Preturn:
I steal France's world map. We succeed.
Fortify our science leader
IBT: Madrid is attacked and we lose a unit.
Germany and France sign a peace treaty.
French are building Arc de Triumph
Start PP. We could trade away Mil Trad to France. Decide not to.
1630 AD: Start Military Academy in Osaka. It appears this works as barracks even in Democracy, so we would have 2 spots at least.
Capture Barcelona. 2 losses I think with some retreats.
We get another Monk.
IBT: Lose a Hussar on defense from an Elephant
Valencia Flips
1635 AD: Made the mistaken assumption I could upgrade Hussars to Cav not realizing they need some hot kisses to upgrade (or something like that). Should have checked before I moved out of Spanish lands.
IBT: Just bombardment
1640 AD: Move back next to Spanish town.
1645 AD: Capture Seville with about 3 losses.
Went for Scandanavian maps. Another Success. We now have the outline and much of the interior of the other large continent. We probably want Mongolian, British, or Turkish maps next none of whom we have met. Could also go for Italian, Portuguese, Incan, Mayan for interiors we can't see, but this seems lower priority.
IBT: Scandanavia offers us a deal for a lux. I accept.
We get PP now. I go for Free Artistry. Several Wonders there.
1650 AD: Moving on next city. Free Artistry is 5 turns.
IBT: We lose dyes.
1655 AD: We capture Pamplona. Lost like 4 due to bad RNG or big bonuses to defense.
IBT: We lose one of the War Galleons defending the Galleons for getting to the Spanish island.
Complete National Exchange.
Arc de Triumph completed by France, MesoAmerican Christianity completed by Mayans
Found a sort-of bug. It looks like the Galleon defended rather than the War Galleon so the War Galleon provided no defense. I think it is because the defense is the same but the WG have 2 defensive fire. Therefore they use the Galleon first for defense? The galleon that defended is down to 2 hp and the WG are all full health, plus the ship that sank seems to be a Galleon. I think it would be better if the WG defended the Galleons. Why do Frigates defend def 2 transport ships like galleons in the regular game? It may be due to the fact that Frigates move one more square so you can fortify them over the galleons - but I think (am not sure though) that the Frigates defend even if not fortified. Or maybe the fact that they don't have defensive fire? You could also give Galleons one less hp that WG if other things don't work.
1660 AD: Move on small Spanish town.
IBT: We get Military Academy in Osaka. Finish Supreme Court. Hebrews get Holy book.
1665 AD: Destroy Asturias. Land 12 troops on the Spanish island
Start moving on Vitoria - hope we have enough troops.
1670 AD: We Capture the Spanish island city Zargoza.
A ship reaches the Mongols and another map steal Succeeds.
Make some trades for older techs.
Also decide to trade Mil Trad and some resources to France for Medicine
IBT: We get Free Artistry.
1675 AD:
Capture Vitoria and
Spain is destroyed.
Notes:
I left the Science leader active because I was thinking we might want to rush Leonardo's for the science boost. It seems as good as anything else at least. Free Artistery gives several wonders and I started work on them all. Another possibility would be the Great Playhouse which Osaka is currently building in 9 turns. I think we will get all the wonders though whether we use the leader or not. We do get Leo's faster research 12 turns earlier - which is why I think we should use it. I think we can reach other wonders we want first since we can direct our tech to be first so I don't see saving the science leader as being necessary for a key wonder.
We have an attack force of 34 units next to the Portuguese border for next turn.
Built a lot of infrastructure.
Sorry about the lost Cavalry unit. It is sort-of guarding the desert approach after we attack Portugal, but I should have used a lesser unit to do that.
We have a bunch of units on boats and it just now occurred to me that we might as well use them to take out Washington.
I also used up both Settlers.
On my previous comment most techs are taking 5 turns at max research. Democracy will be overkill since 4 is the minimum and not worth it. I think it would be worthwhile to lower this value. These games with more techs and faster research make research faster - as shown by the fact we can already almost keep up in Monarchy (5 instead of 4 is close). I see no reason for Democracy and the lack of barracks.
My suggestion for this mod is to consider lowering the 4 to at least 3 (2 in RaR does tend to be fast, but it doesn't spoil it IMO) to bring Democracy more into play. I don't think Demo would be chosen much as it is. It also makes the modern era more likely to be played in (which I like to do).
I couldn't figure out if we ever get Rails, but it looks like no? If no it will make this huge map a lot slower to play. If you update the civopedia to state it one way or the other (looking at rails it says Steam Power - looking at steam power I see no rails).