Seek
Deity
- Joined
- Aug 7, 2010
- Messages
- 3,773
100 % the highlighted part. I hate how mountains (and jungle) have become the make it or break it between a good and bad start. We saw in some of the preview videos how players who started with no mountains or jungles (take Quill18 videos for example) were seriously hampered because they were completely stunted on science in early game. The fact that flat district yields are based entirely on adjacency bonuses seems to put a rather unhealthy emphasis on starting conditions which again makes some poor balancing acts necessary.
Well Quill didn't exactly play optimally - he could have settled his first two cities farther west to take advantage of the mountain range there and boosted his science considerably. (Though, to be fair, playing optimally was hardly his or any other previewer's goal - it's not like he was playing to win when he only had a limited number of turns and couldn't show advanced techs anyway.)
Certain terrain like mountains, jungle, natural wonders, etc should be more valuable than other types and potentially cause conflict imo. Otherwise we get boring gameplay like BERT, where every tile on the map is approximately as useful as any other.
I'm much more concerned that most bonus resources look quite weak.