RawSasquatch/Kramer's New Civilizations

Clues please?
 
. . . I've been secretly planning all 6+ of these civs for a long while and wanted to get people hyped in a unique way.

Well, sir, you succeeded! All three of them are intriguing in their own way. I'm not very good at guessing, especially since you tend to do civs that "could have been, but never were" so that doesn't help me much.

Clues please?

I'm pretty sure he just gave a lengthy list of clues in his "found journal" post. :hammer2:
 
Are the civs European?
 
Are the civs European?

Spoiler :
huh-poe_zps23e1c331.jpg


Start Bias: Desert
 
And hills. I assume one of them is from the Muslim world.
 
Hail the Artisterach!
 
I think it's a Morocco split. The first one's a pre-Islamic Berber civ with a modern Berber UU. The second one's either the Almohad's or a Moroccan dynasty perhap's a Saadi civ led by Ahmad al-Mansur. The last is a modern Morocco civ. I'm not sure which civ the the original unique's would go to but if the second design isn't the Saadi they'd probably go to Mansur.

Of course this is all just idle speculation on my part
 
Actually the last one's probably a Kuhikugu civ. The UU's probably Kuikuro since they worked with Michael Heckenberger to excavate Kuhikugu
 
Will the second design support mods such as fortress borders and the one that lets naval units enter coastal forts and will it be able to create forts on water tiles or mountains? I'm also wondering if the forts will remove terrain features.
 
I figure one of them is Azouad, since it would fit the pattern of 'civs which could have been'
 
Very ambitious guessing, I like it. However, I'm afraid none of you are close. Here's your next hint: none of these civs fit the bill of "civs that could have been". "Civs that could (or could not) be" might be a bit more accurate.

Will the second design support mods such as fortress borders and the one that lets naval units enter coastal forts and will it be able to create forts on water tiles or mountains? I'm also wondering if the forts will remove terrain features.

Nope. The "fort" will be unique, visually identical to the Encampment, just without the unit spawning. If a Barbarian re-enters the "fort", it becomes a Barbarian Encampment again, or if another civ's unit enters the tile, it gets scattered and removed forever like a barb encampment would be.
 
So they're based on modern day separatist movements?
 
Semi-recognized states?
 
Western Sahara?
 
Came into existence about 200 years too soon.
 
ISIS? Yemen?
 
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