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Rat 40 - Introduction to CCM

Discussion in 'Civ3 - Succession Games' started by ThERat, Feb 2, 2010.

  1. ThERat

    ThERat Deity

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    Ok, so if I understand that correctly, this means that once we take out Greece (the last Civ on that second continent), we will lose the resource connection.

    If we get airports up on the second continent, we will once again have all resources available there?
     
  2. ThERat

    ThERat Deity

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    If my assumptions are correct, it would be better to wait to take out Greece until we get the ability to build airports.

    Not a big problem anyway.
     
  3. vmxa

    vmxa Deity

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    Civinator, you have explained that in the past, but I keep forgetting. ThERat, I think you are correct.
     
  4. Northern Pike

    Northern Pike Deity

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    Thanks for the full explanation. :goodjob: We must have a supply line through Athens, since we're a peace with the Greeks. When we conquer them, we'll presumably revert to having local resources only on the second continent.

    So we could, for example, attack the French capital region and bring resources in through Berlin by staying at peace with Germany, but it would obviously be awkward and the conclusion remains that we'll want to seize our own coal and iron as soon as possible.

    I don't think anyone has commented on this, but it's hilarious where the program put the Germans and the French to start. Berlin and Paris are in each other's radii. :rotfl:

    Edit: Cross-post with Rat and Vmxa (or rather their posts were on the next page and I just didn't see them ;)). Civinator is clearly saying that airports do not permit air trade. No friendly capitals on another landmass, no way to get resources there from the homeland, period.
     
  5. vmxa

    vmxa Deity

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    Yes I still miss read it. No airtrade flag for airports. All they do is make vets and upgrades and heal air units. I think this needs to be changed. A vehicle should exist so you can get you resources from other lands, without another nation.

    It could come late in the tree, but it needs to be in the game. Again, let's not worry about players not liking turn times. You are going to have them anyway.
     
  6. ThERat

    ThERat Deity

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    Pre-Turn
    MM a little, replace those taxmen with scientists, money is never an issue anyway
    Osaka gets one policeman and can now make 1 turn tanks
    I will also try and get more mines up as some cities have too much food

    and as NP mentioned several times, we need some forces up north to take those Persian cities
    after MM, we can decrease science to 50% and make 1400gpt

    lose a hotchkiss, but defeat phant with lawyer to gain an artist
    use some units to defeat a Roman stack of 8

    IT There are hordes of enemy units from Persia and Rome, we lose the covered artist
    overall we lose 2 units only though
    I start a lot more heavy coastal batteries. They are cheap and auto produce coastal defense that can be upgraded later on
    to a mobile unit that's very useful for defense

    1. 1807AD
    Before we can think of an attack, we need to clear the enemy unit first
    defeat 23 Roman units, get no artist though
    clear 15 Persian unit

    we can advance some now
    defeat 2 muskets and take Padova
    there are quite a few Roman units around there and we need to clear them first
    defeat 26 units, lose two kisses all together

    decide to break Roman's neck and take Rome after taking out 6 units losing one kiss
    found one city one that continent

    start to mine our cities that have maxed out anyway

    I also spot that Israel has fascism already, we can steal it when there is the need for it

    IT France wants to talk, nah
    Persia and Maya sign a MPP, so we will soon be at war with them
    Mongols declare on Persia

    lose an exposed tank with some workers :(
    capital gets ITC

    2. 1808AD
    defeat 2 units and take Turin
    clear 13 units and get a MGL to rush a court
    defeat 4 units and we take Bologna, culture bomb it as this gives us best benefit

    defeat 14 Persians and get another 2 MGL

    set up attack on 2 Roman towns, they will fall shortly I guess
    start to send a convoy to Perians northern Islands

    IT Maya declares war on Greece
    we get ironclads, go for dreadnoughts first

    3. 1809AD
    take Pisa then Naples, Genoa, all without any loss
    ugh, then attacking Argos, lose 2 kisses and one early tank
    Rome has only 1 city left which we can take next turn

    get an artist taking some stray units and use it on Argos to protect us from Persian counters

    fight several Persian that made it south
    get an artist in the north fighting a cannon

    time to attack the capital. of course this triggers a war with Maya
    it's a bloody battle and we lose 9 hotchkisses but take the capital held by 7 units
    the city comes with a rax :)

    setup for bigger attacks next turn

    decide to try and go for another tech via steal, costs us 8000gold in the end but we get fascism,
    Israel doesn't have any other tech over us

    IT nothing really happens, Persia runs north with their units and attacks a stack near Arbela

    4. 1810AD
    we take Florence and Rome is not gone, this would cause the critical crash
    so, I reload and leave the city alone, we need to track down their last settler, how annoying
    painfully remove the remaining Roman units.

