Rat 09 - going for conquest

Greebley said:
Does anyone know the change to run in windowed mode. I know it was discussed, but I am not sure which thread it was in so I am not finding it.

So much to read since I got back...

Open your CivilizationIV.ini and go to this line:

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

If you change it to 0 you'll play in windowed mode... or if you change it to "ask" you get a popup before you launch the game asking if you want to play in windowed or fullscreen mode.

And I advice you to change the 0 underneath in 1 as well.

; Allow Mouse Scrolling in Windowed mode
MouseScrolling = 0

-Dimy
 
I think the patch give you the windowed mode automatically. I set it to ask and it somehow always goes to windowed mode. Not that I mind
 
Got it, will post the result in a few hours.
I think this will be the last time I can play in a while, since I'm going to be traveling around for some time. More on that later, too.
 
(0) city changes:
allow Ostia to use an unused floodplain tile near Circei, for faster growth. They need culture badly, since we're in Caste System, I employ an artist.
Turn on governor in Ardea. Artist gets fired, we won't make any border expansions here, and have enough culture to avoid a flip.
Remove the forced engineer from Alexandria to get growth in 1 instead of 2.
Build workboat in Arretium, which is working an unimproved clam tile.
Turn on/change a bunch of governors.
We got a ton of veteran praetorians used as garrisons. When military builds finish on the mainland, I'll build some longbows.
We should also change some tile improvements: some cities (Pisae at least) have food but need production, some watermills might be handy. The northern parts need some irrigation, and have tons of cottages. We are in a tech hole, but that's not the answer: if those cities don't grow to use their tiles, these improvements are worthless.
Sell rice for 8gpt to Mansa Musa. We are far below our limits in all cities, so I don't consider trading for resources.
Peter indeed has Gunpowder, but since muskets have to be built from scratch, not from upgrades, we should still have some time. Also, they don't get those bonuses for cities or the first strike that longbows do, they'll only be marginally stronger in a bombed down city.
Research to 80% with Mansa Musa's money. At -6 per turn now.

(1) Opportunity looks good, Yaroslavl' only has a pike and a longbow as defenders. Demand Gunpowder as tribute - he doesn't want to. Declare war.
Afterwards, I notice that Ostia is undefended. Hmm...oh. Bring a defender from Circei, which in turn is undefended now. We'll see what happens.
Attack stack moves to the hill outside Yaro.
Alexandria grew - I didn't forget about the merchants, but what do you want me to do with them? Oh well, I'll just leave them sitting there.

(2) Now I see why Ostia was empty - when I moved out the longbow I also moved the grouped praetorian.
Peter drops the settler in the north, I kill the archer with a knight, thanks for the free worker.
Almost forgot...Yaroslavl' falls, around 100g. No losses. Also kill a war elephant, losing one praetorian. Forces move towards Yekaterinburg, will hopefully go down in 3.
Contemplating switch to Mercantilism (no foreign trades anyway), but don't want the anarchy at the moment.

(3) Peter attacks Ostia with pretty large forces, kills the lone praetorian that was garrisoned. Our catapults that were bombing Yaro are still in the area, so I'll use them to get some damage in.
First cat miraculously kills a longbow, second goes down to an elephant. Lots of improvised combat going on (after all, our attack forces are already on their way to Yekaterinburg), but only lost 1 praet, 1 catapult while taking down 6 units and recapturing Ostia. I didn't raze it, I hope that wasn't against the rules. I actually had to use catapults to kill units here, not just for collateral damage.

(4) Printing Press finished, next will be Gunpowder. No, wait...Frederick gives it to us (and 40g) for PP. Nobody else we can trade with who doesn't have PP. Next will be Replacable Parts, then Rifling. Cavalry is 3 techs away, I consider that out of range.
Peter captures Ostia once again. This time it's 2 elephants, 2 crossbows, 1 longbow and a catapult. All we have are some heavily (50%) injured troops, 1 healed cat, praet and knight in range.
Promote a barrage II catapult that survived against that longbow earlier to barrage III and send it to death. I wanna see some badass collateral damage now.
So much for badass. A full 3.8 in sum, distributed over 3 units. Next cat, CR2, almost kills a longbow and retreats. Roughly the same coll damage as that b3 earlier. Next cat, b2, sent to suicide, but survives. Full HP praet gets killed (barely) by an elephant. Elite praet (CR3, C1) at 4.x HP kills an xbow. Next praet (5.x) takes down another xbow. Macer kills elephant.
That leaves us with 1 knight available, in the city there are a longbow (0.3), elephant (0.1) and a catapult (2.7). Kill the cat with the knight. Russian reinforcements next turn will be 2 muskets, 1 longbow, 1 macer. Ours are 1 longbow, 1 macer, 2 knights. We might be able to get Yekaterinburg next turn, freeing up our attack forces for defense.

IBT - Russians take out our elite praet and one of the catapults near Ostia.

(5) Yekaterinburg defenses at 0%. Lose an elite praet without making a scratch to a macer - even odds. Lose another praet redlining him. Kill a longbow, and lose a knight to the next (11:9). Only one attacker left, 3 defenders standing. Horrible defeat.
Knight kills a musket at Ostia. The next loses at overwhelming odds to a longbow without making a scratch. After some more fighting at good odds we take Ostia back. Garrisons are badly hurt though, no guarantee that we won't lose it again next turn. Our offensive forces will retreat from Yekaterinburg. I'll definitely make peace as soon as possible.
I never again want a turn of such horrible luck as this one.

