[GS] Rate the civs in the hands of the AI - elimination thread

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Amanitore/Nubia [23]
Frederick/Germany [15]
Genghis Khan/Mongolia [22]
John Curtin/Australia [24]
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [32] (31 + 1) He doesnt need extra upvotes, but I havent done one yet, so here it goes. I cant think of time yet, where he would've done worse than other AIs?
Pericles/Greece [13]
Poundmaker/Cree [24]
Saladin/Arabia [12] (15 - 3) Dont know why he would be here after Lautaro, just in my recent game these guys were on their own continent with three free states. Arabia had three cities, Lautaro ten, two of those were from Arabia, and all three city states too.
Seondeok/Korea [27]
Teddy Roosevelt/America [28]
Trajan/Rome [16]
 
Amanitore/Nubia [23]
Frederick/Germany [15]
Genghis Khan/Mongolia [22]
John Curtin/Australia [24]
Montezuma/Aztec [13] = 12+1. I'll upvote Monty so that he's 5 downvotes away from elimination instead of 4!
Mvemba a Nzinga/Kongo [29] -- 32-3. I'll downvoate Mvemba. Is he always consistently pretty good? Yes. But does he deserve to be the runaway leader on this thing? Not so sure.
Pericles/Greece [13]
Poundmaker/Cree [24]
Saladin/Arabia [12]
Seondeok/Korea [27]
Teddy Roosevelt/America [28]
Trajan/Rome [16]
 
Amanitore/Nubia [23]
Frederick/Germany [15]
Genghis Khan/Mongolia [22]
John Curtin/Australia [25] (24+1) Yes, his weird aggression defeats the point of the god-tier '+100% production when attacked'. That's not great. But the way I look at it is this. If any other AI is starting to snowball, you can focus on military and attack them to end their snowball. Australia is the one exception, because attacking him plays right into his hands. Plus, he's often ahead in science for most of the game because of his campus adjacency bonus, so it's hard to keep up with his superior military (which he loves to build *a lot* of).
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [31]
Pericles/Greece [10] (13-3) As has been explained before, it's generally hard for the AI to achieve cultural victory. For that alone, Pericles is the worst remaining.
Poundmaker/Cree [24]
Saladin/Arabia [15]
Seondeok/Korea [27]
Teddy Roosevelt/America [28]
Trajan/Rome [16]

(ALSO: NEW DLC JUST ANNOUNCED AS I WAS WRITING THIS, PANIC PANIC PANIC)
 
Amanitore/Nubia [23]
Frederick/Germany [15] That extra district sure does sound nice... until you look at the AI's cities and see an AI doesn't take advantage of it in most of them. I'd downvote him if I was allowed to without causing an outrage.
Genghis Khan/Mongolia [22]
John Curtin/Australia [26] (25+1) Sigh... seriously? His adjacency bonus to most of his districts is easy for the AI to take advantage of. His outback stations are easy for the AI to take advantage of. His resourceless infantry are easy for the AI to take advantage of (even if they do come late). You also can't easily take him out, because he gets a huge production boost if you go after him, and his aggressiveness means he is likely to take cities from his AI neighbors giving him even more a leg up. He has no business getting downvoted at this point.
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [31]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [15]
Seondeok/Korea [27]
Teddy Roosevelt/America [25] (28-3) Thought about downvoting Mvemba because I think he's pretty bad at defending himself, but that would have put Teddy in first and that's not right. Yes, that +5 combat strength bonus is scary, but that's all he's got. He will probably screw you over if you start next to him, but really *any* deity AI that decides to rush you in the ancient era is going to kill you 9 times out of 10 just because of a sheer numbers advantage. As the game goes on he is less and less likely to go on the offensive against you, especially if you're playing a peaceful game in which case his agenda is super easy to meet. Other than that, what does he have going for him? An AI is not likely to get much use out of the Film Studio or his unique fighter, nor is an AI ever going to threaten a diplomatic victory, so he's nothing special outside of an early rush or being a bump in the road if you decide to go for domination. I don't think Teddy should be this high up.
Trajan/Rome [16]
 
Amanitore/Nubia [24] [23+1] It's okay if she's in the game. Just please don't be next to me. That little potato archer icon gives me nightmares.
Frederick/Germany [12] [15-3] Freddy doesn't pose any kind of threat mid or late game due to him leveraging his abilities. Any AI can go on a CS rampage. His Hansa placement stinks. Freddy is past his prime in the current version of the game, but his bonuses are still much better than what the AI presents to the player.
Genghis Khan/Mongolia [22]
John Curtin/Australia [26]
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [31]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [15]
Seondeok/Korea [27]
Teddy Roosevelt/America [25]
 
Amanitore/Nubia [24]
Frederick/Germany [13] -12+1 - While his Hansas are not always optimised, the extra district and city state conquering ability means he always builds a solid empire
Genghis Khan/Mongolia [22]
John Curtin/Australia [26]
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [31]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [12] - 15-3 -Think he is the weakest of those left
Seondeok/Korea [27]
Teddy Roosevelt/America [25]
Trajan/Rome [16]

Need to hurry this up before we get the new civs out. Wonder how the AI will play them!
 