    defeat 6 units in Pasergadea and take the town losing one tank and one hotch
    defeat 2 infantry and take Sardis, we split the Persian empire into 2 now
    lose a tank and hotch and take Arbela

    in the southern part, take Salzburg for the loss of 2 hotches
    set up attacks on two new cities including Antioch

    IT Inca and Greece sign peace
    Nubia and Turkey sign peace
    Persia manages to defeat 3 of our units and then in the end Greece declares war on Inca again

    5. 1811AD
    clear some Persian units first, manage to get an artist that culture bombs Pasegadea
    get a MGL as well, lose 4 hotches but take Sidon
    the terrain from here on gets rough and infantry on hills ain't nice to fight
    lose 4 more hotches but take hilly Gordium
    for a change lose a mere hotch and take Antioch with the Blue Riband :)

    defeat a Persian convoy
    ship quite a few workers over as we have completed the mining process

    IT Persia looks a little gassed but manages to take out an infantry, Maya declares on Israel
    the IT is actually pretty fast
    we lose spices

    6. 1812AD
    get spices from Mongols for a minor tech (free artistry)
    lose 2 tanks but take Ergili, Tyre falls without losses, tanks are good
    this gains backdoor access to the new Persian capital Bactra
    lose 1 hotch and take the city

    gain access to the northernmost city to take next turn
    turn south again, lose 4 hotches but we take Prague, which will give us nice access to the south
    get an artists clearing units around and bomb the city
    take Linz south of it, get another artist and bomb Linz

    Persia now has 6 cities left on this continent
    clear some more units, ship over more workers

    reduce science

    IT Persia panics with their units
    Greece has some annoying units in our land
    we get dreadnoughts, next torpedo

    7. 1813AD
    land units next to 2 Persian cities way north on that Island
    spot a Roman cog there, maybe that's the settler cog we are looking for
    since we got more than 10k again, start to upgrade some frigates to ironclads for 120g each

    take Hamadan in the north of the continent
    clear the annoying units around an gain an artist

    take Belgrade and gain a MGL, bomb it so we can gain faster access to the last city
    RR and easily take Vienna, same thing to take Usti
    the hardest nut is Innsbruck where we lose 3 units
    only Budapest remains now
    clear some units and lose an ueber cool animated flame thrower :cool:

    IT Persia and Greek actually fight some as well as on the Northern island, Israel and Persia
    we lose an infantry there though to a cannon

    8. 1814AD
    locate the cog, sink it and again take Florence and am again not right
    Greece has suddenly another city, must find where it is

    spot that city on the other big continent in the ice

    manage to take Zohak in the north but fail with Istahkhr
    take Budapest and on the second continent there is only us and Greece left

    need to clear some leftover units there, gain two artists that we send back for the new conquest

    after the discussion I think it is best to sail west and I spot iron and coal in the Incan empire
    the area around Carthage (it takes 6 turns to cross from here)
    start to rush stuff there , stack units for transport there as well

    IT Greece and France sign peace
    Mongols declare war on Maya, we lose furs

    9. 1815AD
    get them back from Egypt for free artistry
    drop units next to the final 2 Persian cities, rush a worker at Zohak so we could aur lift units
    shift a lot of planes over to help us defeat Persia

    found 2 cities on the second continent, prepare for another one
    assemble units at Carthage

    IT France declares war on Greece, Mogols declare on Inca
    Persia goes 1:1 against us from their towns

    10. 1816AD
    bombard both cities, take off a mere 3 hps, lose 2 tanks but take Ghulaman
    take Istakhr without losses and ...Persia is still alive...guess it must be that ocean liner near the new continent
    need to reload, rush 3 ironclads to get rid of them next turn hopefully

    get an artist defeating a Greek cavalry and bomb Haiphong next to Greece
    since we have an airfield north, build 2 in the south of our continent
    found another city on the other continent
     

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  7. ThERat

    ThERat Deity

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    The situation:

    Passageway to 3rd continent
    We need 5 turns with our convoy to reach the other continent from Carthage. The location I indicated is ideal as there is iron and coal. We should try and make peace with France before landing to minimize casualties. We should try and get out of the MPP's that are due in 5 turns.


    Below a picture of the Carthage area. I have assembled the units we produce. We currently have 5 transports and a few more nearing + another 5 rushed this turn. I'd say we can start with around 50+ units to get over. We can land on hilly land, bring some workers along for an airfield. tanks can't be airlifted but the rest can and we can then knock the Inca out with our superior production.


    Persia:
    The last city is on the northern Island, we have plenty of units around. However, there is a ocean liner that we need to take out. I rushed 3 ironclads for that, hope it's enough to take care of it.



