First 5 turns done, will finish tomorow. Here the log so far:
PRE:
Just glance around and no obvious places the AI coud put down a town, without crossing our borders. I see two settlers on the mainland.
I see a pair of Italian units having a walk about. I think I will see, if I can spare some troops/workers to lock them down. The phant is where it was on my last set, so he is fine for now.
Not going to check on the towns right now, we have at least 2 settlers in queue and a wokrer or two. Seems about right.
Can't upgrade EK, no horses on that land.
We have leader of some type, but I have not found it. I guess it is an MGL. Activation brings me to Teo, but I do not see the unit, oh well.
Two SoL sink Dromon.
kill 8 Dutch near Teo with 2 cannon and the rest cavs.
I see a 46 and 62gpt deal expires on the IBT.
Three lux are going to expire this set as well.
I steal SP from the Hebrews for 5k+. Ship builds auto switch to steamer/steamer frigates. 2 extra HP.
[9-0]
IBT
The exposed cavs got attacked and retreated, 2 anyway. One was not attacked. I though about trying to cover them or kill the muskets, but they were on mountains and that could cost more than I would save.
A number of places get starvation msgs on the mainland? Too fast to track, will look to chop some trees and get food.
Survey says we are numero uno, echibon in science.
1788AD (1):
Going to put in infra on mainland and not up the troop production right away. Need to get the ships upgraded as the opportunity arises. Will not be cheap.
Found three filler towns. A settler was under a cav.
3 cavs make kills and 1 dies on a Swiss Merc and we take Malinalco (3-1).
cav retreat from arqu on mountian, cav finished it (4-1).
cav kills a crusader look alike (5-1).
took 2 eSchin to take down a musketman on a mountain (6-2).
75mm barely kills the musketeer (7-2).
3 musket on the mountain kicked my butt. I went 3-5 on them and many retreats (10-7).
Clippers upgrade for free
Sink Dromon (11-7).
Switch Rio from a 117 turn steamer to a settler.
IBT
All the Roman units moved?
Boats beat on the stranded cavs and they were slaughter by a stack of 13 units (0-3) [11-10]
1789AD (2):
Tula unit left town and I capture it with no fight. 2 cavs to kill musket on mountain there (1-1).
Well I cannot recall a worse set, everyone is on the mountain or exposed.
Kill the unit that left and it had a supply unit (2-1).
[13-11]
IBT
lost more lux, would not take two for 1 or gpt. Going to get worse as 2 more go away in 4 turns and then 1 more a turn after that.
1790AD (3):
Trying to get up happy structures.
Combust in, I select Radio for the next one.
first cav retreats, no damage to musketeer, next kills clearn. Go figure (1-0).
cav* goes to the wire and dies at Tlax on an arque (1-1).
Cav kills one and next cav finishes the arque and we grab Tlax (3-1).
Last minute change as I switch to Explosives. It is a prereq for Combust.
I was lost in space. Some how I got the idea that Chem was Combust, just before I hit the enter key I saw the light. Now if I could just remember how to wage war.
[16-12]
1791AD (4):
No change in my fighting. I sent three straight Steam Frigates in a convoy of a SoL, Glass and Galleon. All three went to red and then won next three rounds to win (3-0). The convoy was going to the homeland, so had to have troops.
SF sunk the Dromon that was red last turn (4-0).
Found town.
Sink a frigate. (5-0).
Cav kills a sami look alike (6-0).
3 cavs kill, lb, musket and SM (9-0).
kill 4 dutch muskets (13-0).
Schn dies on musket (13-1).
Heavey gets one (14-1). These are a stack next to Malinalco.
cannon kill 1hp musket and gets leader. Rush a court (15-1).
cav* retreats.
cav kill musket, next cav dies (16-2).
cav kills musket cleanly (17-2).
Take a shot with lawyer on 1hp musket and barley win (18-2).
Sweet Yogi kill lb gets a leader and a monk (19-2).
rush another court.
[35-14]
IBT
LB attacks and retreats cav.
Inca drop of a bombarde.
1792AD (5):
Dial up Inca and they Declare.
We need the happy anyway. Some towns are using jokers.
Culture bomb Tlax as monk finally reached it.
cavs kill 3 arque, bombarde and LB and we capture town (5-0).
Aztec gone
Monk nears Tlate to bomb it.
Finally check and Inca are not on the continet with the Dutch, so a lot less to deal with. Boats will now be at risk with two nations at sea.
Found 3 more towns in mainland. I think I missed at least one town from prior turns.
Sink two Dutch boats (7-0).
Kill 4 dutch muskets near Malin (11-0).
Kill hidden unit (12-0).
kill cav (13-0).
2 heavy and a cav kill muskets and one retreats, cav goes elite (16-0).
Send 20 units off to Arnhem.
cav kills musket goes elite, cav retrats (17-0).
another cav kills musket (18-0).
another, this was * one (19-0).
I guess I should have used a cav as eHussar dies on a cav and a cav kills it (20-1).
cav kills last Dutch unit in the borders, but is exposed at 1hp. (21-1).
I won't cover with a cav, no sense losing more.
eHussar kills the Ican bombarde (22-1) [57-15]
Trade Imperialism to Hammi for Spices, 18gpt and 40 gold.
That should ease happy issue, till we drop the next trade.
No other lux available.
Couple of great runs pick up my spirits after that 11-10 start. I had already gathered many of the Steam Frigates and I am moving the steamers around from port to port to reduce their exposure.
I am not so concerned about the few scouting boats we still have out, if they die oh well. I am now getting most of the workers to the core on the mainland to try to get the better cities max shields and food, if needed.
A number of shortage and starvings have popped up. The problem is it is too late to find them, if they have lost pop. I did not see, but two towns in CAII showing food issues?