Random Seed?

An easy solution would be to make it so that instead of each combat having a 50% chance of converting the unit, simply alternate between a 0% chance and a 100% chance. So, every other combat results in the unit being converted.
 
Duh, because that's cheating. :)

But I don't see reloading to get a better result as any different than cheating ;P

I mean, you could also use a scout to scout in one direction, dislike the result, so you reload and have him walk in the other direction!
 
It's kind of up to the player whether or not they cheat in a single player game. I don't see much point in it but some are into the whole cheatcode, win with ease, get bored with game in 10 minutes thing.
 
But I don't see reloading to get a better result as any different than cheating ;P

I mean, you could also use a scout to scout in one direction, dislike the result, so you reload and have him walk in the other direction!

Wow, now I have to try that! :)
 
But I don't see reloading to get a better result as any different than cheating ;P

I mean, you could also use a scout to scout in one direction, dislike the result, so you reload and have him walk in the other direction!

I know why I did it many times in games I played. Because in previous Civ's, the AI cheated, and it was the only way to rebalance the game.

For example, in CIV 4, if you watch the worldbuilder turn by turn, the enemy's scouts/warriors would beeline for goodie huts, even though they were supposedly hidden in the fog of war. That is not fair, and is cheating.

Another example of reloading would be the classic spearman vs tank battle. No, not every superior unit should beat the previous generation of unit everytime, but a tank should never lose to a spearman. Ever. This example is not pure cheating (as its based on odds), but was a game imbalancer/detriment to realism.

Another example of reloading would be that barbarians would completely ignore your enemies and beeline streams of barbs straight at your most undefended cities (even though they should have no idea which ones are undefended at that moment). That is cheating, and needs intervention to rebalance.

When things like the above happen, I reload and don't feel the least bit bad about it. You don't have to agree with me (although I bet alot more people do it than will willingly admit), but why prevent me from doing it?

What I do in the comfort of my own home, with my own well earned cashed doesn't impact your life in any way. To each their own. In my mind, I'm ok with AI's being programmed well and perhaps receiving physical benefits in higher difficulty levels (like handicap's in golf). What I'm not ok with is blatant cheating because the AI isn't good enough. I like to rebalance it occasionaly. That is me, not you. Leave me alone..... lol...
 
When things like the above happen, I reload and don't feel the least bit bad about it. You don't have to agree with me (although I bet alot more people do it than will willingly admit), but why prevent me from doing it?

What I do in the comfort of my own home, with my own well earned cashed doesn't impact your life in any way. To each their own. In my mind, I'm ok with AI's being programmed well and perhaps receiving physical benefits in higher difficulty levels (like handicap's in golf). What I'm not ok with is blatant cheating because the AI isn't good enough. I like to rebalance it occasionaly. That is me, not you. Leave me alone..... lol...

I don't think anyone, me included, is saying that you can't cheat in video games in the privacy of your own home ;)
 
I don't think anyone, me included, is saying that you can't cheat in video games in the privacy of your own home ;)

Lol. But see if I cheat, to offset a cheat done to me, the cheats cancel themselves out and no one is cheating.

1 cheat + 1 cheat = 0 cheats.....lol
 
See, I would like it if there was a system where, a unit fighting a unit two ages ahead, ancient v mediaeval, classical v renaissance, industrial v future (ie GDR should always beat tank, but not modern armor).

Sort of like in ADG's seven ages, a empire would receive a +1 bonus in combat for every age they were above the opposing empire.
 
But I don't see reloading to get a better result as any different than cheating ;P

I mean, you could also use a scout to scout in one direction, dislike the result, so you reload and have him walk in the other direction!

And so begins discussion. ;)

Some players have ways to rationalise reloading and don't consider it to be cheating. Consider other games, especially first person shooters, where reloading is not only not cheating but in fact the way the player is expected to play (reload from last checkpoint if you die). Should everyone playing FPS games have to go hardcore and never die during a level? (or even through the entire game?)

You can even justify reloading in a "this is how things might have worked out had I acted differently" kind of way. That same justification can't be given to inserting content via world builder.

Personally the only way I consider reloading to be reasonable is when it's to correct a "misclick" - a user input mistake. Not for getting a "better" result.

See, I would like it if there was a system where, a unit fighting a unit two ages ahead, ancient v mediaeval, classical v renaissance, industrial v future (ie GDR should always beat tank, but not modern armor).
I don't think you finished your sentence. :blush: Your point is probably clear enough though.
 
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