Note on Mod:
I was looking at Scientific Civs and noticed there are only 3 of them which seems a bit few. You could make America Scientific. A lot of science comes out of the US and their traits commercial and industrious seems overused to me - There are 3 others with the exact same traits, so there are more industrious-commercial civs than science-<anything> civs. My suggestion is scientific-industrial (or scientific-commercial).
Question:
When I saw we had Marine Infantry, I was wondering if they had Amphibious Assault, but they don't. When are the first Amphibious Assault units? Does Scandanavia get some early? (If someone was feeling motivated, the Amphibious Assault entry in the civopedia could list the ones that have the ability).
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Preturn: Decide I want to build clippers before they go extinct. They are the only ones to move fast in all squares for a while it seems. Steamers and such are slowed and at only speed 6 they are slower going port to port unless the distance is far.
I want rails fast as moving units is taking a lot of time. I will build workers. Probably too many
Was noticing something ironic about the name 'royal barracks'. The only place you don't build them is in the capitol.
I think we want the Eiffel Tower so I rush the light industry in capitol. I think it starts a GA for anyone.
I will not continue to protect every worker now we can build them. I don't think there are many invisible units in our lands. Ones on borders only will be protected.
IBT: Westminster Palace completed by England.
1756 AD: I cancel the ROP and silks deal with Aztecs. I don't want them active when I declare.
We already have Aztec units (well at least one) deep in our terrritory.
1758 AD: We rush Industrial core Center in our capitol. I also rushed heavy industry there last turn.
1760 AD: I assume the point of the non-pop workers is to allow for a vast number after of workers for rails for quick rails? That is how I plan to use them. I wonder if they should be more than 10 shields though since you took away their main cost. When even lesser cities can pump out 1/turn, it means a big force quickly. Maybe 30 shields would be better? Just a thought.
I try pushing Russia into the industrial age to see if I can get a tech but they get Industrialization.
We have now met everyone.
1762 AD: As predicted the cost for techs have gone up. 9 turns to Atomic theory.
Units are arriving at Lagos now.
1764 AD: Send some units toward the Aztec towns on our Contintent.
1766 AD: Starting to make progress on rail backbone. Trying to reduce time to Eifel tower as well by improving capitol. I think I just need a few more shields to do it.
IBT: also missing Art\Units\German77\..WW1 Artillery\ArtilleryRun.wav
Lose Incense and Dyes
1768 AD: I trade to Rome for Incense and Dyes and some gold.
Eiffel Tower reduced to 1 turn.
IBT: Eiffel Tower Completes
We start our Golden Age
1770 AD: Finished building workers. All towns will switch to something else as I don't want GA towns building 10 shield units. Besides we have a good number now and should be able to get Railed towns fairly quickly.
Trade away compound Steam Engine for Nationalism. Trade it with everyone for cash since it will be traded around anyway on the AI turn.
The Settler has arrived so the ships are off toward the Aztecs.
1772 AD: Our way is blocked by Aztec units and only the Clippers could land so I wait a turn to attack.
1774 AD: Declare war on the Aztecs and land our forces. Next player gets to fight.
Capture Tamuin on our home continent.
Notes:
I did not upgrade units. I suggest rushing a barracks in the new town of the landing and upgrading things as needed. The number of landed units is 80.
Note the Aztecs didn't have physics so shouldn't have def 5 musketeer or the attack 6 hussars. They will likely have def 4 (or 3) units and might have some Bombards. I am not sure on that.
Our capitol is up to 264 shields and can build national monument in 4 and misses by just a few shields. 267 is 3 turns. Next turn I recommend cutting down all the forests and replacing with mines. If we get lucky and one has a shield then we might get to 268 and be able to complete in 3.
I should have done that on my turn (so only 267 would be needed) but I realized it too late.
We can start building settlers next turn.
I am not completely sure I balanced happiness. You might want to check.