    2nd continent:
    Below a picture of what's left of the second continent. Greece is small and no issue for us once the deal expires in 5 turns


    Research:
    We are 1 turn from torpedoes, the research is straight forward for the next 5 techs as there is no branching out

    torpedoes -> submarines -> Great war -> Mass production -> WW2 ships -> Blitzkrieg

    An important 800shield that is coming up is Hoover
     
  8. ThERat

    ThERat Deity

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    Northern Pike - up
    Greebley
    vmxa
    barbslinger
    ThERat

    By the way, I wouldn't use all our money to rush stuff, we need to be able to upgrade stuff as well
     
  9. barbslinger

    barbslinger Gun blast'n shot drinker

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    Great work! A shame about the reload issue, it has to be exasperating. After France and Israel it kinda looks downhill from there. There are some better units coming so I agree on the money for upgrades. I spent a bundle upgrading Hussars and Cavs. Were Israel and France still at war? Is one dominating the other?
     
  10. vmxa

    vmxa Deity

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    I think it is a lost cause on the taxmen. The gov seems to put them up after I switched them over and over again.

    Even if we cannot take down the last town, we can beat it to near death, while we wait. So they do not have much to send out and cannot make stuff to easily.
     
  11. Northern Pike

    Northern Pike Deity

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    Fine progress. :thumbsup:

    To clarify, this liner is not visible in itself, but is stacked under a steam frigate five tiles west of Lisbon.

    Once we've landed our convoy in the Inca lands, we'll want to deploy the ships as a full ship chain leading back to Carthage, I assume.

    By Murphy's Law, I'm once again up here while I'm still working on a long round in GR29. So, Greebley, if today and tomorrow would be good times for you to play, you're welcome to jump ahead of me. If not, I'll just get started on this one a little late.

    Edit: Rat's suggested landing force of fifty units seems a little light. With another round of steamer rushes, and considering how many of our towns produce a unit a turn now, the goal of sending a hundred-unit convoy out of Carthage on the fifth turn of the next round is realistic.
     
  12. ThERat

    ThERat Deity

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    That's correct, maybe we should add another ironclad to catch both?

    I agree with waiting for 20 transports to be able to carry 100 units over. We have already 10 in the area and can produce (via rushes) 5 a turn easily. This should enable us to have 20 transports in a matter of a few turns.
     
  13. Greebley

    Greebley Deity Supporter

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    Time has been kind of short so I didn't play. I likely wouldn't have finished until the weekend.
     
  14. Northern Pike

    Northern Pike Deity

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    Gentlemen, my apologies. Looking at my schedule for the week before I start travelling, I'm not going to be able to play a useful number of turns. So my usual summer period of unavailability will have to start now.

    Given the rate at which we're progressing, I'm sure you'll win the game before I can return to playing around August 25. Since every new city we capture or found generates four cpt, I imagine we'll win by domination rather than conquest unless we take special measures to avoid it. I regret missing the chance to use all the new WWII units, but I look forward to version 1.5.

    And Civinator, my congratulations. Although I have questions about many specific points, this is a brilliant and engrossing mod representing a phenomenal amount of work.
     
  15. Greebley

    Greebley Deity Supporter

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    Ok, I got it.
     
  16. barbslinger

    barbslinger Gun blast'n shot drinker

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    I agree completely. Great work Civinator.
     
  17. Greebley

    Greebley Deity Supporter

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    Something is not working on my computer. The internet connection is failing and I can't get the thumb drives to show up, so I can't get the game to the computer with civ on it.

    I think it would be better if I took a swap/skip for this game. It is quite possible I will need to take the machine someplace to fix it which could easily be a week.

    I will continue to try things out and see if I can get it to work. If I do get it working, I have another civ game to play which I will start. If I can't it will likely need to be a skip.

    I am not very pleased with my latest computer. Past ones have been pretty reliable, but this one just keeps having issues.
     
  18. vmxa

    vmxa Deity

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    Sorry to hear you are having more problems. It does not seem that long ago you had to send one in.
     
  19. barbslinger

    barbslinger Gun blast'n shot drinker

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    Bummer Greebley, sorry to hear this. We will miss your a$$-K!cK!ng in this game. Countries are falling fast and the new units are fun. I would recommend to anyone playing this mod to download our save and have fun with the Hotchkiss battle-auto.
     
  20. ThERat

    ThERat Deity

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    Bummer....so now we have NP on vacation and Greebley with computer issues.

    Northern Pike - vacation til August 25
    Greebley - hardware issues
    vmxa - up
    barbslinger
    ThERat
     

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