janboruta
Artistriarch
Muhammad Ali's Egypt, Mahdi's Sudan, Barbary States? The hill-based one could also be the Pueblo, but I dunno.
>Ethiopia
>Desert bias
What.
Natan35 said:Im clueless.
You can consider this the official reveal of my next project: the Fallout Civs Pack! I've been wanting to make civs based around some of the major Fallout factions for quite some time, and I decided it was now or never!
The third civ isn't Fallout-related, and only time will tell what it is.
And yeah, none of the other Fallout civs I've planned out have any UIs. For reference, the planned civs are NCR + Legion, Brotherhood of Steel + Enclave, and Mr. House's New Vegas. Depending on what new factions Fallout 4 has, I may include some of its factions in a mod, but that's sort of up in the air right now, obviously.
On second thought, I could perhaps work a Bunker UI into the Brotherhood's design, but I kind of prefer the synchronicity present in my initial early design (shown here as a free bonus to further the hype train):
Brotherhood of Steel (Maxson)
UA: The Codex (needs better name)
Recon units may enter enemy territory without open borders, and gain Experience for each turn in hostile territory or near Barbarians. Upon reaching Level 5, Scouts may be expended to create unique Great Works of Writing that provide +2 Science.
UU: Paladin (Replaces Infantry)
Stronger than the Infantry it replaces (80 strength vs 70), but costs more to produce. Converts 100% (200%?) of a defeated enemy's strength into Science.
UB: Bunker (Replaces Bomb Shelter)
Unlocked with Scientific Theory, and costs less to build than the Bomb Shelter it replaces. Decreases Population loss from nukes. Increases the Strength and HP of the city. Contains 2 slots for Great Works of Writing.
ISIS?