Amanitore/Nubia [24]
Frederick/Germany [13]
Genghis Khan/Mongolia [22]
John Curtin/Australia [27] 26 + 1 On the other hand the ai can easily tap into Australia's adjacency bonuses causing lots of science from my experience.
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [31]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [12]
Seondeok/Korea [24] 27 - 3 Settling cities where you can't build seowans happens a little too often.
Teddy Roosevelt/America [25]
 
Next poster please add back Trajan. He keeps dropping off and I have visions of Trajan winning by default as we realise he dropped off 4 pages before the end still on 16 points!
 
Amanitore/Nubia [24]
Frederick/Germany [13]
Genghis Khan/Mongolia [22]
John Curtin/Australia [27]
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [32] (31+1) We've reached the point where people are getting downvoted for being the best, which is weird since the idea is to do the exact opposite. But hey, live your lives all.
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [12]
Seondeok/Korea [24]
Teddy Roosevelt/America [25]
Trajan/Rome [13] (16-3) Let's get him out of here the old fashioned way. Gonna probably alternate between him and Pericles until they're both gone since I think they're the worst left.
 
Amanitore/Nubia [24]
Frederick/Germany [10] (13-3) Even when Freddy creates a large empire in the beginning, he undercuts it by wasting his units on city-states in far-off territory. Then they either revolt and join another civ, or he's dogpiled after a World Congress emergency vote. Then he loses his early gains and sometimes his capital because his units are somewhere else and he's left his home empire devoid of military. I have yet to see an AI U-Boat since this game came out, and the AI doesn't seem to make any use of the extra district, usually wasting his resources on units and not districts.
Genghis Khan/Mongolia [22]
John Curtin/Australia [27]
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [33] (32+1) Lack of religious focus helps, but even without building Holy Sites Mvemba weirdly creates more districts than Frederick and generally keeps his empire intact.
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [12]
Seondeok/Korea [24]
Teddy Roosevelt/America [25]
Trajan/Rome [13]
 
Amanitore/Nubia [24]
Frederick/Germany [10]
Genghis Khan/Mongolia [22]
John Curtin/Australia [27].
Montezuma/Aztec [12]
Mvemba a Nzinga/Kongo [33]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [9]. (-3) Never see them in endgame.
Seondeok/Korea [24]
Teddy Roosevelt/America [26]. (+1)Scary to start next to and consistently a cultural threat. Also hard to get rid of in dom
Trajan/Rome [13]
 
Amanitore/Nubia [24]
Frederick/Germany [10]
Genghis Khan/Mongolia [22]
John Curtin/Australia [27]
Montezuma/Aztec [9] (12-3) He’s evidently not going to win, so may as well continue chipping away. Terrifying to spawn next to, but - like all warmongers - his chances are hit and miss.
Mvemba a Nzinga/Kongo [33]
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [9]
Seondeok/Korea [24]
Teddy Roosevelt/America [26]
Trajan/Rome [14] (13+1) I’d prefer him to stay at least longer than Pericles - for several reasons, but mainly because of his military competence. Strong culture means he rushes Corps frighteningly quick, and he actually builds them. This makes attacking him (or being attacked by him) in the mid-game that much harder.
 
Amanitore/Nubia [24]
Frederick/Germany [10]
Genghis Khan/Mongolia [22]
John Curtin/Australia [27]
Montezuma/Aztec [9]
Mvemba a Nzinga/Kongo [34] (33+1) - I find him to be clearly the best of all the civs left on the list, for reasons stated before. Upvoting somebody else at this stage would feel wrong.
Pericles/Greece [10]
Poundmaker/Cree [24]
Saladin/Arabia [9]
Seondeok/Korea [21] (24-3) - too often in my games I see Korea struggle, especially when they get little room to expand early on, before they can use their unique military unit. And for some reason, even when Korea does expand, and builds those Seowons, and does not ruin the adjacency by stupidly clustering other districts around it, and as a result they have a lot of science points,it does not always translate into having more techs than me. I recall a game on King, on a huge pangea map when Korea had twice my Russian science output, but managed to have between 5 and 10 techs less than me.
Teddy Roosevelt/America [26]
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [10]
Genghis Khan/Mongolia [22]
John Curtin/Australia [28] (27+1) I've explained in an earlier post why I think Australia are the best AI in the game, so I'll keep it short. Science, aggression, production: Curtin has it all.
Montezuma/Aztec [9]
Mvemba a Nzinga/Kongo [34] As indicated, I don't believe he deserves first place. But we'll get to that in time: he's undoubtedly top 3.
Pericles/Greece [7] (10-3) I apologise for the repeat vote, but I do firmly believe he is way, way below the others at this stage. His culture-per-turn output may look intimidating, but he never comes close to winning in my games.
Poundmaker/Cree [24]
Saladin/Arabia [9]
Seondeok/Korea [21]
Teddy Roosevelt/America [26]
Trajan/Rome [14]

Regarding the exciting DLC announcement, I have high hopes for the Maya as an opponent. It's confirmed that they have a campus replacement as their unique district (seems to be an observatory?), so fingers crossed for another Korea-esque tech behemoth who can pose a competent challenge for science victory.
 
