Well I didn't keep an exact turn log, but here is the general recap:
1) I sunk boats off the coast using a catapult stack+galley combination while I was waiting to invade the island. (turns 2 to 3)
2) I rushed a few boats because we needed more. (turn 2)
3) I loaded 4 galleys with 10 units: 7 knights, a musket, and two pikemen. Contrary to my usual theory, I left behind any artillery in the first round (turn 4).
4) I got Military Tradition and shut down research. This is one of my favorite strategies. Shut down research when you can, that is. Now with cavalry (and lots of gold to come), it should not be a problem to get the GL (which will be just one rank of cities in judging by the map) (turn 5).
5) Switch Orleans to Military Academy...really no question here, it is by far the best city. Satsuma and Persepolis are fair, but neither has over 20spt (turn 5).
6) I sent the boats and landed the initial force on the gold mountain east of Hubishna (there was a worker on the mountain E of Hubishna, and somehow my musket captured the worker by AMPHIB...I am guessing an old side effect from cotm24. I reloaded to earlier in the turn and switched invasion to the gold mountain: this weird amphib glitch was definitely not right and I was not going to take advantage. I loaded a 6th galley with a pikeman and knight (turn 5).
7) The 6th galley arrived and landed its troops, and the other 5 came back and picked up what they could. The invasion force progressed east towards Hubishna (turn 6).
8) The galleys continued working.
9) Hubishna, ridiculous luck here: lose 5 knights and 2 pikemen trying to take the city and somehow do not, leaving a redlined musket (turn 7).
10) Try to take Hubishna again. The Knights I use retreat or die against the sole eMusket remaining. It's like the Alamo (turn 8). This is why you must bring artillery on every invasion every time on every level in every scenario.
11) With the stack of catapults, my sole cavalry blows the eMusket away. This is why you must bring artillery on every invasion every time on every level in every scenario. I capture Hubishna (turn 9).
12) I move into position to take another city (turn 10).
For next player: We beat all the landing troops. They are hardly a threat. The current homeland defense force is perfect as is. We are starting to get some cavalry. Finish taking the enemy island. We have gold. Buy cavalry.
Despite my terrible luck, I feel strongly that this game is won. Have fun!
The save: http://forums.civfanatics.com/uploads/104555/Rat27_AD1250.SAV
1) I sunk boats off the coast using a catapult stack+galley combination while I was waiting to invade the island. (turns 2 to 3)
2) I rushed a few boats because we needed more. (turn 2)
3) I loaded 4 galleys with 10 units: 7 knights, a musket, and two pikemen. Contrary to my usual theory, I left behind any artillery in the first round (turn 4).
4) I got Military Tradition and shut down research. This is one of my favorite strategies. Shut down research when you can, that is. Now with cavalry (and lots of gold to come), it should not be a problem to get the GL (which will be just one rank of cities in judging by the map) (turn 5).
5) Switch Orleans to Military Academy...really no question here, it is by far the best city. Satsuma and Persepolis are fair, but neither has over 20spt (turn 5).
6) I sent the boats and landed the initial force on the gold mountain east of Hubishna (there was a worker on the mountain E of Hubishna, and somehow my musket captured the worker by AMPHIB...I am guessing an old side effect from cotm24. I reloaded to earlier in the turn and switched invasion to the gold mountain: this weird amphib glitch was definitely not right and I was not going to take advantage. I loaded a 6th galley with a pikeman and knight (turn 5).
7) The 6th galley arrived and landed its troops, and the other 5 came back and picked up what they could. The invasion force progressed east towards Hubishna (turn 6).
8) The galleys continued working.
9) Hubishna, ridiculous luck here: lose 5 knights and 2 pikemen trying to take the city and somehow do not, leaving a redlined musket (turn 7).
10) Try to take Hubishna again. The Knights I use retreat or die against the sole eMusket remaining. It's like the Alamo (turn 8). This is why you must bring artillery on every invasion every time on every level in every scenario.
11) With the stack of catapults, my sole cavalry blows the eMusket away. This is why you must bring artillery on every invasion every time on every level in every scenario. I capture Hubishna (turn 9).
12) I move into position to take another city (turn 10).
For next player: We beat all the landing troops. They are hardly a threat. The current homeland defense force is perfect as is. We are starting to get some cavalry. Finish taking the enemy island. We have gold. Buy cavalry.
Despite my terrible luck, I feel strongly that this game is won. Have fun!

The save: http://forums.civfanatics.com/uploads/104555/Rat27_AD1250.SAV