New topic: Rate the Wonders - part II: Medieval/Renaissance Wonders Credit to kaspergm for the format from his rate the beliefs topics. Now let's rate the world wonders. Adding a numerical value to things helps new players (and experienced players) decide how to prioritise their game and I think doing this for several aspects of the gameplay will provide useful resources for this forum. The goal will be to do this for other aspects of the game as well and then make a nice big topic which has the results of all these topics in as a handy reference for new players. I'd ask you to put your vote before the name of each belief, like this: 5 - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing. Since there are many more wonders than beliefs, I have expanded the voting range from 0 to 10 where 5 is average. Give votes between 0 and 10, where 0 is worst and 10 is best, like this: 10 = Pretty much required for any game 9 = Excellent 8 = Extremely good 7 = Very good 6 = Above par 5 = Average 4 = Below par 3 = Poor 2 = Very Poor 1 = Worse than useless 0 = Never build ever. When voting, take into account both the strength of the wonder, its cost to build and how situational it is in its applicability. To give an example of this, a wonder like Petra is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. Also keep in mind that something useful for a cultural victory might not be as useful for a domination victory. How you weight the different things is subjective obviously. I'll try to make some statistics when people have put in some votes to see how things distribute. Here are the list of wonders: Ancient Era _ - Great Library: 1 Free Technology and provides a free Library in the city which it was built. Contains 2 slots for great works of writing. _ - Mausoleum of Halicarnassus: +2 Gold for each source of Marble or Stone worked by this City and 100 Gold for each great person expended _ - Pyramids (requires Liberty): Tile improvement construction speed increased by 25% and 2 Workers appear near the city _ - Statue of Zeus (requires Honor): All units gain +15% combat strength when attacking cities _ - Stonehenge: +5 Faith _ - Temple of Artemis: +10% Growth in all cities and +15% Production of range units Classical Era _ - Colossus: Additional trade route and cargo ship appears in city. Any trade route made to the city generates +2 extra gold for the city owner and +1 extra gold for the trade route owner. Must be built on coast. _ - Great Lighthouse: All military naval units receive +1 Movement and +1 Sight, a free lighthouse is built in the same city. Must be built on coast. _ - Great Wall: Enemy land units must spend 1 extra movement point when inside your territory. Provides a free wall in the city it was built. Made obsolete by dynamite. _ - Hanging Gardens (requires Tradition): +6 Food and provides a free garden in the city where the wonder is built _ - Oracle: 1 Free Social Policy _ - Parthenon : Contains a prebuilt Great Work of Art in the Great Work Slot _ - Petra : +1 Production, and +1 Food for each desert tile worked by this city. +6 Culture when Archaeology is discovered. Gains an additional trade route slot. Caravan appears in city. _ - Terracotta Army : Creates a copy of each type of military unit you currently own and places it near the city where Terracotta Army was built.