Anyway, I'll still welcome people actually doing votes if they can be bothered. Not a lot of people have done it so far, and I respect that, but if enough people do, I'll make some statistics.
Here are my own votes.
3 - Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles. > Good if you have a Tundra start, great if you're Russia, but even in the best circumstances, it's not fantastic.
2 - Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles. > Pretty much same as Aurora, and great if you're Brazil, but with the added catch that normally, you'll want to chop Jungles.
1 - Monument of the Gods: +15% Production to Ancient and Classical era Wonders. > This is imo. a bad investment. The chance that it makes a significant difference is very slim.
5 - Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains. > I think this is one of the best pantheons. Production is king, it applies to many and quite frequent tiles, and it doesn't require any improvement.
3 - God of the Open Sky: +1 Culture from Pastures. > I probably undervalue this, but I rarely find myself with a lot of pastures, and I generally feel I miss out on faith or production when taking this.
3 - Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles. > Very much the same as Aurora.
2 - River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River. > Extra amenities are good, but it's too restrictive. Not only does it require a holy site, but it must be next to river.
5 - Divine Spark: +1 Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts. > This is a fantastic pantheon. It makes a very significant help in securing a religion (for what it's worth), and also helps with scientists.
3 - God of the Sea: +1 Production from Fishing Boats. > This is a pretty good pantheon on advanced starts, but I feel in early game, you'll generally not be working that many ocean tiles, plus it requires you to make improvements. But if you're Norway or England or get a very ocean-heavy start, it can be very good.
2 - Goddess of the Hunt: +1 Food from Camps. > Can be good on tundra starts, but still not very attractive.
2 - Fertility Rites: City growth rate is 10% higher. > Seems poor, since you're normally housing capped to a much larger extent than growth capped.
2 - Religious Idols: +1 Faith from Mines over Luxury and Bonus resources. > Can secure a decent amount of faith under the right circumstances, but still seems rather meager.
2 - God of the Craftsmen: +1 Production from Mines over Strategic resources. > This is only good on advanced starts where you can see many strategics and don't need the faith so desperately.
2 - Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations. > This can be good for jungle starts, but I feel normally I have a mix of the wrong "types" of plantation resources.
3 - Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations. > Better than above because culture is more valuable, but again, I often feel I have the wrong combination of resources for this to really shine.
4 - God of the Forge: +25% Production toward Ancient and Classical military units. > This pantheon can be the king if you have a civ with a powerful early UU.
1 - Initiation Rites: +50 Faith for each Barbarian Outpost cleared. > Seems inferior to other faith pantheons, but then again, I don't play with raging barbs.
1 - God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles. > It might be good on higher difficulties, but it seems not worth it for me.
1 - Religious Settlements: Border expansion rate is 15% faster. > Ehm ... no?
3 - Goddess of the Harvest: Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity. > I'd rate this lower because I didn't know it applies to features, but I guess with features, it can be a good alternative to Lady of Reeds and Marshes if you want faith.
3 - Stone Circles: +2 Faith from Quarries. > Can be a pretty good source of faith, even if you'll often harvest some stones by midgame.
1 - God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. > Seems too unpredictable for me. But then, I thought it needed to be your own holy site.