Rat20 - Middle Age AWM - Byzantines

Tapestry is now down to 25 turns, that looks promising.

I hope we can gain some more armies so we can go and raze cities, which will give us more victory points than anything. IIRC gaining techs will also count towards victory.
 
Do u guys have a instant declare war rule.
 
The Roster
TheRat
Doc T
empiremaker - skipped
pindicator - up
Greebley
pat4
 
Inherited Turn
I decide to keep the MDI separate from the army for now. The abbassids have a lot of units.
IT - Spear wins on defense. See something like 5 settler pairs. Germans are headed past our defenses in the west towards our second-line cities like Varna.

[1-0]

1) 1071AD
In the north: kill 2 swords, 1 spear, and lose an MDI at a bad roll.
In the east: kill 2 horsemen
In the northwest I'm giving ground, waiting for troops to heal and catapults to do damage.
IT - NW: Magyars go 0-4 against our spears, but the Germans are coming
[10-1]

2) 1074AD
North: 1 sword, 2 archer, 1 spear
East: 3 horses, 2 archers, retreat another horse
Northwest: 3 swords, 2 spear, gain 2 slaves
IT - North: lose an MDI, kill a sword
[25-2]

We get a message saying that the Celts are destroyed

3) 1077AD
North: 1 sword, 2 spear, net 4 slaves
East: retreat a horse
Northwest: Germans shifting focus again -- now to Ochrida & Larissa farther west.
Kill 1 spear, 1 sword, 1 archer
In the southern seas we kill a Burgundy Curragh
IT - Northwest: kill an archer
[32-2]

4) 1080AD
North:
East: fill the eastern MDI army, kill 2 Horse
Northwest: kill 1 curragh, 2 sword, 1 spear, net 2 slaves
IT - kill a horse but lose a spear
[39-3]

5) 1083AD
North: 2 swords
East:
Northwest: lose a horse, kill 1 archer, 1 spear, 2 swords, 1 warrior
IT - kill a sword
[47-4]

6) 1086AD
Declare on Norway. We are up Castle-building on them. Kill their longboat.
N: Polish are sending a wave. 1 sword, 1 archer, 2 spear, net 2 slaves
E: Kill a curragh, 1 archer, 1 spear
NW: AI is focusing on Ochrida & Larissa. Use the army to clear up a road, but it gets badly wounded in the process. 3 swords, 1 spear, 2 archer
IT - kill a spear, lose a horse
[62-5]

A stack of 11 French units show in the northwest.

7) 1089AD
A bad turn; bad luck and my need to compensate means we lose a lot.
N: Kill 2 swords, lose a horse
E: We lose a sword & a horse to a super-archer before killing it with another horse. Kill 3 horses
NW: Misclick the army -- kill a sword but now it's wounded and exposed. Cover with a MDI. kill 3 more swords, lose an MDI
IT - lose 2 swords & 1 MDI, kill 2 swords & 1 archer
[75-12]
French wave is up to 19 units

8) 1092AD
Switch Constantinople to the Domesday Book -- due in 14.
N: 1 sword
E: 1 horse, 3 archer
NW: 2 swords, 1 archer
IT - lose 2 spears, kill 2 swords
[85-14]

11 Polish units show up in the north

9) 1095AD
Declare on Sweden: they are down Castle-Building, and now down a longboat.
N: 3 swords, 2 spear, net 2 slaves
E: 2 archers
NW: lose a MDI, kill 1 sword -- retreat to Ochrida against the French stack. If they keep going west to Gyor I dont know what we'll do.
IT - lose 2 spears... so much for defenders, the RNG sucks
[94-17]

10) 1098AD
RNG hates us even more as a elite horse can't kill a red-lined sword on grass.
Then we lose our Dromon to a longboat. Ummm... I hope there's nobody on that longboat.
I'm glad this is turn 10. I'm getting depressed by the RNG as I lose another MDI in open ground. So bummed I forgot to keep my kill track going. I ended somewhere around a 5:1 kill ratio.

Here's the situation in the northwest. With how our spears have been on defense lately, it's cross your fingers time

rat201089adwildwestyy6.jpg
 

Attachments

:eek: looks like a tough set of turns...hope we can hold on to our cities.
RnG needs to be kinder to ua and we need more armies for defending and razing the enemy towns (that will give 500 VP each time)


The Roster
TheRat
Doc T
empiremaker
pindicator
Greebley - up
pat4
 
Preturn: Kill a few troops that would pillage next turn - we had some MDI that hadn't moved yet to do so.
There are a scary number of AI nearby. I disagree with building two wonders when there are that many troops on our doorstep. It would cost shields to switch so I don't make changes however.

IBT: Some attack that we hold off.

1101 AD: Gyor looks in trouble. Kill several swords near the city but not all. Lose an Elite MDI vs a Sword.

IBT: Gyor's single defender falls to the first sword.
Lose a MDI in the the stack next to Gyor. Two Spears in that stack go to 1 hp.

11104 AD: Army captures Abbasid town of New Damascus. Lose 2 more MDI vs swords. Getting sick of this rotten RNG I have been getting recently.

IBT: Our Army does ridiculously poorly in New Demascus going from nearly full to 1 hp vs 2 attack units.

1107 AD: New Demascus is Abandoned. Now an MDI loses to an Archer.
We get a Leader - New army.

Attack a Danish town - whoops we weren't at war (met last turn) - Now we are.

1110 AD: Ok my Leader luck is making up somewhat for my RNG - We get Irene - Army? Then again we lose two more MDI vs Injured Sword. We need more Cats (or average RNG). I think I should have switched one of the wonders away. Our units are depleting (not to mention trying to fill Armies.

