And what UU is the best on Noble, Obsolete? I bet the Praetorian is among them, as it's one of these 'just research them and sweep the map' UUs.
And note that the first post was just a quick example I made, I'll fix it.
I know you are a deity player. At deity, the AI doesn't only get a lot of bonuses, but they also get more starting techs, so every early UU which isn't possible to get fast is of no real use. War chariots and immortals you can get fast. Skirmishers you can get fast. Quechuas are even available from the start. But Praetorians come too late.
However, that does not mean that everyone who is looking at the Praetorian from a noble perspective and thinks it is great is utterly and completely wrong. Praetorians and catapults will continue to rampage even after Feudalism, considering you will even have the power of sheer numbers with all the land you conquered. With praetorians and catapults, you can conquer the world on Noble, and quite easy actually. Just beeline for Engineering if you need some extra firepower. (Of course, with trebuchets, any unit would do fine, even the Landsknecht, look at Milene's challenge).
I dunno. On Noble you can conquer the world fairly easily with horse archers too. You can also conquer a huge swath of land with WC/Immortal, and much earlier in the game too. It also doesn't require a heavy investment into iron working to simply see if you have the required resource. Capturing 1-2 capitals in Noble/Prince from the get go pretty much seals the game anyways.
If we really view the game from a noble perspective, it's actually the 2 movers that actually pwn everything. If the AIs are weak, why waste time on those slow moving Praetorian?
Or what about Skirms? On Noble/Prince, you can guarantee nearby capitals, unless you are isolated and this is completely resource independent which means it's always doable along as someone is there to be conquered.
Excellent:
Fast Worker(Almost always useful)
Skirmisher (Perfect early game defense)
Quecha (Possible to cheese the AI, and you get it from the start)
War Chariot (Base Str is cool, available with just one tech)
Conquistador (Cur rushes are good enough, but this smashes pikes...)
Great:
Keshik (Horse archers are nice enough rush units. Now what about one that doesn't get slowed by terrain?)
Immortal (Defensive bonuses are useful)
Chokonu (Collaterial)
Overatorian (Well, it does give a lot of extra str per hammer.)
Janissary (A musket that doesn't suck)
East Indiaman-- Stupidly good on maps where ships matter. It carries as much as a transport!
Good:
Samurai (Decent, but Iron only can be annoying)
Carrack (Leg up on overseas settlement)
Oromo Warrior (Draft fodder)
Dog Soldier (Guaranteed anti-barb, on a convenient tech path)
Jaguar (Resourceless)
Vulture(well, it's better vs archers)
Redcoat (Better against other rifles?)
Catapharact (Buff knight!)
Ok:
Camel Archer
Numidian Cavalry
Musketeer (stack cover)
Impi
Holkan (Resourceless)
Phalanx (You're no longer afraid of chariots)
Anything else I forgot
Poor:
Bowman (Can be useful, but fairly lame)
Navy Seal (too late)
Batista Elephant (Wow, that's really specific derp)
Landpoop (Slightly better stack cover on a bad tech path.)
Trash:
Panzer (Almost always useless)