PRE:
Sorry about the delays. I should have just played my turns and would have been doneby Sunday eve. After several aborted attempts to get going last night I am going to stay on this set and finish.
I move the Asian Musket one tile back to block the road. Units could bypass it and get on the road to Braga. I send all units from Oea to Magna to either upgrade and pass to Braga or just go to Braga. I send the musket near Oea to Oea. I may send one of the WE, after upgrade, back to Oea.
Send the units parked around that area to Braga.
Switch Valencia to Galleon.
Send all units around Braga that need upgrades to Utica to get that done. I would rather spen money upgrading units that rushing marginal structures in non core town for the price of 4 WE upgrades.
Send treb from Kol to Calcutta to upgrade to Asian Musket.
Upgrade some other units. I guess we had a couple left to do MP duty. Still we have the money and I would rather have another Asian Musket in Rangoon, than a warrior.
I dislike seeing Dutch and Germany towns on the land as they could send out hidden units. I only see one place in our realm that someone overseas may put a town. Down by Vitoria there is room to drop a town and not have to be to close. I will send a couple Enslavers to park there.
Switch to Coloninalism.
IBT:
Rome and Italy boot us. Not sure why we are in the coastal waters. Well one of the boats cannot be at sea, but I send it out anyway. Don't want to be bother with pop ups for automoves, just to see a little further into the land.
We will not be there for some time anyhow. Going to head out to bust fog and see, if any land is to be seen.
Poland wants to trade wines for furs and 29gpt. Why not, I think it was those lux.
1680AD (1):
Load boats for America, sorry Eddie Murphy.
DOW Portugal.
1685AD:
5 units head for Lahore.
Several countries start on wonders, that we are working on.
Iron is exhausted near Mandalay.
Osaka is starving, so I send a work crew to irrigate a mine.
1690AD:
Ugly, 19 units now headed for Lahore. I move the Asian Musket that was blocking the path towards Braga.
I did get the two WE upgraded and back in Lahore.
Cannon kills arque cleanly and goes elite (1-0).
Treb kills arque and we take Leiria (2-0).
Culture bomb the place.
Hussar retreat on an arque.
Hussar dies on it (2-1).
Hussar kills it and goes elite (3-1).
Since Yogi is weak for fighting and I have no bombardment I risk it on an AC and we win (4-1). It was a 5/5* and went red, so I will not do that again. Wait for a damaged unit next time.
Hussares go 1 for 2 on a chariot (5-2). [5-2]
1695AD:
Cav kills pike near Lahore (1-0).
DOW USA land 12 units.
Hussars go 2-2-1 at Sagres (3-2).
Brahmin kills the 1hp arque (4-2).
We take the town. Culture bomb.
Not having a road straight through Rusicade directly north is costing time. We have to swing far to the west.
Cav and 2 Hussars in Lahore kill Longsword and 2 trebs (7-2).
IBT:
USA send 12 units (chars and archers and hidden unit) killing 1 Hussar and 3 chars retreated (9-1-3).
Portugal Asked to talk (so soon?), nope. Then they send 4 units and they die.
They turn the rest around and head back, cutting one road. I had 3 Asians and 2 Hussars and the cav in the town.
Some bombardment from boats. (13-1) [25-5]
1700AD (3):
Start Naval Power, now in 4 turns with the beaker heads from Sagres.
The glass boat finally sunk.
Hussars go 4-1-2 in Washington.
Darn workers, fooled me. I thought I had enough to get a road down on the east so I could use the cannon on two arques. Hussar retreats.
Elite cannon and Hussar kill pike and longsword at Leiria (6-1).
Two eEK kill units near to Sagres (8-1).
Brahmin dies trying to take out the cat or treb (8-2).
Yogi kills it and gets a monk (9-2). Good thing as we had none left.
Three stacks seem to be heading away from Sagres.
Cav and 2 hussars cleanly kill pike, hidden and treb units retreating from Lahore (12-2).
Remove units from USA to heal. Only a couple are at full health and without the Asian healthy we will risk losses.
We are going to need more units and I wish I could have gotten a second defender. Then I could have keep a force there to ensure a landing site. I am going to pick up a cav and another Asian.
[37-7]
1702AD (4):
Vitoria, I am not sure what is the way to go here. The few structures we have to increase shields will go obsolete soon, so little point in making them. Working more tiles does not seem to gain anything, maybe with more structures, I don't know.
Nothing occurred. They did not attack and neither did I.
14-0 at Sagres as we cleared the stack, getting 3 elites. Only 3 battles when to the last round. The best unit they had was 2 pikes for defense. I rush the walls, now switch and rush the Royal Barracks. With al the ships around, I want to get these guys healed.
[51-7]
1704AD (5):
France has close to 80k. I would not trade them anything, if I had it as the money is less useful to them, than say a tech or a lux. We do not really need more cash anyway. I am swapping a few cavs for Asians in the NW area. Those that had 2 defenders will send a defender to the front and get a cav instead.
We have a real issue on offense, when we stop and have a lone Asian to defend. We also need to leave units in newly taken towns, so defenders are needed for that as well. Towns in the safe area only have to deal with landings and offense is better for that, till rails.
eCannon kills arque near Braga (1-0).
I converted a clan last turn and we send it to the spot where the Germany phant was looking around. I forgot to mention that the BattleField was started last turn. If it works like C3C, we need it. If not, then it can be switched to another wonder later.
Two eEK's kill pikes, but it was close (2-0).
Hussar kills mdi look alike (3-0).
Hussar kills longsword (4-0).
Hussar kills knight (5-0) and we go 19 straight in Sagres. Keep them coming.
Cav kills pike on horse colony near Lahore (6-0). This unit has 3 wins at least and not lost a HP.
Hussar kills a pike in the trees next to the old colony (7-0).
Put 2 Asians on the horses to block the road and the horses, if they need them.
I get another tile in the short cut done and started the last piece, so units can go directly through Rus.
[58-7]
No advance lately, but getting the rush thinned out I hope.