RaNDom-0?

OK, so I got a little impatient . . . .

So now, I proudly cut the ribbon for RaNDom-0?!

Here are the game settings:
Spoiler :
RaNDomInitialSettings1.jpg


And we drew . . . .
Spoiler :
RaNDomLeaderandCiv.jpg


Our Unique Unit:
Spoiler :
RaNDomUniqueUnit.jpg


Our Unique Building:
Spoiler :
RaNDomUniqueBuilding.jpg


Well, we could have drawn better, but it's not terrible. There's no particular synergy (the building would have gone much better with a Financial leader) and the unique unit is just an archer that may get an extra first strike . . . but them's the cards we drew.

And, of course, the Start:
Spoiler :
RaNDomStartLocation.jpg


Honestly, I've seen much worse starts on Fantasy_Realm. Try being surrounded by jungled ice. Our settler is on a jungled tundra, but if we settle there, no harm. And, yes, that is a corn in the desert. I think we can still build a farm there. At least they have irrigation.

What surprises me the most is that we appear to have access to a sea. I usually don't see anything larger than big lakes on Fantasy. Anyway, we can move the warrior south perhaps? I'd just as soon as settle in place, though, because there's no way to guess what might be out there. I'm not really sure what kind of town our capital might become. There's probably enough food to keep it running, but not much else.

Oh, what fun! :)

Oops, I always forget something. Here's the roster:

1. sturick (the Flagship)
2. Sweetacshon (on deck)
3. Sengir
4. Mighty Dwaarf
5. OJimiJam
6. Whosit (laughing maniacally--yet sad that he ended up last)

I'm not going to be terribly strict about turn lengths, though the average turns per set is usually around 20. You can take a bit longer in the first few sets, but if you want to play less (run out of time, something major occurs during your set) that's fine, and you can play a bit more than 20, but try to avoid that. We can negotiate on this, though.
 

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I think moving the warrior south makes sense.

I think its also possible my head might explode playing this game.
This mapscript is a doozy...:crazyeye:

I think to add extra randomness to the game we should name each future city from a new civ.
For example, our capital will be Timbuktu since we drew Mali.
But our second city can be named Athens or Moscow or Honolulu or whatever strikes the fancy of whomever is playing that set!

I got it but will wait for more commentary before launching this one.

First tech will be agriculture barring any changes that our warrior might bring.
 
I think to add extra randomness to the game we should name each future city from a new civ.
For example, our capital will be Timbuktu since we drew Mali.
But our second city can be named Athens or Moscow or Honolulu or whatever strikes the fancy of whomever is playing that set!.
(Emphasis added.)

I like that idea. Players who settler (or capture) cities get to rename them whatever they like, even if it's something Bizarre like "Hot Pants 9." :lol:

As fer techin', I think starting with Agri is a good move, though only the desert can be farmed since we can't cut through jungle yet. I think going straight to Iron Working may be the thing to do after Bronze since we may run into jungle anywhere.

I also think we should start with a worker first and mine the sugar hill. A 2-food hill with mine wouldn't be so bad at this point.
 
Sure, move the warrior S. Another possibility is settle 2N to grab furs, but that does seem to be a desert hill, so..??

I'm happy with agri > BW. IW might be worth it (early) or not depending on the fog. Yep, worker for the sugar mine was my impression too.
 
Sorry guys...I was waiting for more input.
Which is silly because its the first set....what more input do I need?

I can play later tonight or tomorrow morning so if Sweetacshon wants to grab it before then I have no problem with that.
 
Playing now...sorry again for the delay!
 
I fouled up guys...I played my set entirely in 3.19 as I have both installed.

I think it would be an unfair advantage for me to replay in 3.17 as I am aware of the lay of the land.

The thing that frustrates me most of all is the fact that it was a pretty darn good start.
I popped a scout and two techs (one of which was BW).

I figure the best way to handle this is to have Sweetachson kick this one off and by the time it rolls around to me my advantage will have worn off.

Really sorry for the screwup team!
 
Shame about the mix-up, but it happens. I guess you get to take the official opener, Sweet.

At least we know the start is alright. Guess the RNG smiled on us and didn't give me my usual unplayable starts. :)
 
It's a shame we can't play with random patches, otherwise this would have fitted right in :D
 
Yep, ok, I'll kick us off, most likely later today.
 
Sorry, peeps, I missed my window of opportunity and it's too late now, so I'll have to play tomorrow.
 