Amanitore/Nubia [24]
Frederick/Germany [10]
Genghis Khan/Mongolia [22]
John Curtin/Australia [28]
Montezuma/Aztec [10] (9+1) One of the AIs who has a relatively frequent chance of eliminating you early probably shouldn't be so low at this point!
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [7]
Poundmaker/Cree [24]
Saladin/Arabia [6] (9-3) He can be annoying, especially if you were trying to swipe he last prophet only to find them mysteriously vanish as someone else claims the second to last. But should have gone earlier TBH.
Seondeok/Korea [21]
Teddy Roosevelt/America [26]
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [7] [10-3] Germany will have a respectable finish in this competition despite being just another AI civ from my experience.
Genghis Khan/Mongolia [22]
John Curtin/Australia [28]
Montezuma/Aztec [10]
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [7]
Poundmaker/Cree [24]
Saladin/Arabia [6]
Seondeok/Korea [21]
Teddy Roosevelt/America [27] [26+1] The only threat to AI victory is getting wiped in the first 50 turns, where Teddy excels. I always out tech or out pace the AI in culture if I choose, so none of the other victory conditions are applicable.
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [7]
Genghis Khan/Mongolia [22]
John Curtin/Australia [29] [28+1] In my games he is consistently the best AI in that he is always strong in science and culture. His only weakness is you can take him out early
Montezuma/Aztec [10]
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [7]
Poundmaker/Cree [24]
Saladin/Arabia [6]
Seondeok/Korea [21]
Teddy Roosevelt/America [24] [27-3] As far as early threats go, Gilgy was eliminated already and his war carts are 30 combat strength compared to a warriors 20. Teddy just gets a 5 if he is on your continent.
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [7]
Genghis Khan/Mongolia [22]
John Curtin/Australia [29]
Montezuma/Aztec [7] (10-3) Eagle Warriors are scary, sure, but the bottom line is that they're kind of pointless on higher difficulties because if *any* AI decides to rush you you're probably going to die anyways due to sheer number disadvantages that early on. An AI doesn't need a big combat advantage that early on in the game to wreck you, which is why it's time for Monty and Teddy to fall off this list. Units like Trajan's Legions or Genghis's cavalry or even Saladin's Mamluks are a bigger concern because they come at a time where the player could typically defend themselves but now will have a much harder time IMO. Monty's surprisingly easy to get along with, too.
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [8] (7+1) I think we're underrating Pericles a bit here. I'll take an easy +2 bonus to theater squares (which are fairly difficult to get adjacency bonuses to) over a +4 bonus to campuses (which are really easy to get adjacency bonuses to) any day, and Pericles will put them everywhere since they're half price. As bad as the AI is with city states Pericles will still almost certainly get at least a +10% culture bonus if not more. I think he's better than a lot still on this list. At the very least he can certainly cause you to change your strategy, which isn't true for a great many still on this list.
Poundmaker/Cree [24]
Saladin/Arabia [6]
Seondeok/Korea [21]
Teddy Roosevelt/America [24]
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [7]
Genghis Khan/Mongolia [23] - 22+1 - The strongest AI warmonger. His cavalry capture ability makes him a threat throughout the game
John Curtin/Australia [29]
Montezuma/Aztec [4] - 7 -3 - Can be bribed with a luxury not to attack. After the early eras he is much less of a threat and less likely to challenge for victory
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [8]
Poundmaker/Cree [24]
Saladin/Arabia [6]
Seondeok/Korea [21]
Teddy Roosevelt/America [24]
Trajan/Rome [14]
 
Amanitore/Nubia [24]
Frederick/Germany [7]
Genghis Khan/Mongolia [20] 23-3 The strongest AI warmonger, yes. But never close to any kind of victory, simply because AI is unable to win domination. many leaders are gone, who actually CAN win via science or culture or even reigion (Georgia, China, Mapuche, India) even though they don't expand their borders as well as Mongolia. But you have to do sth more to be a contender for winning except having OP armies
John Curtin/Australia [29]
Montezuma/Aztec [4]
Mvemba a Nzinga/Kongo [34]
Pericles/Greece [8]
Poundmaker/Cree [24]
Saladin/Arabia [6]
Seondeok/Korea [22] 21+1 better in AI hands than Ted, Amanitore, Curtin, Poundmaker, so I try to level it
Teddy Roosevelt/America [24]
Trajan/Rome [14]
 
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