Don't be condescending when you're making a worthless semantic argument. If your point is that immersion is much more broad than making things 'seem realistic' or aesthetically pleasing and that immersion means the more literal 'getting lost in the game.' Then the word loses all importance in the discussion. It would be the same if someone comes in and just says 'oh the game needs to be fun!' Obviously the mountain script doesn't make the game any less 'immersive' in that regards for a lot of people, judging by the posts in this topic. It essentially becomes children say 'no this is more fun!'... 'Nuh uh this is more fun!'... because you can't define exactly what makes the game immersive to different people. Maybe if you worried more about making an argument with merit over fighting about semantics you wouldn't have to make insults in your replies to make you seem intelligent. But your witty retort did seem to be about on the same level as 'Nuh uh! I said so!'
I'm not condescending.
I said White, you said I said Black.
That's borderline insulting on your part, so yes I got witty in my reply. How would you react if I quoted you and said exactly the reverse of what you were saying? Wouldn't that be the rudest thing short of an insult? I think so.
Yes, immersion is, as you say, being lost in the world. And imo, it is ALL that matters in a noncomptetitive game.
Gameplay matters only in so far as something else (art, realism, whatever) does not prevent the player from getting immersed.
But as I said, the topic gameplay first "gets old pretty fast".
It is NOT the topic of this thread.
The topic is about mountains having to be scattered all around the world in order for the game to work.
I think it's sad because I can't have maps I find realistic/pleasing.
I think what's sadder is that Earth maps just won't work well either. There's no peak in England, yet it was a science powerhouse.
Civ VI is advertised to put a lot of importance on terrain but they actually scattered all kinds of terrain all over the place, so the only importance of terrain will be on the micromanagement/tactical level, not on the strategic level:
I fail to see so far how a civ will play differently when it starts on a coast versus when it starts in the jungle or the desert. The civs are biased to start in certain climates/terrains, important features are scattered everywhere, so it does not seem there will be much in terms of strategic decisions based on terrain, only tactical ones.