Rat - 05 silent game

The Roster
The Rat
grahamiam
sanabas - just played
Greebley - skipped this round
romeothemonk - up
dl123654 - on deck
 
romeo? Maybe if Romeo can't take it, dl123654 can?
 
Update:
Its 1285AD and we are at peace with everyone, troops are inplace for the attack on Persia.

Question:
How do we declare? Rat04 had it where we could go into neogations to declare, another option would be to steal techs (1300gold), lastly we can cross their boarders to attack.
 
ThERat already answered that question previously (diplomacy is out) when I asked. You can go back and read...

Do they have any units on the edge (or outside) their empire? That may be the best way. Capture a worker if there is one on the edge for example.

I am unsure if this breaks ROP as we start outside their land when we attack to declare war so I would think we can still make ROP.
 
we could ask them to leave our territory. If Persia has no tropps in our land, we have no choice but to attack without declaration, even if that trashes our rep. No initiating of negotiations.
 
No troops in our lands, only a worker stack on our boarder, no one answered about stealing techs
 
Save

Preturn 1250AD:

IBT:
Hittites offer peace, we get 12gold and a WM

Turn 2 1260AD:
Kill all Inca invaders

IBT:
See another 10 Inca cav approaching

Turn 3 1265AD:
Kill most Inca cavs

IBT:
Incas want peace, we get 25gold and a WM

Turn 6 1280AD:
Attack for in place for next turn
Consult team on how to attack
No one on boarder

Turn 7 1285AD:
See a rifle and imortal on the boarder now, attack with cav, lose the cav but we are at war
Take Pasargadae losing 3 cav, total units there were 5 inf, 1 gur, 7 cav, we get 250gold and some strange futureistic buildings there, a coal plant, hospital, police station and strangest of all Smith's Trading Company, our income jumps 30gold

IBT:
Lots of attacks, lost about 10 units, cav and muskets and our MI army which was fortified at full health guarding Pasargadae

Turn 8 1290AD:

IBT:
Not that many attacks, however lost Basra to attackers, lost about 5 units

Turn 9 1295AD:

IBT:
Very few attacks however India declares, we are strong against them

Turn 10 1300AD:
Still resting, rdy next turn

Good Luck
 
sounds rough, hope we can get to our goal that is to attack and conquer the GL town, that's what we need to catapult us up in tech and then get back into the game.

got it.

The Roster
The Rat - up
grahamiam - on deck
sanabas
Greebley
romeothemonk
dl123654 - just played
 
Pre-Turn
there are still some wounded enemies around
kill 2 wounded Cavs

IT lose 4 units and there is no way we can keep Pasargadae

1.1305AD
we need the GL for 2 turns and that's all we can expect to get from this war
if at all, the game seems lost to me, sell improvements and abandon town
first attack on wounded Cavs give us MGL, next attack another MGL :dance:

IT we lose Baghdad, Persia has so many infantry and cav's we have nothing to counter
Inca start ToE

2. 1310AD
lux at 40% is not enough to counter WW, this is ridiculous at republic, we have to be a monarchy
we would need at least 60% lux
revolt since this won't work, but Taejon seems lost as well with a huge stack of units next to it
btw Persepolis is pop 24
our arty bombad does almost zlich at Persepolis and the 100% healthy Cav army dies not even taking out 1 infantry
I officially declare this game lost, it's not often that I give up, but this is hopeless

facts: our military is weak against Persia, 60-70% WW, India on the doorsteps in the north
no way to take GL without artillery, ToE started, Taejon gone next turn and possibly much more

rat051310a.jpg

rat051310b.jpg
 
There are several reasons why we lost this game

Surely the location was pretty bad surrounded by AI's. but we didn't treat this game properly just like rat3 +4. Everytime people tend to underestimate the strategy. This was treated like a normal game when an AW approach is needed. Going republic just blew the game. WW kills us and gives us no unit support at all.

I am still willing to try another time, but only if everyone has the right mindset from the start. here we just expanded without proper military and soon found ourselves fighting the whole world.
 
save

this is without a revolt, look at the save and get a feel yourself, maybe play until the IT and judge. maybe I am too pessimistic, but I guess Persia will steamroll us.
We have defense 4 and they have infantry and Cavalry running about
 
ThERat said:
Surely the location was pretty bad surrounded by AI's. but we didn't treat this game properly just like rat3 +4. Everytime people tend to underestimate the strategy. This was treated like a normal game when an AW approach is needed. Going republic just blew the game. WW kills us and gives us no unit support at all.
It's been done @ diety in Republic, so I don't think that's the main driver. However, if you feel that strongly (and you deserve to as this is the 3rd loss :) ), then just state that we cannot use Republic in the beginning.

imho, missing out on the extra food by not moving the starting settler off the wine hurt really bad. we only had 4 cities by 1000 BC, which is surely a huge hole to dig out of even without the varient. The difference between +3fpt and +4fpt is huge and should not be underestimated. Food = power
 
I agree we didn't pay enough attention to military at the start, but I disagree that republic was a problem. During my last turn, the size of the population was greater than unit cost. Since we get +1 gold per population (this is without markets) we actually got more gold than we did in Monarchy. We also didn't have WW until the final war AFAIK.

Monarchy wouldn't have been any different and may have been worse.
 
I don't think moving away from wine was the turning point as we had still some great bonus.
Maybe you guys are correct about Republic. WW hit the roof now since Persia took some towns.

I wonder what it is then, since this is 'only' emperor and we won last time on deity on continents, now even emperor seems a problem. :confused:
 
you are greatly underestimating food! Also, only 4T by 1000BC is pathetic, and will get you killed most of the time, even at Emperor.

Some math:
@ 4fpt, a city without a granery grows every 5T
@ 3fpt, the same city grows every 7T

Therefore, in 50 turns, you could have 10 pop with +4fpt, while you'd only have 7 pop @ 3fpt! That is 1.5 settlers and very significant.

Throw in a granery, and we grow every 3T @ 4fpt and 4T @3fpt. Over 50T, that becomes 16pop @ 4fpt vs 12pop @ 3fpt, or 2 whole settlers (aka towns)! If we had somewhere between 6 and 8 towns @ 1000BC, this would have been a very different game.
 
I agree with Grahamiams points.
I learned my lesson in a 1v1 PBEM with him, and various other PBEM's against top notch opponents.
Food=Key
 
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