Senethro
Overlord
With AI we have to prioritize the bad behavior and try to improve it. There are fundamentals that have to exist before unit logic matters. For example the AI has to build a competitive city and army. If the AI is flondering with warriors when you have champions then the best unitai in the world doesn't help.
Been thinking about this point. While some people have specific complaints about unit movement, I think the AI is making poor choices in deciding what to build. Specifically, archers. 50 strong stacks of archers (by the khazad no less) were imploding into my cities. The AI needs to build much less recon and archery line units, and to NEVER send them on the attack.
Hypothesis: Warriors have too much preference to upgrade to archers because 1)The low upgrade costs of AI handicaps are causing warriors with city defense behaviour to mass upgrade to Archers preferentially 2) The CPU is building Archery Ranges first and the happen to blunder into the city upgrade radius before they have a chance to upgrade to axeman.