(This is a reposting from a thread that seems to have died to a fresh new thread.) It's sad to see your English longbows lose their extra range advantage and have to start over as infantry. I've been thinking about the ranged hand-held weapon issue for a while now. How about this: Archer (Antiquity) -> Crossbowman (Medieval) -> Mortar Team (Industrial) -> Rocket Team (Modern) Both Ranged and Siege weapons cannot melee attack. Generally, a ranged unit, equipped with man-portable weapons, should have less in ranged combat value, yet we could also give them greater melee combat strength to hold a defensive line. While they would not be able to stand up to a huge pounding, they wouldn't necessarily immediately pop, and could hold off lower-tech attacks. Ranged Archer: 4 (6), R2, M2 (H40) - Archery Crossbowman: 6 (12), R2, M2 (H120) - Machinery Mortar Team: 20 (24), R2, M2 (H350) - Dynamite Rocket Team: 40 (36), R2, M2 (H550) - Rocketry Here are the common siege weapons, for comparison: Siege Weapons (all have +10% vs. cities) Catapult: 5 (11), R2, M2, set-up (H75, Iron) Trebuchet: 6 (20), R2, M2, set-up (H170, Iron) Cannon: 10 (26), R2, M2, set-up (H250) Artillery: 16 (32), R3, M2,set-up, indirect fire (H420) Rocket Artillery: 18 (46), R3, M3, indirect fire (H600, Aluminum) What do you think?