0) Looked around a bit and checked a few cities for tile management. Only thing I changed was to sacrifice growth in Aretium to finish the granary faster (went from 19 to 4 turns). It'll cut down our growing time there significantly.
Since it looks like we'll be peacing after Memphis, I took the Galley sentried between the 2 continents to go chase down that half dead Egyptian Galley up north.
1)
a - Our lone Praetorian way in the south fended off a horse archer, but lost to the Spearman that followed up.
b - Cumae: Praetorian -> Confucian Missionary. We don't need anymore military units at this point but could seriously use some cash... going to manually spread our religion to those cities since Cumae has nothing better to build at the moment.
c - Moved galley out of Alexandria in hopes of tempting that nearby Egyptian galley to attack us. It's either that or risk him intercepting out ferry. Odds are even (Combat 1 vs 10% coast defense).
d - Diverted 1 Praetorian in the back to pillage the improvements that will no doubt fall to Peter as soon as Memphis is taken. Cash is good.. as our econ's horrible at the moment.
2)
a - Egyptian galley managed to sink our galley without taking scratch.. go figure. However, that galley up north did manage to pick off that half dead egyptian galley. Moving him back down south now.
b - Antium: Settler -> Caravel
c - Cumae: Missionary -> Missionary
d - Commencing attack on Memphis. I prefer to give catapults barrage upgrades as opposed to city attack. I don't see them winning against Longbowmen anyway CR or no CR, so might as well do a bit more splash damage if we to intend to use them. Second upgrade would be Barrage 2 or Accuaracy depending on situation, though.
e - Confucianism spreads to Satiricium.
3)
a - Ravenna: Temple -> Worker. We really could use a bit more workers.
b - Egyptian Swordsmen with Combat 1 & 2 heading north.. to which city it's unclear. Vs the combat 1 / shock upgraded Praet in Setia I wouldn't mind, but if he diverts to Circei and attacks the CR3 Swords sitting at home.. the odds are pretty close... so I divert 1 swordsmen (gave him combat 1 & shock) from our attacking stack to intercept him.
c - Bombardment continues in Memphis
d - The Praetorian we last made in Cumae arrived in Arretium. I'm going to leave him there with a combat 1 upgrade. Just in case someone decides to be sneaky and drop off a load of units near there. Fat chance of that happening in the old civs, but I've seen that happen a few times on civ4. AIs are definately sneakier.
e - pillaged rice patty on the egyptian/russian border. Not much gold, but every bit helps at the moment.
4)
a - Cumae: Missionary -> Missionary
b - Neapolis: Temple -> Market
c - Arretium: Lighthouse -> Market
d - Setia: Lighthouse -> Courthouse
e - I moved our attacking stack 1 more step south.. forgot about the river.
f - Swordsmen ends up 1 square SE of Setia. Still very much in position to attack Circei, so I decided to pop the Praet out of Setia to kill it.
5)
a - Antium: Caravel -> Caravel
b - Pisae: Temple -> Market (instead of the Library in queue, happiness problems in this city still)
c - Wow, the AIs are smarter than I thoguht. The previously un-upgraded catapult inside Memphis now heads towards Setia, with combat 1 & shock upgrade. I guess the AIs don't upgrade until they need it, too
d - Memphis razed. Casualties: 2 Catapults, 1 Praetorian. Also lost 1 Combat/Shock Praetorian attacking the swords north of Memphis (bleh). Got some money to alleviate our failing economy, and also a worker to boot.
e - I decided to hold off on peace until we can get our settler settled near Ex-Memphis. Would suck if Egyptians ran a settler there after we peace.
6)
a - Contact with Saladin! It appears that he's the founder of Judaism.
b - Remaining swordsmen picked off.
c - Spiral Minaret built in a faraway land
7)
a - Victoria cancels open borders with us.
b - Rome: Temple -> Academy.
c - Cumae: Missionary -> Longbowmen. I think it's time to upgrade/retool our defense on our main continent... 80% of our cities are defended by a lone archer. It doesn't look like we'll be able to afford upgrading all the archers anytime soon, so I suggest we just replace them manually. Quite a few of our cities are out of meaningful buildings to build at this point.
d - Alexandria: Settler -> Temple
e - Ravenna: Worker -> Worker
e - Raiding party lands on our horsies near Setia. I hope it's got good scenery, because they'll be taking that image to their graves.
f - Raiding party annihilated.
8)
a - Antium: Caravel -> Colosseum
b - Circei: Granary -> Courthouse
c - Ardea founded on Alexandria's old site. Need to build a few cultural buildings in there urgently, however.
d - Peace established with hatty with Drama in exchange. I had the option of taking Drama or Horseback riding (what she offered), but we could really, really use theaters at the moment so I took that instead. Plus, it's a slightly more expensive tech.
e - I totally forgot to check civics earlier.. revolutioned to Caste System and Vassalage. Since we're an organized civ, Vassalage shouldn't make much of a difference on our upkeep at this point. Running caste system (at least for a few turns) to help establish borders in the newly settled city. Whoever's next may want to switch off of this depending on the border situation in Ardea.
9)
a - Running artist in Ardea. Not much goes on during this turn. Our upkeep is atrocious.
10)
a - Cumae: Longbowmen -> Theater
b - Chrstianity spreads to Ardea.. well that kinda sucks as I wanted to spread confucianism into there ASAP, but oh well. Shouldn't be that unlucky, right?
c - I decide to run an artist in Circei and Setia also. 3 turns of it will get us the first cultural expansion.
Not much else goes on in this turn either.
Summary:
Okay, now that we have peace, our #1 priority is to do something about that upkeep of ours. I checked with the various leaders, and it appears that Peter is the only one that would be willing to establish open borders with us. I suggest we do that, and raid his lands with missionaries.
Hatty has some extra gold per turn, I think we should sell her a silk (as we have 5!) for 3 gold a turn. We need every bit of gold we can get at this point.
I didn't quite finish this last turn... as I would like to discuss on where to utilize our remaining settler. I'll leave it up to the next person to settle on turn 0.
I think we have 3 options for him at this point.
1) Settle where he is
2) Settle one step north
3) Don't settle until we deal with our econ problem. Which.. would risk having Peter settling a city nearby.
What do you all think?
If we choose #3, I'd suggest we keep running 1 artist in Circei until the borders pop twice.
Other items:
2 Caravels are on auto-explore at this moment. I don't remember if anyone circumnavigated the globe yet.. but we could try. Though I really doubt we'll get it as they had too much of a headstart on us.
1 Missionary is 2 paces from Ardea (I suggest we use it there), and 1 missionary is on the ferry (I suggest we send that to the to-be founded city, or Circei if we don't found a city). Any bit of cultural help we could get would be nice on that new continent. We should set one of our cities to just keep pumping missionaries to send out to us/Peter.
Good luck Rat!
PS, sorry for the edits if anyone was reading it just now. I typed some of this stuff before I decided to do the actions (got sick of alt-tabbing), so there were remanants of a few items that I changed my mind on

Edit them out now!