kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,793
So, I want to make this series of threads, not just because I did it with the policies, but also because I'm actually curious about how people rate the different tenets - very often, when I have to pick my tenets, I have serious doubts about which ones are the best for me, so I would like to see which ones other players prefer. Let's start with Freedom!
I'd ask you to put your vote before the name of each tenet, like this:
3 - Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, you can take into account both the strength of the tenet and how universal it is in its aplicability. How you weigh these different aspects are up to you to decide. Also feel free to discuss your oppinions or tips on different tenets.
The Freedom tenets are:
Level 1 tenets
_ - Avant Garde: +25% Great Person generation.
_ - Creative Expression: +1 Culture from each Great Work.
_ - Civil Society: Specialists consume only half the normal amount of Food.
_ - Covert Action: Spies have double the chance to successfully rig City-State elections.
_ - Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange.
_ - Economic Union: +3 Gold from each Trade Route with other Freedom Civilizations.
_ - Universal Healthcare: +1 Local Happiness from each National Wonder.
Level 2 tenets
_ - Volunteer Army: 6 units are maintenance-free. Receive 6 Foreign Legion units immediately.
_ - Urbanization: +1 Local Happiness per Water Mill, Aqueduct and Hospital.
_ - Their Finest Hour: City Ranged Combat Strength increased by 33%.
_ - Universal Suffrage: Unhappiness from Specialists is halved. Golden Ages last 50% longer.
_ - New Deal: Great Person improvements provide +4 value of the appropriate yield.
_ - Arsenal of Democracy: +15% Production towards Military Units. Gain 15 Influence from each Military Unit gift to City-States.
Level 3 tenets
_ - Media Culture: +34% Tourism from Cities with a Broadcast Tower.
_ - Treaty Organization: Gain 4 more Influence per turn with City-States you have a trade route with.
_ - Space Procurement: May buy Spaceship Parts with Gold.
I will do statistics when voting has been going for a while.
I'd ask you to put your vote before the name of each tenet, like this:
3 - Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange.
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, you can take into account both the strength of the tenet and how universal it is in its aplicability. How you weigh these different aspects are up to you to decide. Also feel free to discuss your oppinions or tips on different tenets.
The Freedom tenets are:
Level 1 tenets
_ - Avant Garde: +25% Great Person generation.
_ - Creative Expression: +1 Culture from each Great Work.
_ - Civil Society: Specialists consume only half the normal amount of Food.
_ - Covert Action: Spies have double the chance to successfully rig City-State elections.
_ - Capitalism: +1 Local Happiness per Mint, Bank and Stock Exchange.
_ - Economic Union: +3 Gold from each Trade Route with other Freedom Civilizations.
_ - Universal Healthcare: +1 Local Happiness from each National Wonder.
Level 2 tenets
_ - Volunteer Army: 6 units are maintenance-free. Receive 6 Foreign Legion units immediately.
_ - Urbanization: +1 Local Happiness per Water Mill, Aqueduct and Hospital.
_ - Their Finest Hour: City Ranged Combat Strength increased by 33%.
_ - Universal Suffrage: Unhappiness from Specialists is halved. Golden Ages last 50% longer.
_ - New Deal: Great Person improvements provide +4 value of the appropriate yield.
_ - Arsenal of Democracy: +15% Production towards Military Units. Gain 15 Influence from each Military Unit gift to City-States.
Level 3 tenets
_ - Media Culture: +34% Tourism from Cities with a Broadcast Tower.
_ - Treaty Organization: Gain 4 more Influence per turn with City-States you have a trade route with.
_ - Space Procurement: May buy Spaceship Parts with Gold.
I will do statistics when voting has been going for a while.