Louis XXIV
Le Roi Soleil
I think I'll start a whole bunch of threads whenever I get a good idea (or a not so good idea, it doesn't matter to me
). Here's Random idea #1 about nationality
This idea is about Amphibious stuff. I'm talking about the attack power of marines, I don't really care about that. In Civ3, I think amphibious attacks are handled pretty good. The concept of naval bombardment is much better than having a ship "attack" a land unit and risk the odd chance of a Phalanx defeating a battleship. However, there are a few things that aren't so good, and they relate almost exclusively to defending your shores.
Coastal Fortresses - OK, let's be honest. They suck. They are almost completely worthless (it would take a dumb person to fall for it, since the AI is usually smart enough not to have to deal with it). Basically, if a ship moves from one tile adjacent to it, to another tile adjacent to it, it has a chance to loose one HP.
My proposal
Zone of Control - Keep the zone of control thing. Its a minor thing, but it blocks a passage of a narrow straight. The only difference would be to increase the firepower to two shots, and to give it the chance to kill the ships.
Fire back - When a ship bombards a city that has one, it has a chance to fire back automatically. That way, even though they have a chance to attack, a coastal fortification, you can defend yourself. If you have enough ships, you can destroy the coastal fortress and than bombard whenever you want.
Defensive stuff - In addition to firing back on ships, there should be a way to soften the damage of bombardment. I think the easiest way would just have all damage hit the coastal fortress until it is destroyed.
Upgrades - Of course, Coastal Fortresses are good against Frigates, but their power isn't very much when dealing with a Battleship. Therefore it should be possible to have it upgraded or replaced at a more advanced technology.
These things would actually make the improvement useful to build.
Amphibious attacks - In World War II, they discovered that it would be suicidal to do an amphibious assault directly at an occupied French city, the defenses were just too strong. The shores of normady, as well-defended as they were, were just a little bit better. However, in Civ3, there is no extra defense that can be built to deal with amphibious assaults. Basically, what is needed for these coastal defenses is the equivalent of "sea walls" to give a defensive bonus to cities that are attacked by Marines. If you build one, they could always attack outside of the city, but it leaves them vulnerable to counter-attack, but, if you don't build one, they could capture a city, land troops inside, and have a well-defended position.
I'm hoping this idea will add to the fun factor of naval combat (although there are a lot of other areas I'm not even mentioning that could be improved).

This idea is about Amphibious stuff. I'm talking about the attack power of marines, I don't really care about that. In Civ3, I think amphibious attacks are handled pretty good. The concept of naval bombardment is much better than having a ship "attack" a land unit and risk the odd chance of a Phalanx defeating a battleship. However, there are a few things that aren't so good, and they relate almost exclusively to defending your shores.
Coastal Fortresses - OK, let's be honest. They suck. They are almost completely worthless (it would take a dumb person to fall for it, since the AI is usually smart enough not to have to deal with it). Basically, if a ship moves from one tile adjacent to it, to another tile adjacent to it, it has a chance to loose one HP.
My proposal
Zone of Control - Keep the zone of control thing. Its a minor thing, but it blocks a passage of a narrow straight. The only difference would be to increase the firepower to two shots, and to give it the chance to kill the ships.
Fire back - When a ship bombards a city that has one, it has a chance to fire back automatically. That way, even though they have a chance to attack, a coastal fortification, you can defend yourself. If you have enough ships, you can destroy the coastal fortress and than bombard whenever you want.
Defensive stuff - In addition to firing back on ships, there should be a way to soften the damage of bombardment. I think the easiest way would just have all damage hit the coastal fortress until it is destroyed.
Upgrades - Of course, Coastal Fortresses are good against Frigates, but their power isn't very much when dealing with a Battleship. Therefore it should be possible to have it upgraded or replaced at a more advanced technology.
These things would actually make the improvement useful to build.
Amphibious attacks - In World War II, they discovered that it would be suicidal to do an amphibious assault directly at an occupied French city, the defenses were just too strong. The shores of normady, as well-defended as they were, were just a little bit better. However, in Civ3, there is no extra defense that can be built to deal with amphibious assaults. Basically, what is needed for these coastal defenses is the equivalent of "sea walls" to give a defensive bonus to cities that are attacked by Marines. If you build one, they could always attack outside of the city, but it leaves them vulnerable to counter-attack, but, if you don't build one, they could capture a city, land troops inside, and have a well-defended position.
I'm hoping this idea will add to the fun factor of naval combat (although there are a lot of other areas I'm not even mentioning that could be improved).