Rat-32 3BC AW as Persia

Preturn: No mention of the two Indian Ancient Cavalry next to the empty city - a reason to always review the start before hitting enter - even good players can occasionally miss something. Kill one of the ACav with an Army

Looking over our position we have some vast Jungles in our lands. I think more workers would be a good idea.

Make some switches to certain towns for longer term gains. Some towns could become useful with courthouses, aquaducts, etc that are building units like trebs.

I decided to send the Army across right away. There is only 1 town in range and so the chances of all the Pikes being killed on that first turn seems small. If we land and try to hold, units get attracted first. The square I choose is the hardest to reach in 1 turn. No German units can reach it

IBT: We get NO units close enough to attack on the first turn, though some are coming.

1110 AD: Fill army. Will send over more units.

IBT: Large Spanish landing (6 units) near Corinth including a Conquistador which is a fortunate location as we have the ability to cover near towns.
Sparta get disease. Get Gunpowder - we have Saltpeter - one is under No Loco itself.

1120 AD: Going to get units over first before attacking the town. Land some Cats, Knights, Immortal.
Lower science to 70% to get Chem in 8.

Picture of our landings on their land and their landings on ours:

Rat32_AD1120.jpg


Rat32_AD1120a.jpg



IBT: Our Army doesn't do so well against the landing and drops to 4 HP.
Two random Bowmen attack our army on the far shores.
Indian landing next to Spanish one.

1130 AD: Bringing more units over for now.

1140 AD: Kill 2 Spear in Eulbar. Kill off last Spanish and Indian units near Corinth.

IBT: Another landing of Indian units near Corinth.

1150 AD: Kill two Indian ACav near Corinth. Raise scient to try to get Chem a turn earlier.
Bombardment on Eulbar does terrible. No attacks.

1160 AD: Kill 3 units in Eulbar. Not sure yet if I would keep it if I captured it or raze it.

IBT: Another Landing

1170 AD: Capture Eulbar to see what happens. Babylon has not had speed 2 units so far though it does have horses.

IBT: Landing near Thermopylae by Spanish.

1180 AD: Get a leader attacking units around Eulbar and make a second Knight Army.
Landing cleared.

1190 AD: Kill a few units around the city. Civ assist has max flip chance of 0.0% so I am keeping the city and starting to starve it down.

IBT: Nothing major for attacks.

1200 AD: Kill some German units next to the city.

Notes:
We are currently handling the rush of Babylon and German units. I have been mostly defending because we can't get many units down below 2 hp for regular attacks. We could use more Trebs, but probably won't get them in time.

Size 12 cities are popping off workers so they can continue to grow.

I have had one Army healing so that it will be at full health if a lot of units attack (both armies attacking and you can have them both drop to low health and neither heal).

Rat32_AD1200.jpg
 
My turn? Got it!
 
yes, you are up Mathias

:goodjob: now with armies on the new continent, we should be doing good. If we feel the pressure is too high, we should abandon the city rather than sacrifice 2 armies.

As Greebley pointed out, one of the 2 defending armies must NOT move so it can heal completely during the IT.

Roster
Greebley
Mathias - up
TheOverseer - on deck
ThERat
el_filet - tell us when you are back
Elephantinum
 
Preturn: No mention of the two Indian Ancient Cavalry next to the empty city - a reason to always review the start before hitting enter - even good players can occasionally miss something. Kill one of the ACav with an Army


OMFG I can't believe I missed that! :wallbash: :blush:
I didn't even see the landing :(
 
1200 AD (0)

Check MM

Corinth, 90% corrupt, doesn't need Harbor. Switch to treb and starve one citizen for zero growth at size 2 with a specialist

Xo What? to build Courthouse before Marketplace

IT: Spain shows up next to Eulbar with two horses, forcing German horsemen to advance to the hill instead of attacking

1210 AD (1)

Bombard, kill Spanish horses, Bab pike at Eulbar (3 Elite victories, no leader)
Unload additional units in Eulbar

IT: Germany attacks Eulbar. Armies kill 7 horsemen and 7 swordsmen, dropping to 1 and 3 HP. Musket and pike kill another horse and sword.
Babylon knight steps out of fog, but cannot attack.
Babylon lands warrior, bowman next to Thermopylae
India unloads 2 AC at Eulbar

Spain begins Smith's

1220 AD (2)

Two more elite victories and the ACs are dead
Vet knights kill three Babylonian units
Crash Babylonian landing party

IT: Armies kill 3 German, 4 Babylonian units. India unloads 2 more AC

1230 AD (3)

Three more elite victories out of Eulbar, still no leader
Armies move out, kill 3 retreating Bab units
Immortals advance toward Germany

