Random-01: The Wheels Come Off

I only managed to play five turns, because on the sixth, no matter what I do, I encounter a bug that terminates all of our trade deals in one go. That costs us about 20 gpt, something that we cannot afford.

SAVE (turn 300)

Things I did:

-Made Pacal DOW Augustus. A few turns later P lost a city near Corinth. Roman forces must've been very close to us... :hide:

-Moved forces north, veterans and some greens. There are quite a few go-tos to Thessalonica.

-Some MM, mostly starting courthouses in former Greece. Monuments aren't exactly necessary in cities with religion.

-Corinth needs a courthouse badly. I suggest building culture there to pop the borders and let the city start growing (for whipping).

-FP in Athens ASAP.
 
I doubt it's the AP. And we're 20 gpt down after renegotiating. I don't have time to play further, so the next guy can confirm whether it is a bug or me being dumb.
 
Considering how it occured, it's AP.

Sorry for the go-to's to Thessalonika :blush:
Won't happen again
 
AP, huh? Must've missed the notice. (If there's one for non-participants.) I thought it was a bug because I've had notices of peace deal cancellations pop up when I haven't been in war for ages. I'm glad this isn't related to that, which is merely an annoyance.
 
Peace treaties get signed automatically due to some actions. Like asking for gold gives an automatic 10 turn peace treaty, it stops you from asking for gold and then invading them. But it opens up the cheese tactic of 'see an incoming stack, ask for gold'. I think it also happens when you do trade resources.
 
Thanks for the clarifications, even though I feel stupid now.
 
Turn 0 : Corinth builds Culture as suggested. Pharsalos and Thebes too.

Turn 1 : Trades go bye-bye. I manage to restore some of the income with Louis and Pacal.

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To placate Louis I convert to Xtianity and sell him Philosophy for 480 gold. I hope he will give us OB next turn and give up this silly idea of warring against us constantly. Pacal loses another city.

Turn 2: Louis does indeed restore OB and lets us have some trade routes back. Pacal is unfortunately in Mercantilism. Perhaps we should consider, too?

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Turn 4 : Attack barb city of Hittite. Burn it to the ground. I make peace with Augustus by giving him back Corinth. Good luck on keeping it, Gus, it's 100% Byzantine and located in between the Mayan and Byzantine lands.

Turn 5 : Darius wants OB but instead he gets WAR! A worker is stolen.

Turn 6 : Tarsus is revolting and taken without losses. Louis is scheming to attack someone, I hope it's Wang. That would complete the World in War.

Turn 7: Upped espionage to 20% to fund revolt in Ectabana.

Turn 8 : Spy gets caught in Ectabana. :mad: Pacal loses another city. He's bad at this, isn't he?

Turn 9 : MilTrad -> Banking. Take Ectabana sans spies. We have a brand new shining stack of first-strike avoiding Cuirassiers ready to stride forth from Tarsus.

Turn 10 : Antioch poisoned :yuck: . It was Pacal since we can suddenly see his demographics. [pissed]

Turn 11 : Darius brings a settler escorted with a knight to the war zone.

Turn 12 : Louis has given up on his war plans.

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Turn 13 : Susa revolted. Cuirassies kick ass and take it with minimal losses. Susa contains the Dai Miao (+18 :gold: per turn).

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Turn 14 : We get the wedding event with -1 against Augustus. Meh. Ghuzz pops a Great Scientists. I will leave him for team discussion.

Turn 15 : Banking -> ??? I let the next player decide.

Pacal's unfortunate war has cost him his lead position and Wang is now the big dog. We are behind in tech to most other civs but have the upper hand against Darius and should just keep going as long as the Cuirassiers are kicking ass. The next two players should be able to finish him off.

We might want to consider switching to Merc, since our only foreign trade routes are with Louis. Having captured Susa we also have the luxury of switching to any of the major world religions for diplomatic leverage. Something to consider...

Next UP = njorls.
 
Darius seems to have lots of cottages, perhaps and academy in soon-to-be-ex Persia?
 
I'll be researching Paper next, then Repl Parts. RP should help the economy a little and it'll get us closer to rifles/cav. Please say if you agree/disagree.

I'll be building Forbidden Palace in Athens to help the economy. A city NE to grab the spice will raise our happy cap.

We should discuss other national wonders too. We can build HE/West Point now. Visigoth looks like it could be our highest hammer city when it grows some more. Put them there? I'll be farming over cottages there so it grows faster.

We have way too many sleeping workers. We can have them build forts to make canals on the skinny spokes of the wheel parts of the map. Frigates bombarding coastal cities will make future wars a lot easier.

Hope to play tomorrow.
 
I'll be researching Paper next, then Repl Parts. RP should help the economy a little and it'll get us closer to rifles/cav. Please say if you agree/disagree.

I'll be building Forbidden Palace in Athens to help the economy. A city NE to grab the spice will raise our happy cap.

We should discuss other national wonders too. We can build HE/West Point now. Visigoth looks like it could be our highest hammer city when it grows some more. Put them there? I'll be farming over cottages there so it grows faster.

We have way too many sleeping workers. We can have them build forts to make canals on the skinny spokes of the wheel parts of the map. Frigates bombarding coastal cities will make future wars a lot easier.

Hope to play tomorrow.

Sounds good, although some workers could be disbanded to save some money.
 
Agreed on the workers - at the end of my turnset I just didn't know what to put them on - there were tons of those guys.

Your plans seems good njorls.
 
I changed to Mercantilism as trade routes weren't doing much and we were in Representation.

I captured Ghulaman with no losses, it autorazed

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Louis dogpiled on Darius and even captured a city

War weariness was getting high and a lot of mounted units were defending cities so I changed to Police State and Nationhood and drafted some muskets.

I captured Pasgarde with more losses than I liked. A spy got caught right before putting it in revolt. Lesson learned, have more than 1 spy in a city in case 1 gets caught. I think 2 of the losses were just bad luck though (80% chance to win or retreat and died).

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Perseopolis fell, I had 2 spies there and 1 got caught (I did say lesson learned didn't I? :)) The other put it in revolt. It had a wonder or several inside and maybe a settled priest or 3:

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Here's Louis's stack, he took the city on horses. Looks like he'll get to Ergli before we will. It's a holy city and not much else.

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Augustus declared on Pacal.

Zohak, a island city on a hill, got captured & razed with loss of 1 phract

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Here's the rest of the cities, we can decide what to keep and what to raze.

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The next player can revolt and take Gordium.

*edit* There's a settler on the way near Athens to claim a spice city, I thought the city ruins was a good spot
 

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Very nice turns njorls!

Regarding the remaining cities, I would rather keep Magyar as the 'blocker'. Others seem decent cities, but will weight heavily on our eco IMHO.
 
Gordium should be kept as well, it's placed where I'd place it.

Some other thoughts I had:
- The next player should rebalance espionage, it's all going to Darius now and he's on his knees
- Globe Theater should be put in Perseopolis. Work the seafood and cow and whip/draft as much as you can there

I recommend banks/infrastructure before the next war.

I'm out of pocket until Monday.
 
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