IBT: Leader on defense if the town survives. - Nope Sredit falls. Was reasonably well defended too(5 units). RNG just wasn't good enough. Lose Leader and the 3 Cats.
Here comes Yellow's initial rush... Lose a Spear in a mountain vs a Sword.

1113 AD: Dromon loses to a Curragh. Recapture Sredit.

Notes:
Only have time for 5 turns.
We are still facing large number of Enemies and things are touch and go. We don't have sufficient units or Cats and will be relying on our Armies mostly. We also have 2 good towns tied up with wonders - Good in the long run if we survive, but makes the game a more iffy now - only 7 and 8 turns left on them.

Note that we did have a lot of units to fight so RNG was only lousy not terrible. Average would have been about 1/2 the losses.

Up to 5 Armies now.

Rat20_1113AD.jpg
 
lurker's comment: Ouch. You guys should sacrifice a slave worker in honor of the RNG gods... wait, no, this isn't the mesoamerica campaign... :rolleyes:
 
Ouch.
Who are the white Swords N of Pliska? That Spear is light-blue/Poland, and I hope the Swords are just wrong-colourd int he jpg, but please don't tell me the Abbassids managed to field a two-pronged assault??? :help:

And Domesday Book...usually a really strong wonder in this conquest, but: Do you really think we can turn off research for like 20 turns, to accumulate 1000gp? That'll easily equal 1-2 techs...
If you can build that in like 10 turns during GA, ok; but here, it might be the nail in our coffin.

Let's cross fingers.
 
tough going really, hope the RnG will give is some better rolls

The Roster
TheRat
Doc T
empiremaker
pindicator
Greebley
pat4 - up
 
Got the save and things are looking rough.

But I won't back down from a challenge.
 
Bad news everyone,

my computer has broke down. It's with the repairman now. God only knows when i'll get it back. Im going to need a few skips. I'm responding on a friends computer i'll post back when my computers back.

By the way things are rough in the east. One of the towns will be lost can't recall the name. But in the west all is well and a few towns can be got. The holy city will be ours in no time.
 
sorry to hear that...If you plan to ever play Civ4, get a monster of a computer to handle it

got it then

The Roster
TheRat - up
Doc T
empiremaker
pindicator
Greebley
pat4 - skipped
 
save

Pre-Turn
some info about the game status:
we do have 9355/30000 points
2 wonders to complete in 7/8, hope this will pay back big time
MM a little and Arab learning in 7 at -8gpt
defeat a spear, sword and archer

I don't like all our workers doing things alone, groups them and we can enjoy the improvements faster

IT no attacks, which will be good to heal and then strike again

1.1116AD
found Nicomedia
defeat 5 assorted units

IT go 2:1 on defense, more troops are pouring in from north and south

2.1119AD
take out a few units and march to take back Gyor
march on to Acre in the south, lose a horse trying to take out more units in thr north and south

IT scary amounts of units, but we go 4:1 on defense
I rather they attack more

3.1122AD
defeat 2 units in Gyor, wounded sword shows up
sink a Norwegian longboat
settle Amorium in the south

clear a few units in the south for more breathing space
defeat 2 units in Acre, wounded horse left

IT go 3:1on defense but the enemy pours into our land instead of attacking cities, this is very bad

4.1125AD
defeat 2 units and take back Gyor
try and clear some unit behind the lines and lose a horse and MDI doing that
defeat 2 units in Acre and it still stands

IT another hear stopping interturn, we go 7:2 gaining a leader
Franks finish Holy Roman Empire

5.1128AD
sink another Norwegian longboat
desperate measures, form a spear army in order not to lose the northeast...defeat some units, scramble here and there

IT some city attacks get repelled, lose a spear at Sredets
Burgundy still moves on deep into our territory

6.1131AD
set up some spear blocking measures for Burgundy
sink a Byz curragh but lose against Norwegian longboat

while taking out 2 horses in the south, spot the first Ansar, now it gets bleak
take Acre in the south, maybe it can distract the Abbasids for a while

IT we lose our first spar to a Ansar, if they didn't they will be now in their GA
we get Arab learning and the Domesday Book
go for Lost secrets at 40% to gain some money for the interest

7.1134AD
gain a much needed MGL in the south to form another mace army
get 6 slaves taking out 3 settler pairs
sink a curragh

IT spears on mountains are not enough as we lose 2 to Ansars and he situation in the south gets tricky already
we get Tapestry, a real relieve

8.1137AD
abandon Acre so we have 1 army that can go after Abbasids iron
lose mace against red Ansar
defeat some units, try and tackle the Ansars
sell our raxes and gain 167 in the kitty to increase the interest we make

IT Ansars are scary creatures, 2 redlined unit attack town and both lose though :)
retreat another one

9.1140AD
take out 2 Ansars, every one of them is a triump for us
sink a longboat
start to spread irrigation to the land south of Larissa

IT in the north, Polish, Franks and Germans run into our land again and we have little we can do

10.1143AD
sink a longboat but lose against curragh
clear some units, but we might lose Gyor again
manage to raze Abassid town which brings our score to 13660

we might win this tough game if we manage to raze more cities, each of them is worth 500 points
techs also gain more points as those meager unit defeats
Lost Secrets due in 11 at slightly positive cash flow. We make 10gpt interest, thus gaining more money will be worthwhile


the colorful north
rat201143a.jpg


the more stable south, beware Ansars though
rat201143b.jpg
 
Roster
TheRat
Doc T - up
empiremaker
pindicator
Greebley
pat4 - skipped
 
Holy crap how long do you think you can hold out in the west.
 
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