ThERat
Deity
save
Pre-Turn
see 2 of out near front cities, totally empty, that's scary in AW
MM some and fire a clown we have (in one of those empty towns)
we have space to settle and should do so now, order some settlers
defeat the sword outside Heraclea
IT lose Heracleia, the defense there is far too thin and the towns in the back empty...very scary
1.963AD
get back Heraclai, but there are many units around
we can only pray that we keep that town
we have a few reg swords, how did that happen? are they the original swords? shouldn't build reg units
IT we are lucky as we defend against an archer and the sword in herakleia goes elite
2.966AD
reinforce Herakleia with a spear, move to mountain to advance to Pliska
IT we get mighty lucky
3. 969AD
form sword army filled with 2 units at the moment
build Trebizond to connect the east and west part of our empire
defeat a sword and move stack next to Pliska
IT defeat archer and sword on defense
4.972AD
there are too many units around Pliska, decide to split the stack to move some unitsd back and some west to combine with our army
defeat 2 spear and get another army, too good to be true
IT defeat a sword on defense
Vikings unload a zerk that takes out a worker
5. 975AD
form eastern sword army and take out that zerk
take out a Bulgar archer
from the south Turk warrior is approaching
IT the turks add 2 horses in the south, this can get dicey
Danes are running around with a zerk
6.978AD
move troops around to be able to defend better
bomb 2nd Norwegian longboat
IT lose a warrior at Sinope in the south, but beat a warrior, another zerk is dropped next to our capital
7.981AD
sink the first longboat and we enter our GA
found Chalcedon, retreat a horse
defeat zerk with horse so our army can heal
defeat 2 spears and take Stara Zagora from the Bulgars
IT lose another warrior in the south to horse, we are too thin there
8.984AD
found Sardica in the south
close shave as we defeat the horse in the south by going red with a sword
move east army to help defend Heraklea, since the enemy seems to head there
lose sword but beat zerk next to Heraklea
9.987AD
defeat 4 assorted units, giving us some breathing for a short while
IT defeat archer on defense and promote exposed sword elite
10.990AD
defeat 3 units, but lose the said elite sword and a horse in the south
situation:
we get the next tech in 11 turns on a min run and then should use our cash to go on a max for heavy cavalry
we need to get more units and then slowly inch our way forward not forgetting the south
there is also a settler ready to put down next turn
one army still needs a 3rd sword
Pre-Turn
see 2 of out near front cities, totally empty, that's scary in AW
MM some and fire a clown we have (in one of those empty towns)
we have space to settle and should do so now, order some settlers
defeat the sword outside Heraclea
IT lose Heracleia, the defense there is far too thin and the towns in the back empty...very scary
1.963AD
get back Heraclai, but there are many units around
we can only pray that we keep that town
we have a few reg swords, how did that happen? are they the original swords? shouldn't build reg units
IT we are lucky as we defend against an archer and the sword in herakleia goes elite
2.966AD
reinforce Herakleia with a spear, move to mountain to advance to Pliska
IT we get mighty lucky

3. 969AD
form sword army filled with 2 units at the moment
build Trebizond to connect the east and west part of our empire
defeat a sword and move stack next to Pliska
IT defeat archer and sword on defense
4.972AD
there are too many units around Pliska, decide to split the stack to move some unitsd back and some west to combine with our army
defeat 2 spear and get another army, too good to be true
IT defeat a sword on defense
Vikings unload a zerk that takes out a worker

5. 975AD
form eastern sword army and take out that zerk
take out a Bulgar archer
from the south Turk warrior is approaching
IT the turks add 2 horses in the south, this can get dicey
Danes are running around with a zerk
6.978AD
move troops around to be able to defend better
bomb 2nd Norwegian longboat
IT lose a warrior at Sinope in the south, but beat a warrior, another zerk is dropped next to our capital
7.981AD
sink the first longboat and we enter our GA
found Chalcedon, retreat a horse
defeat zerk with horse so our army can heal
defeat 2 spears and take Stara Zagora from the Bulgars
IT lose another warrior in the south to horse, we are too thin there
8.984AD
found Sardica in the south
close shave as we defeat the horse in the south by going red with a sword
move east army to help defend Heraklea, since the enemy seems to head there
lose sword but beat zerk next to Heraklea
9.987AD
defeat 4 assorted units, giving us some breathing for a short while
IT defeat archer on defense and promote exposed sword elite
10.990AD
defeat 3 units, but lose the said elite sword and a horse in the south
situation:
we get the next tech in 11 turns on a min run and then should use our cash to go on a max for heavy cavalry
we need to get more units and then slowly inch our way forward not forgetting the south
there is also a settler ready to put down next turn
one army still needs a 3rd sword
