2) Some random events could be frustrating, but, to me, it added a sense of urgency and realism to the game. Yeah, it could suck to have something negative happen, but, guess what... that is how the world works sometimes and oftentimes it swayed the course of history (which, correct me if I am wrong, isn't that the core of Civilization). Case in point (something that hits me a little close to home), shortly after the British sacked DC during the war of 1812, a hurricane hit the area (remember, they didn't have doppler radars back then, so would not have known that it was coming). The storm caused a lot of devestation to the British army. When they returned to their ships, they turned north and attacked Baltimore. Baltimore, after a strong fight, defeated them and turned them around (and killed the General of the British army in the process). Now, Baltimore could have fought them off, still, if the storm hadn't hit... but there is a good possibility that if the British would not have had the losses caused by the storm, they could have won the battle, and history would likely have played out very differently.