Random Events FTW

I had that one as well, i had to find the mountain before it came under the culture of a rival. After building 20 of the needed 22 buildings, it failed.

Turns out the mountain was on another continent (i couldnt sail on ocean tiles yet) and between 3 other civs, never had a chance.

This event happened to me during a war last night while my forces were overstretched.

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I lost a few newly conquered cities which only had 1 defender each :crazyeye:

Wow so that means we now have organized barbarian attacks? That's pretty cool, although also very irritating for the player who experiences them. :lol:
 
I have just got BtS today and was only able to play one game to the middle ages so far.
I was Justinian and shared a continent with Ramses and Charlemagne.
Charly was really lucky. I got messages that a Holy Roman Craftsman has invented better axes, the people were selling parrots as exotic animals and the Holy Roman Empire became the worlds main exporter of tin (no idea what this means).
All I got were two forest fires , a barbarian uprising, and a slave revolt. Later my hunters had killed a large population of moose and brought 8 :food: to one of my cities, and a tundra city (I built it for the resources) had the ice sculpture event where I cuold choose between +100 :culture: for the city or to pay 152 gold (all I had in my treasury at the time, coincidence ?) and gain a free artist.
However it still seemed pretty balanced.
 
That holy mountain quest sounds very hard and very cool!

Tariqari, do you have the game saved? If so, can you use world builder to receive the message from God, and then build the city? I'm real curious how that one turns out.
 
Wow so that means we now have organized barbarian attacks? That's pretty cool, although also very irritating for the player who experiences them. :lol:

Reminds me of the "barbarian uprisings" of Civ3. Very cool. :)
 
I've gotten two quests by CEOs to acquire one of each type of resource or spread the corporation in a number of cities. The reward was kind of mediocre... 10 and 20 gold in the headquarters... =/
 
The holy mountain is pretty hard compared to the yeild, I've failed it a number of times and only completed it once where it happen to be a mountain right at my capital, gave me a +1:). So from now on I wont be much bothered =D

The tin one is +3 hammers on a hill far as I remember, pretty neat imo.
 
In one of my games I razed a city (and settled one right beside it). Since I didn't need to get rid of the city ruins (on a turndra tile) I recieved close to half the research for steel.
 
The holy mountain is pretty hard compared to the yeild, I've failed it a number of times and only completed it once where it happen to be a mountain right at my capital, gave me a +1 :)

What the Hell, all that work just for +1 happy?
 
I had a quest where I had to make 8 branches of Sid's Sushi Co. The reward was a bonus to :gold: output from the HQ. Very nice.
 
What the Hell, all that work just for +1 happy?

+1 :) in every city you own

Nothing special yeah, it should have given some bonus to your religion, more money or something as its real hard to finish the quest unless the mountain is close.
You shouldnt fail if another civs culture touches the mountain, you should only fail if your go past the time limit.
 
You shouldnt fail if another civs culture touches the mountain, you should only fail if your go past the time limit.

Yeah, what the hell? It would be awesome if it popped in another's territory and sparked a holy war.
 
Yeah its just annoying when your told to build 22 religious buildings, you finally do it and the holy mountain is on the other side of the world on another continent and your ships cant leave coastal regions, even if they could its between several other civs who any second could have a cities borders expand failing you

Would be cool if it falling under enemy civ, you got 1 :mad: untill you went and rescued it. But the quest should make sure the mountain is on your continent unless you have the tech to travel the seas.
 
I had a random event where all my triremes got free combat 1, I also happen to be the Vikings :mischief:

In the same game I had a quest where I had to build 11 stables before the Renaissance era. When I completed it I got 3 options 1. 11 free horsemen! 2. free sentry for all mounted units 3. +1 food from stable.

Yes I took the 11 horsemen and upgraded them to knights :mischief:

I got that Trireme event too. Only problem was, I had just taken Metal Casting from the Oracle a few turns before so I had no Triremes. I did complete one nice quest (can't remember which one) which gave me a choice of either a GG specialist, a GM specialist or some other specialist. I took the GM because I didn't read closely enough and thought I'd be getting an actual GM, but it was a settled specialist. Still not bad for my capital in Bureaucracy.
 
I got that Trireme event too. Only problem was, I had just taken Metal Casting from the Oracle a few turns before so I had no Triremes

I think it's for all future triremes you build as well.
 
After a war. I got one saying that an admiral was retiring in one of my cities, and I was able to get +1 gold for the drydock or a Military Academy. I also got something about soldiers returning home making a baby bomb.
 
So, I wonder wether the AI will take quest type missions into account for its strategy. Like, would an AI leader actually change his/her strategy to get to that mountain? Would it go to war over this location? How big do these things feature in AI programming?

J.
 
A neighboring civ donates famine relief to a starving city on your mutual border. Effect is that it brings your two civs closer together (about +3 for "you have a good nature as seen in the past"). Oddly you can be the recipient of the food, but still get the bonus.

Also, bandits in your farms---you can pay to have them removed, or move a military unit there yourself.

Also your great blacksmith figures out to upgrade the forge in your capital, an extra +1 hammer.

Also got a new heresy is spreading. You have 3 options----massive inquisition, do nothing, or give favorable tax breaks to the true faithful. I didn't gauge the effect cause I was quite wealthy then anyway.

I'm wondering if some may be civ trait-linked. Like in my first game I'm playing right now, I'm industrial and got the forge event.

Seen weird meaningless ones, like caged parrots for sale. And the inter-civ wedding scuffle getting inter-civ attention.
 
A nice was one:
There was a coup d´etat and I could decide if I want to support the Army (+1 great general in the capital)or the richest family (+1 merchant) and i could let the "holy laws" decide wholl be the new leader (+1 prophet).
 
A nice was one:
There was a coup d´etat and I could decide if I want to support the Army (+1 great general in the capital)or the richest family (+1 merchant) and i could let the "holy laws" decide wholl be the new leader (+1 prophet).

that one sounds great. which one did you chose
 
I got one in the Next War Mod.

The opposition party in the Senate was found to have corrupt members.

3 Options:

Let them fight it out, have the Senate weakened and assert your presidential authority.

Impeach the corrupt members of the opposition party.

Leave it to the judicial branch and follow the constitution.

I choose the third and didn't notice any effect for choosing the most democratic answer.
 
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