Madding:
Ghealdan:
Illian: Illian Companion
Kandor: Defender of the Borderlands
Mayene: Winged Guards
Murandy:
Saldaea : saldaean light cavalry, Defender of the Borderlands
Seanchan: Deathguards, Damane
Shadowspawn: Trolloc, Myrdraal, Gray Men
Shienar: Shienarian swordsman, Defender of the Borderlands
Tarabon: Panarch's Legion, Lancers
Tar Valon: Aes Sedai, Warder, Tower Guard
Tear: Defender of the Stone

New Unit: wilder(replaced by aes sedai, wise one,etc depending), earlier spy (but with less abilities)
 
tombeef said:
Also Mat aggressive? Mat hated nobles and such, and I think is one of the last people you will find being the aggressor in terms of starting a war. While he has been the aggressor in battles, it is usually because the war comes to him.

I hope my opinions are ok, I havn't read the books in a while.
Mattin isn't Mat the main character, Mattin was the King/whatnot of Illian.
 
Sureshot said:
Mattin isn't Mat the main character, Mattin was the King/whatnot of Illian.

My bad. Thanks for clearing this up. I guess that means it's about time for me to pick up these books once again.

At least, the first few.
 
These are the units i have put in so far:

aiel warrior, duelist, whitecloak, queens guard, razor cavalry, defender of the borderlands, royal guard, guardian, illian companion, winged guard, saldaean light cavalry, deathwatch guard, shienarian swordsman, panarch's legion, defender of the stone, aes sedai, wise one, the kin, damane, dreadlord, trolloc, myrddraal, gray man, warder, tower guard

I've found some pretty decent models for most of the units, the ones i am lacking are models for the aes sedai, wise one, the kin, damane, dreadlord, myrddraal, trolloc, gray man, warder, and whitecloak. If anyone can help out, they are more than welcome, just ask!

I am thinking about unit abilities/stats, any ideas? are there any units i have missed out?

Also, for aes sedai, i was thinking out promotions based on ajah, like a green ajah promotion, etc
 
Mackster said:
These are the units i have put in so far:

aiel warrior, duelist, whitecloak, queens guard, razor cavalry, defender of the borderlands, royal guard, guardian, illian companion, winged guard, saldaean light cavalry, deathwatch guard, shienarian swordsman, panarch's legion, defender of the stone, aes sedai, wise one, the kin, damane, dreadlord, trolloc, myrddraal, gray man, warder, tower guard

I've found some pretty decent models for most of the units, the ones i am lacking are models for the aes sedai, wise one, the kin, damane, dreadlord, myrddraal, trolloc, gray man, warder, and whitecloak. If anyone can help out, they are more than welcome, just ask!

I am thinking about unit abilities/stats, any ideas? are there any units i have missed out?

Also, for aes sedai, i was thinking out promotions based on ajah, like a green ajah promotion, etc

Myrdraals there, well kind of. Check the Unit graphs sometimes;)
For Trollocs try the old werewolfmodel from ffh should be okay for now.
Aes Sedai? working on it who knows?
 
Thanks for all the art and skins Ploeperpengel. Sorry about the time its taking me to update this, but essay time has rolled around again for me, so i can't concentrate 100% on this. The units are pretty much done, with most of the unit skins taken from those found on this website. The only units i have not gone too far with are those involved with the One power, and the shadowspawn, because i want to concentrate more time on them. This is a list of the units that are nearly done, and what they do:

aiel warrior (Aiel):str10, 50% vs melee, does not require any resources to build, cost: 75
duelist (Altara):str8, 25% vs melee, 50% vs swordsman, requires iron, cost: 70
whitecloak (Amadicia):str9, march and combat 2 promotions, requires iron, cost: 70
queens guard (Andor):str8, 50% vs mounted, requires iron, cost: 70
guardian (Far Madding):str8, 50% city defence bonus, requires iron, cost: 70
illian companion (Illian):str8, 25% city attack bonus, 25% vs mounted, requires iron, cost: 70
deathguard (Seanchan):str10, march promotion, requires iron, cost: 70
shienarian swordsman (Shienar):str9, 50% vs melee, combat 2 promotion, requires iron, cost: 70
panarchs legion (Tarabon):str8, 25% vs archery, requires iron, cost: 70
defender of the stone (Tear):str8, 25% city defence bonus, 25% vs mounted, requires iron, cost: 70
tower guard (Tar Valon):str8, 50% city defence bonus, combat 1 promotion, requires iron, cost: 70
razor cavalry (mounted)(Arad Doman):str10, 25% vs mounted, requires iron and horses, cost: 90
defender of the borderlands (mounted)(Arafel, and Kandor):str11, 25% vs melee, requires iron and horses, cost: 90
royal guard (mounted)(Cairhien, Gheladan, Murandy):str11, requires iron and horses, cost: 90
winged guard (mounted)(Mayene):str12, requires iron and horses, cost: 90
saldaean light cavalry (mounted)(Saldaea):str10, 25% withdrawl chance, gains terrain defensive bonuses, requires iron and horses, cost: 90

If anyone has any comments on the units, or their current abilities, feel free to comment.
 