Things were off to a random start when I mashed at the keyboard, and just happened to press "b". After viewing the surrounds with the warrior, perhaps my idea of 2N might have been better. Anyway, the build was a worker (ever so slowly) and now a warrior. The research path was:
Civ4ScreenShot0011-4.jpg
Civ4ScreenShot0016-3.jpg

....and we've started on writing. Why? The huts dictated proceedings. 2 scouts were enlisted, which have subsequently died. Easy come, easy go. Also:
Spoiler :

Civ4ScreenShot0006-6.jpg
Civ4ScreenShot0007-6.jpg
Civ4ScreenShot0008-4.jpg
Civ4ScreenShot0009-6.jpg
Civ4ScreenShot0012-2.jpg


In other news, we met Pericles the viking early on, and also Catherine from Egypt. Their cities are below. Scouts from beyond Egypt spread word of Augustus of Khmer, and Ragnar of Portugal. Also note our nearby resources. Iron and copper, but no stone or marble (of which Pericles has 2), which is why I didn't head toward the oracle. Bananas and sugar might suggest heading toward calendar sooner rather than later. I chose writing because cottaging was always going to be tough on this map (but there is a fair bit of grass just to the NE), and so we may need scientists. I have marked a few suggested city sites, just to start discussion.
Cows/fish/fur would probably provide the most food for settler/workers, initially.
Spoiler :
Civ4ScreenShot0015-2.jpg
Civ4ScreenShot0017-3.jpg
Civ4ScreenShot0013-2.jpg
Also, christianity has gone. 23 turns, and that's about it. Sengir, you're up.
 

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Wow, are those hut pops for real? That's absurd. Not that I'm complaining, mind you.

Your dots seem alright to my glance. After we snag the more desirable locations, we can probably put something down north of the capital to cottage all those grasslands. That does bring up the point that creating cities with dedicated functions will be a little trickier than usual. Our scouting also shows that we're next to a small inland sea. Part of me wants to use it for naval operations just because it's there.

Maybe we should put out another scouting unit or two and then start REXing like there's no tomorrow. I know it's way to early to start talking about winning strategies, but I see no reason why we wouldn't grab as much land as possible and try to take the rest from the AI. Heh heh. Ok, ignore my homicidal ranting, please.

Anyway, we're off to a great start. What will the next set hold for the Randomanians?
 
Hey sturick, how many techs did you pop from huts :D

Got it for tomorrow so we can have some discussion about what to do next.
 
Uhhh...and I thought my hut popping was good. :D
I popped a scout, Myst, and BW.
Very impressive work Sweet!
:woohoo:

As for the dots...I agree with the two eastern dots...they look strong.
A little more scouting will determine the northern dots future.
The dot I disagree with is the southern one that catches copper.
I would move it 1SW. This will put the copper in the first ring allowing us to hook it up that much faster. Axes for fogbusting and barb protection is more important on emperor as they arrive much sooner than on Monarch. It would also avoid more of the water and ice tiles and grab a few hills making it a fair production site.

That would be my vote for our first city...then settle the cow/fish/fur city for settlers/workers as Sweetachson suggested.

Techwise, I think we stay the course that Sweet put us on...finish pottery and move on to writing.

No wonder resources so I don't think we will get a shot at the good ones.
 
Pots is in already, so the decision is where to head after writing. For the lack of anything else, I'd say calendar, the AI seems a little far away for a rush, and if there are no wonders or particular plans right now...?

If we want metals quickly, the iron city will probably be easier to defend. If we move copper city SW, won't it lose the fish? It's very food poor already, so I'm hesitant to do this.
 
My copper site will still catch the fish so I think we should settle with my dot there.
I do think your iron site would become productive faster though.
You have the extra hammer from the city square which is nice.
The first ring will have the banana hill and the icy flood plains for fast early growth and production.
I think we should still hurry to get the copper site as it is relatively close to Cathy.

p.s. Sweet, you may not have posted the right save.
The one you gave us is three turns away from pottery!
 
Sorry guys, I can't make it tonight and I will be pressed hard for time tomorrow, so you either have to wait untill saturday or skip me for this round.

Really sorry for the late notice, but I really thought I would have time this evening :(
 
Hmph. That was from the first time I saved, then I noticed there was only 3 turns til Pots, and so on I went. Trouble is, I guess I forgot to save. :lol: Here's the autosave if you want it, or play from the previous one, I don't mind. :)
 

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