Alot of these units are upgrades to units whos core value i dont appreciate. Take the apache suggestion. Thats fine but under normal circumstances i hate the fact that helicopters cant use rails so i dont make them. Your upgrade a unit that i would only use if it was a UU and so its likely that ill view it as a trade off.
Likewise, I rarely use Marines or Navy Seals (unless on Archipelago). On the other hand, if the Americans had an Apache Gunship with faster movement and March, (in addition to the attack capability first strike provides) I'd use them greatly when they became available. With 5 move points, regardless of terrain or enemy territory, they'd make even better forward attackers/pillagers.
I agree about Panzers, which is why I add just a small bonus to them in my files. First strike is logical, with the associated Blitzkrieg tactics being the most notable distinction of German tanks (in addition to their anti-tank prowess).
I've been testing it out, and Jaguars are really great with Woodsman II (just II, not I) and an extra +10% vs cities. The Aztecs are Aggressive; giving you a 5.5 strength resourceless replacement for the swordsman, with 6.5 strength attacking cities (equal to swordsmen), and 9.5 defense in forests or jungle. I can kill or harass neighbors with these even if they have axemen, especially if I start out in the tropics. They're not good defending in open terrain, with 5.5 strength vs axemen's 7.5, and around established cities the forests are usually cleared. (I use axemen on the defense if I have copper or iron available.) These guys attack
fast through jungle, making them excellent for taking outpost cities until you've got enough promotions to take on the capital.
They make mincemeat of barbarians. Even when axemen show up, 9.5 defense in forests (12(!) fortified on a hill), vs Axemen's 7.5 is amazing. Add in Shock and it's just suicide.