Mackster said:
Thanks for all the art and skins Ploeperpengel. Sorry about the time its taking me to update this, but essay time has rolled around again for me, so i can't concentrate 100% on this. The units are pretty much done, with most of the unit skins taken from those found on this website. The only units i have not gone too far with are those involved with the One power, and the shadowspawn, because i want to concentrate more time on them. This is a list of the units that are nearly done, and what they do:

aiel warrior (Aiel):str10, 50% vs melee, does not require any resources to build, cost: 75
duelist (Altara):str8, 25% vs melee, 50% vs swordsman, requires iron, cost: 70
whitecloak (Amadicia):str9, march and combat 2 promotions, requires iron, cost: 70
queens guard (Andor):str8, 50% vs mounted, requires iron, cost: 70
guardian (Far Madding):str8, 50% city defence bonus, requires iron, cost: 70
illian companion (Illian):str8, 25% city attack bonus, 25% vs mounted, requires iron, cost: 70
deathguard (Seanchan):str10, march promotion, requires iron, cost: 70
shienarian swordsman (Shienar):str9, 50% vs melee, combat 2 promotion, requires iron, cost: 70
panarchs legion (Tarabon):str8, 25% vs archery, requires iron, cost: 70
defender of the stone (Tear):str8, 25% city defence bonus, 25% vs mounted, requires iron, cost: 70
tower guard (Tar Valon):str8, 50% city defence bonus, combat 1 promotion, requires iron, cost: 70
razor cavalry (mounted)(Arad Doman):str10, 25% vs mounted, requires iron and horses, cost: 90
defender of the borderlands (mounted)(Arafel, and Kandor):str11, 25% vs melee, requires iron and horses, cost: 90
royal guard (mounted)(Cairhien, Gheladan, Murandy):str11, requires iron and horses, cost: 90
winged guard (mounted)(Mayene):str12, requires iron and horses, cost: 90
saldaean light cavalry (mounted)(Saldaea):str10, 25% withdrawl chance, gains terrain defensive bonuses, requires iron and horses, cost: 90

If anyone has any comments on the units, or their current abilities, feel free to comment.


Looks nice!
Sorry I have to say that I can't help much more for a time to come. cause I'll be occupied with the Warhammer Mod. Maybe you should think about basing this one on FFH as soon version 1.0 is out. This will add some magics and you can use the female settler for various femal channelers. Also you should definetly post a new thread as soon you made your adds in the maincreation forum to get more attention and help for that. Here your posts will mostly get lost.

Good luck! Think I will join in again later as soon WH is pushed further;).
 
Mackster said:
Thats cool. thanks for all the help with the art. Incidently, where should this be posted when the first part is completed?

I think it should be modcomponents section.
 
Hi guys. I don't know if you were aware of this mod for civ 3?

http://forums.civfanatics.com/showthread.php?s=&t=87138

It was very well developed and may help you with some ideas or something. (e.g. tech tree, wonders, what units to include etc.)

It looked an extremely promising mod and it was a huge shame that almost two years of hard work fell apart.
 
Mackster said:
This is the current list of unique units i have come up with for the WOT. I am lacking ideas for some nations. Does anyone have any ideas?

Aiel: Wise One, Aiel Warrior
Altara: the Kin, Duelist
Amadicia: Whitecloak, Questioner
Andor: Queen's Guard, Two Rivers Longbowman
Arad Doman: Razor Cavalry,
Arafel: Defender of the Borderlands
Cairhien: Cairhienin spy,
Far Madding:
Ghealdan:
Illian: Illian Companion
Kandor: Defender of the Borderlands
Mayene: Winged Guards
Murandy:
Saldaea : saldaean light cavalry, Defender of the Borderlands
Seanchan: Deathguards, Damane
Shadowspawn: Trolloc, Myrdraal, Gray Men
Shienar: Shienarian swordsman, Defender of the Borderlands
Tarabon: Panarch's Legion, Lancers
Tar Valon: Aes Sedai, Warder, Tower Guard
Tear: Defender of the Stone

New Unit: wilder(replaced by aes sedai, wise one,etc depending), earlier spy (but with less abilities)


Aiel: Maiden of the Spear

Also, give the Aiel units the ability to "enslave" like the Incan Units (or was that Civ3? I haven't played in a while since I got WoW). "Enslaving" would represent the Gai'shan (sp?).

Also, on the Tar Valon units, consider making the Warders part of the Aes Sedai unit since Warders don't usually act seperate from their Aes Sedai. Or perhaps make "Warder" a promotion since Aes Sedai don't have one until they bond one (or none if Red Ajah, or multiple if Green Ajah).

I'm not sure how to incorporate them into the game, but perhaps an Ogier unit or Tinkers (can't attack, increase trade).
 
I just thought of another:

Shienar: To'raken (can't attack, but can scout with increased visibility range)
 
Ok i know its been awile but if your still around i have been developng a WOT mod using your map for some time now and i could use help on the updated version coming out soon i am almost ready for release i am currently using v0.23 of Fall from heaven but plan on "If they Approve" rebuilding the units system for aes sedai and trollocs etc aswell as changes to the civ's such as city names and leader names. i already have the map from you, i edited it alot to add the blight and the waste and have edited the civ's a bit but i really could use some help on the project or itcould take some time before an official release on the fall from heaven website... and i wont post the mod till i get it approved by the fall from heaven staff so email me @ jack_2blue4u@hotmail.com and well get this party started ha ha btw i plan to make it semi rpg you start with hero's who will eventually learn to channel etc (rand, perrin, mat, lan and moraine) and no city's and will be pushed towards tear and the aeil waste and believe me ffh2 will make this mod the ultimate Wheel of time game...

pS for my current version e-mail me its still fun.
Maylor Mandrag'ern
 
Wow this seems ages since anyone posted here! Great someone's still working on WOT! Don't wait for approval just give credit and post what you've got(as long you give proper credit any mod using FFH stuff is "approved" in advance). Can't wait to check this out:)
 
BTS version please!! =)
 
guys I can't find the link to download the mod, can you repost it, please?
Sadly this mod was never made. Far as i can figure, all work on it has long since ceased. i was looking forward to it! And as it happens am rereading the series right now!
 
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