4 - Asceticism: Shrines provide +1 Happiness in Cities with 3 followers [easy to fulfill the condition, cheap happiness]
4 - Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot) [great for cultural wins, subpar in most other situations]
2 - Choral Music: Temples provide +2 Culture in Cities with 5 followers [playable, but barely]
4 - Divine Inspiration: Each World Wonder provides +2 Faith in city [very useful if you're building a lot of wonders]
3 - Feed the World: Shrines and Temples provide +1 Food each in city [Works better than fertility rites / swords into plowshares in many/most situations]
4 - Guruship: +2 Production if city has a Specialist [Great for wide strategies]
2 - Holy Warriors: Use Faith to purchase pre-Industrial land units [Dunno. Never tried this with desert folklore, but I always found the units too expensive]
-7 - Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers [just no]
2 - Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense) [Generally not the best, unless you are just overflowing with wine or incense. Even then, pagodas probably still better]
3 - Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness) [passable filler if you miss pagodas]
5 - Pagodas: Use Faith to purchase Pagodas (+2 Faith, +2 Culture, +2 Happiness) [you can almost never go wrong with pagodas]
4 - Peace Gardens: Gardens provide +2 Happiness in city [Great in some starts, if river heavy and science, culture, or diplomacy victory focus]
2 - Religious Art: Hermitage provides +8 Culture in city [Best option for OCC culture, OK option for other culture wins]
3 - Religious Center: Temples provide +2 Happiness in cities with 5 followers [Pretty solid, but 5 followers is tougher to unlock than 3 followers, better for tall strategies which usually don't have happiness concerns]
5 - Religious Community: +1% Production for each follower (max +15%) [Fantastic for tall strategies, even decent for wide strategies, not good for ICS, has great immediate impact on capital when you found your religion]
1 - Swords into Plowshares: 15% faster Growth rate for city if not at war [It's just too hard to control when you're at war, and 15% growth isn't enough payoff for the drawback]