IT: Eulbar defenders kill 2 bowmen and retreat a knight
Babylon drops off two more units at Thermopylae

1240 AD (4)

Two elite victories, we get our next leader and form a third knight army
Armies kill a few German units, Immortals advance
Crash Babylonian landing party
-10% science to avoid bankruptcy, Metallurgy still in 2 turns

IT: Spain lands two units at Thermopylae

1250 AD (5)

Armies kill a few German units, Immortals advance
Elite victory out of Eulbar, get another leader and form empty army
Another elite victory, but we don't get the hat trick
Crash Spanish landing party
MM specialists for minimum overrun on Metallurgy

IT: Spain lands three units, Babs promote one of our knights
Metallurgy >> Military Tradition
India begins Smith's

1255 AD (6)

Lose two vet knights to a redlined pike on grass :(
Crash Spanish landing party
Sink a Babylonian galley, promoting ours

IT: Spain completes Magellan's
Indian caravel near Konigsberg

1260 AD (7)

Kill 10 spearmen in Konigsberg, capture the city with 1 loss.

IT: Spain lands 4 units at Thermopylae. Also has galley in south, near Tula
India lands 2 units near Konigsberg

1265 AD (8)

Two elite victories out of Eulbar, third leader this turnset.
Send leader to mainland to rush Military Academy, as we are at our current limit of 7 armies.
Crash Spanish landing party

IT: Spanish galley approaches Pasargadae

1270 AD (9)

Advance on Berlin

IT: Spanish galley, now near Leptis Minor, seems to be exploring

1275 AD (10)

Trebs 1/6, Cats 3/5 on Berlin; Immortals flawlessly defeat 3 spearmen.
GERMANY HAS BEEN DESTROYED!!!

Empty army is next to Pharsalos, Leader next to Iron at last.
I left a few knights unmoved in our core, as well as most of the units in Germany.
MM needs to be checked, especially our core cities. Pasargadae and Arbela should be able to get 20 spt for 4-turn cavalry. (MT due in 3)
The Indian caravel near Konigsberg is empty. An Aztec galley is also in that area. As previously stated, the Spanish galley near Leptis Minor seems to be exploring, but could potentially drop off a unit or two.
 

Attachments

agree we could shut off research after MT until we grab the Glib. Most likely the game will be almost won by then if we continue with such success :goodjob:

Roster
Greebley
Mathias
TheOverseer - up
ThERat
el_filet - tell us when you are back
Elephantinum
 
Is TheRat up? I assumed I was. I have the save and can play any time.
 
sorry, mistake, you are up
 
I have finished my turn-set. The good news, Babylon is gone and we are well on our way to getting all non elite knights upgraded. The bad news, I still haven't found India or Spain, though I think they are west of the city of Babylon. With some targeted culture, we might just be able to win without invading either country, but I'm betting we'll have to. Here is the turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Looks good. Lose a Knight killing the Babylonian Knight threatening Berlin.

Civilian units:
Workers 26
Slaves 36

Military units:
Spearmen 18
Horsemen 3
Pikemen 6
Muskets 4
Knights 31
Immortals 38
Catapults 24
Trebuchets 8
Armies 7, 3 Immortals, 3 Knight, 1 empty
Galleys 6

Unit Support:
Total units: 172
Allowed: 106
Support cost: 66 gpt

Press enter=>

IBT: Exposed Knight retreated by a Longbow.
India lands an AC beside Tlacopan
Monkeys Paw Knight=>Knight.
Knossos Worker=>Worker.

Turn 1, 1280 AD: Take out the AC at Tlacopan.
Move troops toward Uruk, Samarra and Eridu.

IBT: A Longbow wounds a Knight near Samarra, 3 Knights come out of Babylonian cities, but no attacks by them. A Babylonian Longbow lands beside Tlacopan.
Iron at Last Knight=>Knight.
Leptis Minor Library=>Galley.

Turn 2, 1285 AD: Takes a few retreats, but kill a Musket and Pike.
Lose 1 Knight and 1 Immo to kill a Bab Knight.
Knight army loses 12 hp taking out 3 Pikes guarding Uruk, but the city is ours.
Kill the landed Longbow.

IBT: Bab Longbow redlines exposed eKnight, Knight retreats from Pike.
Aztecs land a Mighty Archer.
Military Tradition arrives. Shut science down to single scientist. Our gpt is 273.
Sparta riots….oops!
Berlin starves, due to units standing on our land.
Delphi Courthouse=>Musket.
Tamuin Galley=>Galley.


Turn 3, 1290 AD: Lose 3 Immos, but Samarra is ours.
Lose a Knight, but Eridu is ours.
Upgrade 4 Knights to Cavalry at Konigsberg with all our money.

