Pre-turn:
Tour the empire, things look good. I'll revolt next turn to allow three more builds to complete.
IT:
Chop completes at Monkey's Paw, which was about to complete a build

Monkey's Paw: Spears
Pasargadae: Horses
Arbela: Immos
Turn 1 (510 AD):
Revolution! We draw a 7-turn Anarchy.
MM cities; +18 gpt
Kill an Aztec Archer
Bombard another two so they'll run away.
IT:
Enemy units shuffle.
Aztecs land an archer near our capital.
Turn 2 (520 AD):
Bombard eHoplite near Teoti -2hp.
MM cities: 32 gpt.
IT:
Aztec Archer makes a Horseman retreat.
Several units heading towards our Iron.
Turn 3 (530 AD):
Bombard and kill NM near Antioch. Horse promotes.
rHorse kills Aztec Archer by our capital.
IT:
Greece moves troops into our territory by the iron.
Turn 4 (540 AD):
Bombard and kill the Greek MDI. Redline a Sword and yellowline another.
IT:
Troops shuffle.
Turn 5 (550 AD):
Kill a redlined Greek Sword near Iron.
Lose a Horse while killing two Spears and taking Tzintzuntzen (renamed Tzin). It has Gems in its BFC!
Kill redlined Carthage Sword by Antioch.
IT:
Resistance in Tzin ends.
Turn 6 (560 AD):
eHorse kills redlined eHoplite.
eHorse kills random Aztec Archer.
IT:
Monkey's Paw riots to avoid starving. I MM to end the riot.
Tzin riots. Hire a taxman.
Turn 7 (570 AD):
Kill redlined Greek Sword by iron.
Bombard and kill Aztec Archer near the Wines.
IT:
Monkey's Paw starves.
We install a Monarch.
Turn 8 (580 AD):
Horse retreats vs. Greek MDI.
Lose a horse vs. Greek MDI.
Kill MDI with a third horse.
Kick off the GA using the Immo army.
Start the HE in the 20 spt Pasargadae.
Lots of MMing!
IT:
Aztecs are building GLib.
Turn 9 (590 AD):
Some MM and troop movements. I'm preparing for an attack on the Aztec and Carthage in the east.
IT:
No Loco: Catapults.
Arbela: Immos
Antioch: Immos
Tamuin: Immos
Leptis Minor: Catapults.
Turn 10 (600 AD):
More troop movements. The Aztecs have a stack near Monkey's Paw, but I moved the Iron at last catapults to counter. They should be easy to toast next turn, though you'll have to pull some Horsemen from halfway across the empire to do so.
Writing is due next turn with an overrun of 2 beakers
We should consider building a Barracks in No Loco and do 3-turn Immos while the GA lasts. OTOH, the quick-building cats are nice.