IBT - Peter almost takes back Ostia with catapults. Loses one, kills an injured praet and longbow. All with cats.

(6) Our attacking forces retreat. Lost 2 praets, 1 knight, had to bring another knight back home for Ostia.

(7) Peter's golden age has ended. Good to know. Kill a musket in our territory. Licking wounds.

(8) Attack forces arrive back home in Ostia. Long time since we've seen any russian troops, he seems to be pretty burnt out too. We might be able to attack again in 1 or 2 turns. WW starts to get annoying.

(9) nothing really.

(10) military enters russian soil again, this time to Novgorod, which got a very annoying border expansion.
A settler has just arrived to resettle the area later (note: it's the one that was supposed to settle the empty - and worthless imo - space up north).
We got some bad WW in the new world, but Peter doesn't talk anyway, so we might as well go for Novgorod. Some caravels are being built to take care of 2 pillaging galleys.
Mansa Musa accepts to trade with us again, I get 2 lux from him. He has another, but that will cost us clam, which will soon be pillaged.

1625AD%20new%20world.jpg
 
As I said before, I'll be away for a while. I leave on Sunday, dunno yet until when, but won't be back and playing before 16th, possibly even several weeks later.
I'll tell you when I'm back, until then, you can skip me indefinitely. I hope things go well, my turnset was rather ugly.
 
sounds like a rough ride, Thrar. But we need to gain land else we will not get anywhere with our conquest goal. I hope we can eliminate at least Novogorod before going for peace.

and the Roster:
ThERat
Dimy
Greebley - up
Xarathas - on deck

Thrar - on indefinite skip
 
Preturn: Minor tweaks. Looks good.

IBT:

1630 AD: Advance on Novgorod.

IBT:Get bombarded by catapult. I was glad to discover that a skull over our capitol did not mean the Black Plague - Rather it was a Great Artist

1635 AD: Attack Novgorod and Raze the city. Kill 2 Crossbowmen as well.

IBT: No attacks. Reach 10 Million Population.

1640 AD: Fall back - we need to heal.

IBT: A Musket pillages a square

1645 AD: Kill the Musket. I revolt to gain Monarchy (military give +1 :) ) and Merchantilism (free specialist every city).
Found a new island in the fog NW of the Egypt/Russia island (so W of our Mainland).

IBT: Pisae is attacked by a big yellow smiley face nearly as big as the city. Fighting it off seems to have made the citizens very happy.

1650 AD: Killing units entering our lands.

IBT:

1655 AD: Killing units in our lands - Healing

1660 AD: Same

1665 AD: Advance our forces

1670 AD: Destroy a Russian town that replaced Novgorod.

1675 AD: Pillage a bit.

Notes:
We are falling behind in tech and our relations are not so good in terms of trading.

It is a hard slog to attack the enemy.

WW is growing we may want to switch to attacking Egypt instead.

Use ALT-D to fix the name. I forgot to do this.

Rat09_AD1675.jpg
 
wow, we are truly lacking techs a lot. Even scientifc methods are around already. Everyone hates us, though we are #1 in score that does not help at all.
And not surprisingly the 2 poor fellows we have been beating are last in score while the other AI's are cruising to space...

I would try and take out Yekatarinburg and then hopefully, hopefully get at least a tech.

agree to keep the GP for a second one to have a GA.


Greebley said:
It is a hard slog to attack the enemy.
you are aware of that discussion going on, right? If anyone needs some further support, this game does it

Roster:
ThERat
Dimy
Greebley -
Xarathas - up

Thrar - on indefinite skip
 
I previously had issue with the game running to slowly with annoying pauses. I was able to fix this so that it runs smoothly.

I did the following:
Set graphics to low
Set Texture resolution to low.
Turned off animations.
I also defragmented my hard-drive as it badly needed it.

I am now able to play games and haven't had any complaints with speed. I haven't tried huge games or late large games, but the first 1/2 of a large game or all of a standard game run fine. The difference in the graphics is minor stuff - turn on the health bars and no important information is lost (in fact some things seem easier to see.

For reference, my computer is 1.8 GHz with 512 meg RAM and a GForce3.

ThERat, I believe you have mentioned speed issues. If so I highly recommend trying this. The game is much better on the lowest setting for a slower machine.
 
thanks for the tip, Greebley, your computer sounds pretty similar to mine, which is 1.91Ghz with 512mb ram and a graphics card with 256mb ram
 
okay.. things came up and I wasn't able to get around to it. I can probably get to it tonight, but not entirely sure. Tomorrow nite, definately. Rat, if you want to swap with me, you are more than welcome to.

Sorry.. work's been hectic lately.
 
Xarathas, it's fine to take it either today or tomorrow, no hurry here
 
ThERat 1GB mem should help a lot as the game seems to run at around 700MB. I had it it 1GB a couple of time in an AW game very late in the game.

Also pagefile should be at least 1.5GB.
 
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