IBT: India lands an AC and a Sword at Pharsalos.
Pasargadae Cavalry=>Military Academy.
Arbela Cavalry=>Cavalry.
Antioch Cavalry=>Cavalry.
Theveste Courthouse=>Musket.

Turn 4, 1295 AD: Upgrade a bunch more Cavalry.
Position troops at Akkad.
Rush the Military Academy with Achamenes.

IBT: Spanish land a Musket, Crusader and Knight at Uruk.
Pasargadae Military Academy=>Army.
Teoti Cavalry=>Cavalry.
Leptis Magna Marketplace=>Cannon.
Xo What Marketplace=> Musket.
Malinalco Cannon=>Cannon.
Tula Aqueduct=>Galley.

Turn 5, 1300 AD: 2Cavalry wins and 1 Knight Army win and Akkad is ours.
Lose 1 Cavalry to defeat landing.
Kill 2 Pikes with Knight army, and Ashur is ours.

IBT: Babs land a Longbow at Ashur.
Carthage Courthouse=>Musket.
No Loco Cavalry=>Cavalry.
Tlacopan Galley=>Galley.
Texcoco Cavalry=>Cavalry.
Tralala Cavalry=>Cavalry.
Pharsalos Musket=>Musket.
Tamuin Galley=>Galley.

Turn 6, 1305 AD: Kill the landed Longbow.
Set up to take Nineveh next turn.

IBT: Indians land 2 ACs and a Sword at Ashur.
Monkeys Paw Musket=>Musket.

Turn 7, 1310 AD: Redline Knight army at Ashur on an AC and Sword. On the IBT I either lose the army or Ashur.
Nineveh taken, 1 retreat, 3 Cavalry win.
Troops set up to take Babylon next.

IBT: Indian AC takes Ashur. Spanish land a Musket and Conquistador nearby.
Berlin Library=>Galley.
Arbela Cavalry=>Cavalry.
Iron at Last Cavalry=>Cavalry.
Antioch Cavalry=>Cavalry.
Tamuin Galley=>Galley.
Leptis Minor Galley=>Galley.

Turn 8, 1315 AD: Kill a Musket, 2 Pikes and a Longbow taking Ellipi along with 2 slaves.
Kill 3 Pikes and a Longbow taking Babylon, and
Rat32BabyloniansGone.jpg

Kill the AC and retake Ashur.

IBT: Spanish land a Knight, Pike and Archer at Ashur. They grab undefended Thermopylae….big oops, must have missed that landing.

Turn 9, 1320 AD: 2 Immo armies easily retake Thermopylae from Knight and insta-Spear.
Redline the landing at Ashur

IBT: Babylon Worker=>Library.
Teoti Cavalry=>Cavalry.
Tamuin Galley=>Galley.
Several cultural pops.

Turn 10, 1325 AD: 3 Galleys loaded with 6 Cavalry are near the island with the Aztecs, India and Spain. We should own that Island soon. There are 3 empty Galleys at Tlacopan which can get troops loaded and sent out before the IBT. Which way is at best a guess, since we can see no other land masses yet. My best guess for a crossing is near Babylon, but it might still take tons of Galleys if it’s more than 3 tiles. Good luck.

Civilian units:
Workers 27
Slaves 46

Military units:
Spearmen 17
Muskets 13
Knights 15
Cavalry 29
Catapults 18
Cannons 8
Trebuchets 7
Armies 7, 3 Immortals, 3 Knight, 1 empty
Immortals 34
Galleys 9

Unit Support:
Total units: 184
Allowed: 132
Support cost: 52 gpt

Sliders
10/0/0

Research:
Theology, 43 turns, +310 gpt. (154 in the bank)


The save:
 
great progress...this land does surely not look like a pangaea..should we head for astronomy then since we need something better than galleys?

got it
 
great progress...this land does surely not look like a pangaea..should we head for astronomy then since we need something better than galleys?

got it

I think so, I think Caravels are what we need, the GLib trick is fine, but not necessary. Otherwise, there will be pain from sinking valuable units or having to rush dozens of Galleys to watch 50-80% sink at the transfer point. All the critical upgrades are done, and 3 cities are doing 4 turn Cavalry. I think we can get the 3 techs within 2 turnsets and we can then shut research down and upgrade Galleys to Caravels.
 
