LeSphinx
Bachogwa
How the ranking system is gona be with the GOTM for PTW and the one for C3C ?
LeSphinx
LeSphinx
Understood. It's disadvantageous either way. Best result doesn't favor the single game player who submits only one game; averaging requires two good results from the dual game player (and in only 2 weeks time per game.) I think they're about even in weighting as far as advantage goes; taking best result means more and varied submittals and involvement, which in my opinion tips the balance.AlanH said:Thanks, that was the sort of discussion we've been having. The only counter to it is whether it disadvantages single version players, who can't improve on a poor first game to get a better overall result.
Well, that's what is done in the global rankings every month already. The top player in each game gets 100%. The other players get percentages below 100% in proportion to their relative scores and finish dates. So performance in GOTM 31 can be compared with GOTM 30 and so on, and they can be added together to create a single global ranking. In spite of the fact that they are very different games, and they may have been played to different finish conditions. Extending this to include C3C games is not the big issue. The challenge is how to deal with the fact that some players can and will play two games a month while others can or will only play one.dojoboy said:I don't see how you can use the best result when they are clearly two different games, in no way comparable. I may lack the necessary visionary skills for this, but I don't see how it can be done fairly
That's easy for you to say, with your laptop full of Intel-inside and C3C ....What additional work is needed to run two global ranking systems? Then we could enjoy discussions on which one we consider to be the premier league.![]()
AlanH said:Well, that's what is done in the global rankings every month already. The top player in each game gets 100%. The other players get percentages below 100% in proportion to their relative scores and finish dates. So performance in GOTM 31 can be compared with GOTM 30 and so on, and they can be added together to create a single global ranking. In spite of the fact that they are very different games, and they may have been played to different finish conditions. Extending this to include C3C games is not the big issue. The challenge is how to deal with the fact that some players can and will play two games a month while others can or will only play one.
That's sort of what is being done currently, except rather than guessing the best possible Jason Score it is assumed that whoever wins got the best possible Jason Score. I understand that SirPleb is going to be competing in both the Classic and C3C, so this is pretty likely to be truedojoboy said:So, the GOTM staff can set up a classic GOTM game and a COTM game that are comparable for ranking?
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Can we simply take the best possible score (Jason Score) for the map, per victory condition, and grade the submissions.
samildanach said:Its quite tricky. I don't know what the staff should do. I think the goal of the classic GOTM should be to retain as many players as possible. If thats the goal then averaging isn't a good option as players who score well in the COTM will not submit or even play the classic games. I think that there needs to be a carrot for people to continue to play the classic, such as an additional 5% boost added to classic game scores. What I mean by that is that Classic games should have a max. score of 105% where as COTM has a max. score of 100%. So the top player in a classic will get a score of 105 where as the top player in the COTM will get the usual 100.
Some sort of score boost for classic games will also help to offset the shelf-life advantage that COTM players are likely to get with Sid level games counting towards the GPR for a very long time.
ainwood said:In terms of longevity / decay of results, we might consider phasing the difficulties, or even changing the decay profile.
AlanH said:The global rankings currently amortise/decay/age (choose your term) the value of each game as the months roll by. The decay rate depends on the difficulty level. They decay linearly to zero after (difficulty + 5) months, I think. That's how you get to be a better player than Txurce. Look at the way world rankings in tennis and golf operate. Previous champions may have been better players than the current world #1 but when they don't play any more their ranking goes down.