Pre-Turn
MM a little, replace those taxmen with scientists, money is never an issue anyway
Osaka gets one policeman and can now make 1 turn tanks
I will also try and get more mines up as some cities have too much food
and as NP mentioned several times, we need some forces up north to take those Persian cities
after MM, we can decrease science to 50% and make 1400gpt
lose a hotchkiss, but defeat phant with lawyer to gain an artist
use some units to defeat a Roman stack of 8
IT There are hordes of enemy units from Persia and Rome, we lose the covered artist
overall we lose 2 units only though
I start a lot more heavy coastal batteries. They are cheap and auto produce coastal defense that can be upgraded later on
to a mobile unit that's very useful for defense
1. 1807AD
Before we can think of an attack, we need to clear the enemy unit first
defeat 23 Roman units, get no artist though
clear 15 Persian unit
we can advance some now
defeat 2 muskets and take Padova
there are quite a few Roman units around there and we need to clear them first
defeat 26 units, lose two kisses all together
decide to break Roman's neck and take Rome after taking out 6 units losing one kiss
found one city one that continent
start to mine our cities that have maxed out anyway
I also spot that Israel has fascism already, we can steal it when there is the need for it
IT France wants to talk, nah
Persia and Maya sign a MPP, so we will soon be at war with them
Mongols declare on Persia
lose an exposed tank with some workers
capital gets ITC
2. 1808AD
defeat 2 units and take Turin
clear 13 units and get a MGL to rush a court
defeat 4 units and we take Bologna, culture bomb it as this gives us best benefit
defeat 14 Persians and get another 2 MGL
set up attack on 2 Roman towns, they will fall shortly I guess
start to send a convoy to Perians northern Islands
IT Maya declares war on Greece
we get ironclads, go for dreadnoughts first
3. 1809AD
take Pisa then Naples, Genoa, all without any loss
ugh, then attacking Argos, lose 2 kisses and one early tank
Rome has only 1 city left which we can take next turn
get an artist taking some stray units and use it on Argos to protect us from Persian counters
fight several Persian that made it south
get an artist in the north fighting a cannon
time to attack the capital. of course this triggers a war with Maya
it's a bloody battle and we lose 9 hotchkisses but take the capital held by 7 units
the city comes with a rax
setup for bigger attacks next turn
decide to try and go for another tech via steal, costs us 8000gold in the end but we get fascism,
Israel doesn't have any other tech over us
IT nothing really happens, Persia runs north with their units and attacks a stack near Arbela
4. 1810AD
we take Florence and Rome is not gone, this would cause the critical crash
so, I reload and leave the city alone, we need to track down their last settler, how annoying
painfully remove the remaining Roman units.
defeat 6 units in Pasergadea and take the town losing one tank and one hotch
defeat 2 infantry and take Sardis, we split the Persian empire into 2 now
lose a tank and hotch and take Arbela
in the southern part, take Salzburg for the loss of 2 hotches
set up attacks on two new cities including Antioch
IT Inca and Greece sign peace
Nubia and Turkey sign peace
Persia manages to defeat 3 of our units and then in the end Greece declares war on Inca again
5. 1811AD
clear some Persian units first, manage to get an artist that culture bombs Pasegadea
get a MGL as well, lose 4 hotches but take Sidon
the terrain from here on gets rough and infantry on hills ain't nice to fight
lose 4 more hotches but take hilly Gordium
for a change lose a mere hotch and take Antioch with the Blue Riband
defeat a Persian convoy
ship quite a few workers over as we have completed the mining process
IT Persia looks a little gassed but manages to take out an infantry, Maya declares on Israel
the IT is actually pretty fast
we lose spices
6. 1812AD
get spices from Mongols for a minor tech (free artistry)
lose 2 tanks but take Ergili, Tyre falls without losses, tanks are good
this gains backdoor access to the new Persian capital Bactra
lose 1 hotch and take the city
gain access to the northernmost city to take next turn
turn south again, lose 4 hotches but we take Prague, which will give us nice access to the south
get an artists clearing units around and bomb the city
take Linz south of it, get another artist and bomb Linz
Persia now has 6 cities left on this continent
clear some more units, ship over more workers
reduce science
IT Persia panics with their units
Greece has some annoying units in our land
we get dreadnoughts, next torpedo
7. 1813AD
land units next to 2 Persian cities way north on that Island
spot a Roman cog there, maybe that's the settler cog we are looking for
since we got more than 10k again, start to upgrade some frigates to ironclads for 120g each
take Hamadan in the north of the continent
clear the annoying units around an gain an artist
take Belgrade and gain a MGL, bomb it so we can gain faster access to the last city
RR and easily take Vienna, same thing to take Usti
the hardest nut is Innsbruck where we lose 3 units
only Budapest remains now
clear some units and lose an ueber cool animated flame thrower
IT Persia and Greek actually fight some as well as on the Northern island, Israel and Persia
we lose an infantry there though to a cannon
8. 1814AD
locate the cog, sink it and again take Florence and am again not right
Greece has suddenly another city, must find where it is
spot that city on the other big continent in the ice
manage to take Zohak in the north but fail with Istahkhr
take Budapest and on the second continent there is only us and Greece left
need to clear some leftover units there, gain two artists that we send back for the new conquest
after the discussion I think it is best to sail west and I spot iron and coal in the Incan empire
the area around Carthage (it takes 6 turns to cross from here)
start to rush stuff there , stack units for transport there as well
IT Greece and France sign peace
Mongols declare war on Maya, we lose furs
9. 1815AD
get them back from Egypt for free artistry
drop units next to the final 2 Persian cities, rush a worker at Zohak so we could aur lift units
shift a lot of planes over to help us defeat Persia
found 2 cities on the second continent, prepare for another one
assemble units at Carthage
IT France declares war on Greece, Mogols declare on Inca
Persia goes 1:1 against us from their towns
10. 1816AD
bombard both cities, take off a mere 3 hps, lose 2 tanks but take Ghulaman
take Istakhr without losses and ...Persia is still alive...guess it must be that ocean liner near the new continent
need to reload, rush 3 ironclads to get rid of them next turn hopefully
get an artist defeating a Greek cavalry and bomb Haiphong next to Greece
since we have an airfield north, build 2 in the south of our continent
found another city on the other continent