Pre-Turn
in order to get both Teoti and Antioch to 20spt, we need to do some tricks
starve Antioch until we get a forest up at Teoti

we are actually at 53% of the world and might indeed win with some border expansions
MM properly and theo is down to 3 turns at positive cashflow

IT India lands 3 ACav

1. 1330AD
land 6 Cavs next to Pamplona
the swamp next to Antioch reveals a BG, that gives me hope for 20/20spt

what are these Acavs made of, lose 1 Cav and redline 2 to get rid of them
however, get an army defeating the last of them
we do not have any galleys around to help here

send a 1 cav army and 2 more cavs from the main island

IT Spanish lose a mace and Conqui attacking our 6 Cavs
both Spain and India sail with caravels and India drops a few Acavs

2. 1335AD
decide to evacuate from Pamplona and wait for the army to help
defeat all intruders (4)
well, Teoti gets only 19spt after corruption

IT theo is in, education in a quick 4 at 120gpt surplus

3. 1340AD
take out 2 Spanish units landed next to Thermopylae
getting more galleys over to start a proper assault on Pamplona

as we have some cash, rush 2 galleys

4. 1345AD
we're at 56% of the land due to expansions, as much as I prefer conquest, it seems domination is only a matter of time
load 6 galleys so we can drop next turn

with the healthy surplus, decide to rush 2 libraries in the core of the 2nd Island

IT Spanish finish Leo

5. 1350AD
drop 10 units minus the army
Teoti goes for starvation, but makes 20spt, this needs to be changed every now and then

IT no attacks? India finishes Smiths and the Spanish Newton

6. 1355AD
take out 3 muskets and 1 cav, losing a single Cav and we take Pamplona for 150gold
decide to load the army with only 2 cavs as the Island is pretty small
spot a wounded Spanish Cav near the Indian city, are they fighting?
redline and sink an Aztec galley

take out am Aztec mace and capture a worker
use the extra money to rush another library

IT education is in, sorry folks, no Glib grab
go for astro of course in 4
Athens revolts, oops

7. 1360AD
attack and take the last Aztec city defeating 3 pikes
rat321360ja7.jpg


our stats are now 57/66

send 3 galleys further northwest

8. 1365AD
2 border expansions get us to 59/66, just not quite there yet
send out a suicide galley

liberate Kohlapur and that small island is ours
almost lose the 2 cav army in the process
rush libraries in 2 cities

IT oh yeah, Spain appears with frigates and lands 2 units
India loses a galley and caravel trying to sink 2 galleys

9. 1370AD
Teoti goes for a 5 turn cavalry to stock up food
suicide galley sinks
rush another library, we're at 60/67 right now

defeat 2/3 Spanish units at Corinth

10. 1375AD
waiting for astro which will come in next turn
we have enough money to upgrade those galleys around

we're at 61/68 due to another border expansion
however, I think we need to invade the other Island and maybe it would be fun to try

we have a 2 cav army and a 1 cav army to help with the landing
another self made army will be ready in 4

btw, I don't think we should stop research as the time needed is really short
why not get the remaining 4 techs for the IA to get a free tech?
might be steam for all we know

rat321375yt2.jpg
 
By the way, I indicated the potential direction of he Spanish/Indian Island in light blue

The black arrow shows the shortest passage to transfer our units from the homeland

Roster
Greebley
Mathias
TheOverseer
ThERat
el_filet - tell us when you are back
Elephantinum - up
 
There are 90 domination tiles available around our newly conquered territory. We need at most 85 tiles for a domination victory, so invading the other landmass wouldn't be necessary. Simply rush 6 libraries and wait 34 turns for victory.

Of course, taking 2 or 3 more cities would trigger the victory much sooner, provided we still rush those libraries.
 
Look around, things look good.

T1

Astro->Physics
Upgrade some Galleys to Caravels.

T2

Adjust science, Physics in 4

T3

Spain lands a Crusader on our NE shore. We kill it.

T4

We spot enemy borders with caravels.

T5

Move troops

T6

Delphi riots.
Hurry a few Libs

T7

Lose a Caravel to a pirate
Physics->Magnets
Caravel sinks in the ocean.

T8

Move troops

T9

Land troops

T10

Only one Spanish Cav attacks us :confused:
Magnets -> Banking
Ellipi riots.

We have a stack next to Bangalore, ready to fight next turn. The Spanish have Rifles, so it may not be a very easy fight.
 
great, do we have the cav armies over there, the screenie doesn't reveal that.

I think Spain and India fight each other and that is why the response is a little 'weak'. Remember I spotted a redlined Spanich cav near and Kolhapur. If we can keep up the research, we should be in the IA by the next turnset. Hopefully we get steam. If we take a few cities, that won't matter anyway.

Roster
Greebley - up
Mathias
TheOverseer
ThERat
el_filet - tell us when you are back
Elephantinum
 
We should have Bangalore and Madras within two turns. If that doesn't trigger domination, any third ciy will. It's all yours, Greebley!
 
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