Pre-Turn
dial up Carthage and get
writing + all their 37gold for wheel and silks
change clown in our capital to scientist
change build in our capital to temple, we need more happiness
swap Rangoon to national symbol
1. 1860BC
India and japan have IW, India seafaring as well
connect another silk lux
India would trade IW with us for quite some cash and silks
decide to go for it, get
Iron Working for silks, 145gold and 4 gpt
while we have horses to the south, we got iron north of Hanoi
trade IW to Portugal for 53 gold and their wines, now we can run at 0% lux
2. 1820BC
Spain is willing to talk, but of course we do not go for this yet
stepping towards a Spanish warrior we spot ivory in the north, looks like another nice spot to settle
3. 1780BC
Hanoi produced a spear that will go to Rangoon.
we slaughter 2 Spanish warriors but get neither a leader nor a slave
IT stables produce a chariot, a powerful early unit that needs to be upgraded first
4. 1740BC
move some units, explore a little in the north, MM and riding is down to 4
IT Spanish are cocky and want 80gold for peace...
Canada is unhappy about our dingy
Japan starts silk road and a Japanese warrior shows up
5. 1700BC
one of our enslavers turns the warrior into a slave
6. 1660BC
our capital has a temple now and fires the scientist
Hanoi goes for a temple instead while Angkor goes for a elephant prebuild
3 AI's have trade and seafaring over us now
7. 1620BC
a Spanish spear shows up, two AI's have mysticism as well,but nobody has riding
our dingy runs into Portuguese borders finally, they are pretty far away
science goes down to 60% for this turn
IT riding is in, I go for maths next as we can get the small wonder for catapults there
8. 1580BC

riding is a monopoly
get
mysticism, 230g and 10 gpt from India, the tech leader
wow, Japan refuses to give us any tech even for 2 of ours
sell Portugal mysticism for 41gold and 2gpt
defeat the Spanish spear
9. 1540BC
lots of trades available suddenly
get
seafaring + 39 gold for 2 techs and silks
10. 1500BC
we have a first war elephant, our lonely scouts spots new borders, purple too
to even out turns, I play on 4 more turns
11. 1460BC
we defeat a Canadian warrior but gain no slave. Purple turns out to be India
our capital is at pop 8 and makes 15spt
12. 1420BC
we gain another chariot and a third temple
India and Japan have Mathematics now
defeat Japanese warrior for naught
13. 1380BC
Angkor produces a war elephant and Hanoi a Buddhist community
chopped forest at Saigon reveals a BG

get
trade/1gpt and 39g from Canada for 3 techs
change Angkor to supply center for silks (this will give us supply carts for 25 gold each every 15 turns)
14. 1340BC
just nice, we get a new clan and can decide where to settle next
Spanish landed an archer, but there is no enslaver nearby
take the archer out with chariot, but barely
defeat Spanish spear, but no slave again
we can actually get mathematics for 180gold from India
I would do that, swap Angkor to siege workshop and maybe go for CoL to get to monarchy sooner
rather than later?
As for settling, I would chose the spot to the northwest between silks and ivory
Our land