save
Pre-Turn
some info about the game status:
we do have 9355/30000 points
2 wonders to complete in 7/8, hope this will pay back big time
MM a little and Arab learning in 7 at -8gpt
defeat a spear, sword and archer
I don't like all our workers doing things alone, groups them and we can enjoy the improvements faster
IT no attacks, which will be good to heal and then strike again
1.1116AD
found Nicomedia
defeat 5 assorted units
IT go 2:1 on defense, more troops are pouring in from north and south
2.1119AD
take out a few units and march to take back Gyor
march on to Acre in the south, lose a horse trying to take out more units in thr north and south
IT scary amounts of units, but we go 4:1 on defense
I rather they attack more
3.1122AD
defeat 2 units in Gyor, wounded sword shows up
sink a Norwegian longboat
settle Amorium in the south
clear a few units in the south for more breathing space
defeat 2 units in Acre, wounded horse left
IT go 3:1on defense but the enemy pours into our land instead of attacking cities, this is very bad
4.1125AD
defeat 2 units and take back Gyor
try and clear some unit behind the lines and lose a horse and MDI doing that
defeat 2 units in Acre and it still stands
IT another hear stopping interturn, we go 7:2 gaining a leader
Franks finish Holy Roman Empire
5.1128AD
sink another Norwegian longboat
desperate measures, form a spear army in order not to lose the northeast...defeat some units, scramble here and there
IT some city attacks get repelled, lose a spear at Sredets
Burgundy still moves on deep into our territory
6.1131AD
set up some spear blocking measures for Burgundy
sink a Byz curragh but lose against Norwegian longboat
while taking out 2 horses in the south, spot the first Ansar, now it gets bleak
take Acre in the south, maybe it can distract the Abbasids for a while
IT we lose our first spar to a Ansar, if they didn't they will be now in their GA
we get Arab learning and the Domesday Book
go for Lost secrets at 40% to gain some money for the interest
7.1134AD
gain a much needed MGL in the south to form another mace army
get 6 slaves taking out 3 settler pairs
sink a curragh
IT spears on mountains are not enough as we lose 2 to Ansars and he situation in the south gets tricky already
we get Tapestry, a real relieve
8.1137AD
abandon Acre so we have 1 army that can go after Abbasids iron
lose mace against red Ansar
defeat some units, try and tackle the Ansars
sell our raxes and gain 167 in the kitty to increase the interest we make
IT Ansars are scary creatures, 2 redlined unit attack town and both lose though

retreat another one
9.1140AD
take out 2 Ansars, every one of them is a triump for us
sink a longboat
start to spread irrigation to the land south of Larissa
IT in the north, Polish, Franks and Germans run into our land again and we have little we can do
10.1143AD
sink a longboat but lose against curragh
clear some units, but we might lose Gyor again
manage to raze Abassid town which brings our score to 13660
we might win this tough game if we manage to raze more cities, each of them is worth 500 points
techs also gain more points as those meager unit defeats
Lost Secrets due in 11 at slightly positive cash flow. We make 10gpt interest, thus gaining more money will be worthwhile
the colorful north
the more stable south, beware Ansars though