1)
a - Galley finished in Antium, changed to Great Lighthouse. I temporarily swapped the iron resource to be worked by Antium instead of Rome... this cut our build time for the wonder down to 13 turns

. I think this is a very worthwhile investment. Even if we don't get it, it'll at least give us a nice chunk of savings to prolong the 100% science.
b - Barbarian warrior spotted to the NE
c - Moving Galley towards Egyptian borders and will explore west side of our island after that.
2)
a - Cumae: Archer -> Praetorian
b - Rome: Temple -> Settler. I changed the SW plains to be managed by Rome instead of Pisae. Pisae is now using the forest (still 2f 1h, just no commerce). Shaves a turn off the Settler. ETA 8 turns.
3)
a - Hatty converts to Confucianism
b - Pyramids built in a far away land.
c - Neapolis: Granary -> Scout (for fog busting)
d - Revolution for Slavery.. I'm a liberal whipper
e - making the worker near Neapolis start on networking to purple dot & gold.
4)
a - Hatty adopts hereditary rule.
5)
a - northeast archer kills suicidal barbie warrior.
6)
nada
7)
a - Cumae: Praetorian -> Praetorian. I'm not touching the upgrades until we actually need it. Moving him towards Pisae.
b - Galley scouts Egyptian coast. 2 Archers guarding Alexandria.
8)
a - barbie archer sighted to the NE
9)
a - Great Lighthouse built in a faraway land

Oh well, was worth a shot.
10)
a - 111 gold from Great Lighthouse
b - Antium: Great Lighthouse -> Praetorian
11)
a - Rome: Settler -> Library
b - Cumae: Praetorian -> Confucian Temple
c - Neapolis: Scout -> Barracks (will change to worker when pop hits 3)
d - Parthenon built in a faraway land.
e - Alphabet done researching, decided to forgo math/construction (doubt we'll need catapults just yet, since I only see archers and no axeman in Alexandria) and go for metal casting. Feel free to veto.
f - Hatty has Polytheism and Monarchy.. but won't trade Monarchy. Not worth making a deal for Poly since our only tradeable techs are CoL and Alphabet.
12)
a - Antium: Praetorian -> Praetorian.
13)
a - Pisae: Lighthouse -> Granary
b - NE archer kills barbie archer.
c - Alexandria now has 1 spearman and 1 archer instead of the 2 archer, moving Galley back towards Pisae.
14)
a - Ravenna founded on Purple dot. Started on Granary, since Gold is already in cultural borders from Neapolis.
15)
a - Antium: Praetorian -> Galley. getting a 2nd galley to explore/backup.
b - Cumae: Whipped 2 pop to finish temple, will grow back to size 5 in 2 turns.. gold resource should be connected in a few turns so by the time it hits size 7 the unhappiness from whipping should be gone.
We now have 4 praetorians at/near Pisae, and Galley is a turn away.
Have fun.. will load save and screenie in a minute.