Random Events FTW

when i played my first game, i was so mad and thought they were stupid but now they are one of my favorite settings and something that makes the game so much better
 
I've had:

slave revolts
marriages
miracles
collapsed mines
forestfires
and several other i can't think of right now.... but the worst one, was my wonder producing city took a direct hit from a hurricane, instantly destroying the forge and lighthouse...
 
wats with the marriages. how do they work

A random event appears saying a citizen from civ A marries a citizen from civ b and you get choices to send gifts and all that stuff. That scenario gives the two nations better relations.

The other two i've encountered have to do with religion. one is basically the same thing, but the civ's must share the same state religion, they have a (insert religion) marriage ceremony and everyone is happy.

The other is that two civs with opposing religions have a wedding and one commits the grevious sin of having the ceremony done thier religions way, which ends up being a relations penalty *past events show you're untrustworthy* or something of the like.
 
I have had a few new random events. The first I think was triggered by an Airship in my cities.

Spoiler :
Hydrogen.jpg


The second was trigged by a corporation:

HostileTakeover.jpg


The text in the quest is wrong. I still needed one resource. It was pretty easy to get that resource I still needed. I just traded for some Gold with Churchill. As a result I got the following:

Spoiler :
showmethemoney.jpg


Because of the extra money I could spread my corporation to another city. :D
 
In my game the quests I got dictates my expansion strategies. FIrst quest is build 11 treremires. I was planning to attack joao at that, had to postpone it to build the tremires. Second quest build 11 forges, I only had 8 cities when that quest came up and I had to postpone other productions to build 3 settler to get it. The third quest, build 11 harbor and 6 caravel...... when this come up I was in a war with joao, took 4 of his cities already, he had 5 left. I was going to vassilize him. But when the quest come up, i only have 7 costal cities and 5 of the remaining city from joao 3 of them is coastal, So basically my vassilization plan is out the window, onto total annihilation. I am still 1 short after though, need to pick another unfortunate civ to strike.
 
I had an event where an expert general or something like that had begun lecturing in Amsterdam, which means that he became a free military instructor (+2 exp.).
I also got the Tin event before that, giving me a 6 hammer mine. This was also in Amsterdam, which had two rivers and a Dike and was my highest production city ever, finishing the Pentagon in less than 10 turns and producing CR3 Modern Armors every turn :]

The events are really fun. I got the Stable and Colleseum quests but I only managed to complete the 8 Swordmen quest.
 
Here is an interesting one, when you have lots os corporation in your cities :D
 

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I had a quest to take over a Holy City. It was part of my plan anyway.
I took it over and immediately received a message that my quest had failed. :( Maybe I didn't read something right.

I had a simultaneous quest to take over a Horse resource (not too far from the Holy City). I finished that and got 4 free Cavalry.
 
yeah I think the Holy Mountain quest shouldn't fail if another Civ gets to it, but instead give the option of starting a Holy War or like someone else said, make the citizens in your cities angry until the Holy Mountain is theirs.
 
I got a quest to build 7 Harbors and 4 Caravels; at the time, I only had 4 coastal cities, and was hemmed in by Monty to the north, Gilgamesh to the south, and Augustus to the East. So, when Shaka (north of Augustus and east of Monty) asked for help fighting Monty, I piled on and got three Aztec costal cities and the capital while Shaka got the other two inland cities (one of which I later got by way of the Apostolic Palace, but that's another story).

Anyway, I finished the quest, and had the choice of a free Combat I promotion for all future ships, +1:gold: from Harbors, or free Navigation I promotion for all future ships. I took the gold.
 
I really like it how the events force you to reconsider yuor plans.
I had just assembled ma army to attack Ethiopia when I heard about a marriage between a Byzantine Buddhist and a Carthaginian Confucianist and my relations with Hannibal went down the drain (well, I pissed him off on purpose).
I then choose settle this matter and attack Carthage instead of Ethiopia.
 
Here's a quest I just got, haven't seen it posted yet.

The Overwhelm Doctrine

Our brightest admiral has proposed an amphibious assault strategy designed to capture port cities with lightning strikes. You are tasked by your military leaders to construct a fully functional aircraft carrier battle fleet.

You must build 4 destroyers, 2 battleships, 3 carriers and 9 fighters. A source of oil will be required to fuel the planes.

An additional reward option will be available if your civilization was the one to build the Manhattan Project.

I'll post the rewards if I finish it.
 
I just had a random event where it said the ruling dynasty of Portugal died out and the new family was off to a good start. It caused everyones relations with Portugal to be reset to "Cautious".
 
Rewards for the Overwhelm Doctrine.

- Take advantage of our momentum to provide additional training for these crews. Prepare them for battle. Every destroyer, battleship, carrier, fighter and jet fighter is promoted to combat I.

- Our intent is to keep the peace through strength. Leverage our might in to commercial opportunity. Harbors get +5 commerce.

- Leverage our military advantage to persuade the world to ban nuclear weapons. No nukes.
 
Random event: free cover promotion for all melee units (present and future).

Hehe, I got this when I tried Boudica leading Rome. Said all my shields got bigger. Very early in the game before I started my conquest.

Legions+Aggressive+Cover+City Attack

gg I win.
 
I just had a random event where it said the ruling dynasty of Portugal died out and the new family was off to a good start. It caused everyones relations with Portugal to be reset to "Cautious".

The people got together and decided, "We;ve had good luck with rulers named Jao in the past. Let's choose a new Jao to be our leader. He'll also be named Jao II, because we really don't want to change all the mongrammed silverware."
 
Caraval/harbor quest:
Standard size/speed, Noble as Dutch

Build 4 caravals (already had 8, suckers!) and 7 harbors.
Upon completion I had three options...
+1gold for every harbor (meh)
Free Combat 1 promotion for all naval units (not bad...)
Free Navigation 1 promotion for all naval units (BINGO!!)

Made me very happy, esp. because Jao had beaten me to circumnavigation by ~3 turns.
 
still needed one resource. It was pretty easy to get that resource I still needed. I just traded for some Gold with Churchill. As a result I got the following:

What? That makes this a double bug - thw wrong description and you being able to complete the quest that way. You were supposed to obtain that ressource yourself - not trade for it. That's against the whole idea of the quest.

I encourage you to post an description of this in the Bug Reports Forum.
 
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