Pre-Turn
change Osaka to machinegunners, free units of such nature always welcome
start Wall street as well
IT rush an expensive airport at Pagan
somebody upsets our citizens in Nampo
1. 1827AD
upgrade 40 heavy coastal batteries to
flying boats, which are mobile and a real help in coastal defense
add some airfields for the airlift next turn
march towards Andala...
IT Nubia and Maya sing MPP and later declares on Egypt
2. 1828AD
capture Andahua for the loss of 2 tanks, hilly terrain is tougher
capture Ica, which is a bit further away and culture bomb it
ship over some workers and hotches via airfields
IT wow, good news as Hebrew destroy Italy
we get mass production, start WW 2 ships
3. 1829AD
start Hoover in our capital, it will be a shield monster
take Vitcos
connect coal and iron on the third continent
start to clear a huge rifle stack from Babylon (around 30-40 units)
IT Babylon comes with more units towards us, will take effort to clear them
we get the Ordenance factory and Wall Street
4. 1830AD
take Juli and Atico
continue to take out Babylonian units, whereas Inca are gassed it seems
manage to take out all units in our new takings
IT Babylon is still on steroids and defeats a stack of 8 hotchkisses that I sent forward on hills
5. 1831AD
a lot of our cities are suddenly unhappy, fix that
take Areqipa and prepare for an assault on Babylon
get an artist and bomb Vitcos
this enables us to attack Assur, which we take for the mere loss of 2 kisses.
It has the Art of Islam
need to clear quite a few units around the area before we can move forward
our flying boats already busy sinking Babylon ships
send our convoy with around 100 tanks back to the third continent
IT Babylon brings in more units, I am amazed how many they have
worst part is a huge Rifle stack in the south at Atico (around 60 of them)
6. 1832AD
choose the most backward civ, Mongols to renew the spices deal
clearing Babylon units yet again, get an artist and bomb Assur
manage to clear all units though it costs us.
Reinforce Atico and hope we can survive the attack
IT Babylon still brings in more units, it's quite annoying
The big stack doesn't attack and tries to pass by Atico
we get WW 2 ships, next is blitzkrieg
7. 1833AD
clear the stacks in the north, marines on hills are especially tough (lose 5 units on one of them)
after this, we can attack Uruk with tanks. This time we only lose 1 tank taking the city
with the lawyers that I have shipped over we gain another artist that bombs Uruk
prepare for the assault on 2 hilly Babylon cities, heal tanks to attack Babylon itself
IT Babylon now brings their units to Uruk and the flat land will be a welcome respite for us
the big stack in the south keeps on running about as we block roads and cities with infantry
Bien Hoa finishes the International Port
8. 1834AD
capture Nineveh and Sippar
defeat some units in the hills and next to Babylon
defeat around 8 units of the southern stack. Wounded units have been healing and our bombers have wounded them before the attack
smash 8 units and we take Babylon that is culture bombed straight away
City comes with two wonders, that make Great Mosques even more valuable
move forward and take Ellipi, this splits Babylon into 2, bomb that city as well
manage to take Samarra, Akkad and Carchemish too
send a smaller convoy of 4 freighters to the southern end of the continent as there are more Babylon cities
IT Babylon is finally gassed, they only have that big stack left that is going back and forth
Carrier Dicks that produces carrier is done via MGL in Carthage
9. 1835AD
renew furs deal with Egypt
capture the Incan capital that has only 3 defenders inside, bomb it. proceed and take Hamasaki
RR and we take Machu Picchu, Cori and Olla, then Vilca, Inca suffers big time
find that we can take Nasca too, which we do
send another freighter off, if we ship towards Tiwanaku, the voyage is only 4 turns long
10. 1836AD
manage to take Eridu and Babylon has no more core
push to eliminate Ince as soon as possible the big convoy of tanks helps a lot)
take Vilcas, bomb Machu Picchu then take Huamanga and Chuito, Inca down to 1 city
in the north we take Lagash, culture bomb Nasca to gain access to that city
bomb it, with that manage to take Ur
- I have been building a few Great Mosques to rid those cities of any unhappy issues
- we make 5 culture per turn in every new city, great for fast border expansions
- Remember that I set Carthage as the continental rally point to make transport much easier
- Airlifting is done via the many airfields we have lifting the units to Pagan
I have lifted plenty of workers over already
- We have a huge stack of tanks and some settlers, I leave this to barbslinger to decide what to do with it
- Inca should be gone next turn
Babylon will last a little longer due to the tundra towns